Purges, when they don’t crash, are worthless. One Tier ten purge I could a few mediocre thralls and some, generally worthless loot but lost 33 Thralls, mainly due to flinch locks, excessive fire orbs and general attrition.
Loot levels are pretty low quality and loot spread feels small. Why not add other Stygian armours to the loot chests such as invader?
Compared to the previous system, where I could walk away with a load of high ability T3 thralls, crafters and rare T4 thralls, I’m left thinking what is the point of this? How do I even get the old Purge Thralls?
There are issues with purge camps forming, sometimes they fail, especially around noob river, or down to coffer placement. They can spawn inside your land/walls even when there is plenty space outside or they spawn so far away it takes ages for them to get to you making thea Purge easier.
I’ve also had purges stop saying they can’t find a path, even though nothing changed.
Treasures don’t count after restarts and have to be replaced which is a bug from Act one, and I can’t even use them for decoration since they say they need to be next to a coffer. As an aside, why coins and nit bars? Wouldn’t gold bars be a better system for condensing treasure amount?
Would it not be possible to create smaller camps to spawn if space is limited?
The combat changes mean I, and my thralls are frequently locked in placed. Especially true with heavy weapons. Resulting in the silly roll away every second gameplay which breaks immersion. While I can, generally escape my Thralls cannot.
It also seems that the spawning of T4 crafters feels reduced with Act 2. I’ve killed hundreds if not thousands and yet have seen maybe three thralls from the Dogs camps.
Good side,
I like the ability to call Purges when I like. Some of the new loot is good, I like the new embossed swords.
Speaking of loot, I am enjoying the new loot drop mechanic, although they seem to like stuffed animals a lot which is a little dubious. The loot chests you find, are a little bit over stuffed with decorative items. Might be better to limit it to one box per camp of decorative items.
Unfortunately, with the state of the game since Sorcery, it has been quite a negative experience playing recently