Xbox Update 2.5.1 Discussion Megathread

There have been maybe 1-2 gaming companies I’ve run across that actually provided updates.
It was usually, “We’re still working hard on X, we can’t give you an ETA but know we’re on it.”
And for that, they earned my respect and, money.

It’s bad enough to have so many game breaking bugs after taking our money but, no updates on them?
Other than, “The ton of requested features and improvements to make you adventures in CE more memorable.”

The only thing I’m going to remember is how bug-ridden and frustrating CE was…

P.S. If I had the dying thralls bug, I would be ALL OVER these forums and FC.

I feel CE endures such detrimental bugs due to the testing parameters. The test environment is too dissimilar to the actual live play environment. Fixes for bugs created by the disconnect between environments, are created in the same environment that causes the bugs.

Its a cycle that has no end point. The testing environment must be more similar to the play environment for testing results to have any value.

Why is FC having dev’s fix low hanging fruit? E.g. 2.5.2 below.
How about an update mods?
Like, “We’re working on game breaking bugs while junior dev’s are fixing garbage as found in 2.5.2.”

Xbox Patch 2.5.2 (14.09.2021)

  • Chests that require a key to open can no longer be quick-looted.
    crafting
  • Harpy’s Kiss and Black Ice arrows can no longer be dismantled.
  • Voidforge Bow no longer consumes glove durability and instead uses arrows normally. Damage is increased to compensate for this change (28, up from 22).
  • Significantly reduced the amount of bonus the Frenzied Bow (Regular and Epic versions) receives from Oil of Agony.

Wow, I’m totally going to play FC this weekend! :expressionless:

Every purge I do now crashes my system. I’ve reduced my foundations and made my base smaller. I’ve gotten rid of thrall. I kill the rain up north. 5 purges so far and all have crashed in PVE.

Really hope they don’t add the new pick up building pieces thing they mentioned, that’s a totally new system and we all know it will completely break the game for a few weeks guaranteed.

Not looking forward to all those fixes being worthless once the stupid pick building pieces is added in and breaks the game in some……most likely we’ll have stability issues from it that collapse our bases or something like that…….:weary:

Funcom for the love of god make sure this build pickup/placement 100% works and doesn’t effect anything else before putting it in, we’ve already had the game messed up this last while and don’t need more

For what it’s worth, I’ve had no problems on testlive with the pick-up system - I’ve dismantled and rebuilt my base three times and everything has behaved as it should. To be honest, the biggest problem I’m having with it is that it makes it really easy to decide the base is in the wrong position and get all ‘OCD’ about rebuilding it… Obviously, this doesn’t guarantee there will be no problems when it goes live (or for other platforms) - but so far so good.

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FC has never produced a patch that hasn’t gone askew. CE has been refresh only for months now, for me. FC reduced the no build zone between player structures, players are building so close to my base that they drag purges to my base with ease. Reported: no infringements found. There goes my base. Cant take a thrall with me cause Gravedigger dosent work as an actual shovel. Sky salamanders dropping onto the river bank, Big Bird running at me tail end first, stability issues, lag issues, missing bosses, decaying chests, blah, blah, blah. Yeah FC is gonna get the pick up and replace mechanic right, 100% first shot guaranteed! Perfect, just like we are used to seeing from FC

If you can think of ways for me to test it to try to find possible problems, I’m happy to do so. But like I said, currently it seems to be working without a problem. The only issue any of us have reported so far on testlive is that picked up pieces go into inventory and not back onto the hotbar, even if there’s a stack of the same item already on the hotbar, and Funcom is looking into this already.

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Added new entry to the changelog:

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