3.0 thrall nerf and authority attribute

It wouldn’t be the first time they get it wrong and not correct it, either. Which is why I’m trying to be cautious with my opinions on this subject and understand if people may misunderstand if I say something that at a glance looks like “Exile Fighter I’s are fine”. No, that’s not at all the level where I want my thralls to be.

It remains to be seen how strong thralls are without a single point in Authority, how strong they become with max Authority and whether it’s better to have two without bonuses than one with all the bonuses.

But… but… there are other people on servers. I’ve had enough experience with other online games to stay away from them.

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I could, but that would stop me from learning. But you’re right in the bigger picture - people do have the option to make things easier for them in Single-Player, which I appreciate very much. (I tend to play with 0.5x damage to the player so I need fewer healing items - less chores, more crushing my enemies, seeing them driven before me and hearing the lamentation of my computer fans.)

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Shame on you for getting their hopes up.
We all know PvE servers are a decayed wasteland of sandstone squat forts blotting out all the best scenery with meth addled thralls and unfed turtles roaming around the front yard.
Any interesting builds were demolished, and after the merge-a-gedon all the dispossessed moved into flotsam tent villages all along noob river.

This one jests.

Most PvE servers seem to have surprisingly decent people, or at the very least autarky.
One can easily play on the majority of PvE servers this one has seen without ever interacting with another player and only occasionally even seeing signs that one is not alone other than the forced friends from the wheel of re-education.

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Yeah, that’s my favorite spot on Siptah too. I built a base nearby, as most early-to-mid-game resources are available in abundance around there. I was lucky to score two Nemedian helmets early on, which solves my problem of needing to repair my weapons. The helmet goes to my thrall, and then I just swap weapons with him when my own weapon starts to wear out. Siptah has many weapons with otherwise great stats but poor durability, so this saves a great many legendary weapon repair kits.

Of course, if thralls get heavily nerfed, using the Nemedian method of weapon repair may become less useful.

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If I’ve got a leveling thrall who might not “make the cut,” after 15 I take him or her to one of the Boss White Tigers. Only after that can they face The Slide.

Tiger Training Day: thrall HP down from 6,700 to 1K → uh Follow … run run run away … no follow … run run run back … they still fight now at 600 … you fight fight fight but now thrall follow not fight…

Reading this thread, it appears that there is something FC ought to consider.

Floating damage numbers. While arcadey in nature, it does wonders to tell players if what they are doing is actually effective. They could disable it by default to not ruin the immersive nature. But I will say this. Looking at the videos provided and the commentary from many here. There is quite a bit of ignorance prevalent in the playerbase.

For example, Rockslide is only a difficult boss due to its glitchy hitbox (you cannot enter empty space underneath and likewise cannot do damage to these voidspaces, making inflicting damage quite frustrating). That’s it. However many players here, many veteran players here would still struggle against this boss even if they fixed that hitbox.

Rockslide has around 4800hp. That’s it. By comparison, most bosses have between 12,000 and 15,000. However he also has 7200 armor (even the weakest rocknose has around 4,000). This grants him a 96.64% damage reduction. That means a 100 damage axe with 0 armor pen would only do around 3 damage to him.

That also makes swords without spiked weapon fittings or master weapon kits pretty much useless. Not nearly as useless as axes. But pretty bad. Likewise a World Breaker with a master weapon fitting has an obscene and overkill amount of armor pen (79%) for most things is actually quite good against Rockslide. Resulting in only around around a 17% reduction instead of 40-60% for most swords and spears.

Not only that, but the hyperarmor given by maces and hammers will likewise result in more hits. These are your preferred weapons for both you and your thralls when taking on these targets.

In fact I would recommend using maces and hammers for most PVE encounters. Usually around 40% armor pen for most encounters will suffice. The reason being is the armor values for NPCs was buffed across the board shortly after the Siptah update. This might explain why some of the content in the game seems more difficult than it actually is.

For example, all of the non-boss Rocknoses can easily be killed by a level 1 player with a stone mace. They all have around 100-140ish HP, and the mace’s armor pen is enough to deal pretty much more damage to them then they’ll do to you. Just watch the Crystal one’s porcupine attack, it hits enough times to maim an unarmored character and the bleed can get bad without bandages.

Unfortunately without mods, most of this information is hidden in the devkit. Armor values haven’t been updated on the wiki (in the case of Rockslide, he still has a knockback resistance stat on the wiki, which has been deprecated for years now).

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I will say spiders are the easiest bosses to kill. Their attack patterns are pretty easy to anticipate. I can kill one without taking any damage. Sometimes, I will take a hit to get poisoned so my weapon will repair with the Godbreaker boots.

However, I am a non-computer player looking for patterns. The NPCs just stand there and take it. Spiders hit hard. Combine that with poison, and thralls will die. It’s the same for any boss.

In the end, we know whatever is done will result in problems for somebody. That’s how it is for any game.

Tonight’s science club met in the Exiled Lands. Participants: yours truly and the same thrall as yesterday, featuring the Black Rhino at Muriela’s Hope, the White Tiger and Thunderfoot. Same gear as yesterday - Venom-infused Daggers for me, Gruel for thrall-food.

