People love to ask questions in the same fashion chimps scream to each other so someone get “bonked”.
If you hear this, you might puzzle your head:
“A car which has not the size to fit a person who is 5’9.
A car which has not any discernible feature of comfort popular cars have.
A car which has among the top 50 acceleration, max speed and HP, which none can be used by most drivers in reality.
A car which does not have ground clearance to run not even a three months without requiring service.
A car so noisy, it bothers the average person who is inside it even, by generating a db value that is considered not safe to human hearing INSIDE it. (inside the car the noise is less than outside, so you know).”
This description ONLY fits a car featuring the 30% more expensive cars in the World.
Some people have to stupid notion that only demand and supply drive price, but that is not even what economics say.
The idea that “price point” in which demand mets supply is not a form of finding the price, but a form of determining merchandising. For that to be found, you already need to have gauged the price points for demand and the price points for supply to find it. Which are found by knowing things like costs, replacement costs, operation costs, equity value of the venture, market place, etc.
That is even why the idea of some “politicians” about price fixing is laughable. Price fixing is not a solution, it is a point in a broader economic plan that fix prices in a comprehensive manner, as to porpusefully change the prices on the supply chain when it is applicable, so you fix the cost issue with efficiency. Meaning, a pricefix is not the solution to inflation of supply, only the inflation of demand.
When you have the things to sell, but they are raising prices because the money you use to buy them does not fund their sales, pricefixing will select for removing the item, not adherence to the price fixed.
That is why most arguments over the prices of virtual goods that bring “real life reasons” are stupid.
You will never run out, or exhaust/depreciate the supply chain, of a virtual good. Not even when you have the idiotic mindset of NFT enthusiats.
So if I sat down on my UE and made something to my game, that cost 10 bucks to make, and I sold 5 times for 5 bucks, there is no reason, specially not a reasonable one, which I will think “Geez, I need to lower these prices because they are not buying, so I will run out of merch”. Or “Geez, I need to lower these prices because if I dont sell, my store will be late on bills”.
It is more or less like the car example. Those cars are made often very “artesanal”, to the order, and you wont find a “stock of them” waiting for costumers. And you will not find their brand worried if does not sell or people dont like them. Because to them it is: If people dont like it, they dont buy it, but I also dont make it. Virtual Goods is very much the same. If you dont like a Kitchy chair for your virtual garden, you dont buy it, it stays there, indefinitely, to whoever likes it, and it will be made of, and share supply chain, with ANY asset in the game. So someone is paying the team to make a nice big cool game, and in the process of doing it, they have work that can be “exported” to another game and put on the Bazaar, and NOBODY BUYS, but the original game in which it was designed for, people are paying, to the seller, IT DOES NOT MATTER.
So if you want to argue price points using the “IRL groceries mentality”, you are wasting your time.