A bit of QoL that won't hurt (suggestions)

I have some suggestions about some improvements to the Quality of Life this game could have, i invite the rest of the players to share their ideas.

1) About the UI
I think this game needs a serious look into the crafting navigation menu, would be nice to have some way to organize the crafting items instead of scrolling the whole list of crafting items available to the player. At this point we have the option to select which type of items and what DLCs to show but there could be improvements in the UI to favor the user experience adding some of this ideas:

  • Option to favorite items in the list and show only those favorite items.
  • Option to show items on a reticle or a list
  • Hyperlink the icons of the required items to the recipe, instead of looking for the item manually or typing its name.
  • Option to hide items from the list
  • Are the stats really need to stay on other tab? why can’t they be shown in the same inventory tab?

2) Arrows and thralls
As there is a cauldron for thralls to grab food, i think it would be nice to have arrow boxes for them to resupply when defending a base, although i don’t know if it would be taxing on the server performance…

Im also wondering if there is an actual difference between archer thralls and fighters, why aren’t they all called fighters and leave their fighting style to their weapon of choice? i have some fighters with better archery stats than actual Archers and the other way around aswell.

3) Reset and stat/feat re-allocation
I’m not really fan of having the option to reset stats so easily but since we have it, why does it has to be a chore to do it?
Would be amazing to have the UI to save stats and feat builds to swap more easily… a whole build allocation with just one click.

Yes, every thrall has an underlying melee and accuracy(ranged) damage multiplier. Fighters tend to have higher melee, archers higher accuracy. In most cases the difference is small enough to make them viable for whatever you choose to utilize them as.

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