OK so going through the numbers if I get 20 vit and choose the level 20 perk that has the less than 50% health gives me loads of buffing fun to ignore your puny lance attack…
AND get the level 15 corrupted perk to where I get X HP/Y amount of time regen and have my corruption to 37.5% reduction of HP/STam (level 15 corrupted perk and if full corrupted 20 attribute =50% then math follows that each corrupted perk point is 2.5 % off healthy/stam) does this mean that I get hit one or twice and I get my vit 20 buff on and heal up to cross that 50% threshold quickly so that if I get hit again, it repeats?
YEA! TY. I will probably start a thread when it comes out in TL for Q&A some a sizable amount of us are now console (i remember back in the day we were the insignificant minority)
You cant, you just get a couple buffs n things like that… from the looks of things i can almost see this going a bit rock paper scissors in terms of what build will destroy what, just a little more skill in this game than most rock paper scissors games
Maxed dps builds will probably hate the cant receive more than 25% of your hp in damage perk
Shield builds will probably hate str weapons
Ect
Good imo, choices and consequences . I hope there are a few builds more even that challenge the silly min/max “meta” game that many other games fall prey too.
Im sure something will be “meta” but its looking like some things will have a natural advantage over others in kind of a circle, provided the numbers and how they work pan out
Agreed. On the 20 builds that is the benchmark and after that tons of space to branch off for not max damage builds but ones that also allow mobility or just straight up tank/turtle build. I hope we get afleast 3 more debuffs but more controlled than the bleed/poison disaster pvp was in for awhile there. I think the devs have learned from that and have been course correcting for sometime now.
I would like some reactive armor also (spikes and the like) . Maybe some temp corruption producing armor one hit or if you stay too close too long. Personally I would like to see some illusion sorcery for building pieces to come along or maybe and alchemical camo for buildings so you don’t need to go down the sorcery road .
Give me some Orb combat like the old days baby! Imagine grease orbing and use your torch to light them up or just straight demon fire orb them. Orbs need to come back and maybe some new ones please ?