The Black Rhino decided to take a surprise dive and died just as I was looking for the Print Screen key, so my thrall managed to eat an extra helping of gruel before I caught him on the screenie:


As you can see, the Rhino did a decent chunk of damage to him. No other boss had taken him that low. But in this fight, I let the thrall take most of the aggro because I believe that darned thing could one-shot me with its charge attack.

Next up, the White Tiger:


This sceenshot is a bit deceptive, as the thrall had actually lost maybe a quarter of his health at one point before the tiger focused its attentions on me, giving the thrall time to heal back up. On his own, the thrall would’ve died at the rate the damage was going.

Finally, Thunderfoot:


Again, the thrall took some dents in his health bar, but I was actually rather surprised by how little he was hurt. Thunderfoot’s wide area attacks and stomps don’t really care who he’s aggroing, so the thrall was constantly having a taste of grass in his mouth. But the actual damage he took was surprisingly low (whereas the damage I was taking… well, luckily the elephant moves slowly enough for me to swallow some liquid courage while he’s recovering from a swing).

To be honest, I was fully prepared to lose the thrall today and admit being wrong. So I was wrong about being wrong, this time at least. It’s definitely worth repeating that the T1 Exile thrall is not going to solo these bosses. That Telith’s Sorrow he waves around with great enthusiasm could just as well be a damp towel. He’s there to share aggro with me so I can have a breather, scratch my itching wrist, drink a potion or something else that’ll take a second and a half. But I need to return the favor so he can eat his breakfast porridge and remain healthy for the rest of the day.

(We also killed a Reptilian Monstrosity, but it seems that one has been demoted to a one-skull boss despite dropping a skeleton key. So he doesn’t count. He was also similar but easier than the Black Rhino, yielding no additional contribution to science, so he’s undeserving of any credit. I do remember what a nightmare that one used to be when I had a base near his spawning point and one day I found him wreaking havoc upstairs in my house. I have no idea how he manouvered the stairs, or the doors, but a stout brick wall was built between the house and his spawn point soon after that mess. Just imagine the smell he left behind!)

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Agreed. I never leave home without a Baal-Pteor’s Lodestone.

Did this subtly shift into a Rockslide is accidentally OP thread?

There is a lot of evidence that the ole Blockhead is way ahead of the game when it comes to overworld bosses.

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This one is of mixed feelings.
If the challenge is due to jank. Not so cool.
But if it’s tough because it requires practice and leveling/gearing, just perfect.

Rockslide seems to be double dipping.

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I’ve become barely competent to steer a horse enough so as not to fall off cliffs or run into walls, but fighting on horseback still feels too complicated. And people keep saying it requires no skill. Maybe I’m just trying to make it more complicated than it is and all I really need to do is point the horse forward and run. (I can one-shot kill gazelles by running the horse into them, and they make a funny noise. But anything tougher than a gazelle and I’d rather fight on foot. I’m mounted infantry, not cavalry.)

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thunk rheee…

Saddles matter.
A Heavey saddle will give a mount the handling of an over burdened semi truck.

That said, no shame in fighting as a Dragoon.
This one cannot use their favourite weapons from horseback anyway, so sympathies.

I have a friend that runs Warmaker’s and the Wine Cellar on horseback and I hate him.

All I will say here is this…
The game provides all the necessary defensive options against purges, thralls is just one of them. Thralls became defensive lines after their God form, so it’s time to go back a bit, the game was far more interesting and waiting a purge was something big, now it’s just another day…
The new players are “spoiled” , it’s time to “learn” this game correctly. Because the game has huge content and you don’t need it to go through. I do understand the neccecity for pvp to have less pve, yet look where we are now? Every damn recipe had its reason back then, everything. How many players are fixing the reptile armor now to visit North?
Zero!!!
Back then killing the abysmal boss was a mandatory, now? Journey step? Who gives a f… k about journey steps, you can go 60 without them. Yesterday I was reading a post from a guy who went 60 by farming nodes… Really? Now if I decide to go 60 I can do it in hours with a little pressure… Really? To go 60 was something to be proud of, now it’s nothing…
If thralls will be nerfed or not, I don’t really care. @Kapoteeni is right, all the thralls except some occasions can help you “go” in this game, just some of them will allow you to do some lazy farming without issues, not even heal.
@Marcospt is a talented player, really smart and dynamic, for the time he plays this game his advance is huge, did I mention smart, I don’t remember :rofl::rofl::rofl:. The reason he didn’t knew a lot is because it was not necessary :man_shrugging:. Did we learn this game like this? That most of the content is just another option and not really necessary?
We will all made it no matter if we have strong thralls or not, the game needs to be difficult, challenging, so any new update is welcome, it’s challenge so it’s all I need, yet… I am really sad… Really sad…
@drachenfeles, press his name and you will understand…
Really sad :pensive:
I already miss you brother…
A lot :cry:

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They will act as they have too, no matter what we say here. I can assure you however that even if our thralls will go exactly were they started from, we will still have no issues. God thralls just made full encumbrance build the best or only option for a pve player and this was a mistake, cool but mistake. I played full encumbrance for 2 years… Never again.
Soon I 'll log in, looking forward for khari dungeon today :wink:.

Wait, how does he do it. I thought you couldnt mount in those dungeons?

i agree. The game part has been removed for sandbox, and it sucks to me.

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GIve it a try. Walk in with your horse following, and get on it.

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