Hello, I am Trin and have a bad english but maybe an awesome idea.
Since the pre-order of the secret world, pvp has always been a kind of complicated problem to solve and balance, but it is wise to recognize the benefits that pvp brings to a mmorpg, among them:
More Dynamic Builds - players will likely seek new combinations of skills by focusing on efficiency, effectiveness, which could be very useful in a number of ways, as certain items could be added back to SWL and new, eccentric builds would emerge.
Keep the Game Flowing - PVE content, story content is great, but it reaches a certain point that simply does not make more sense and a good part of the players perform the missions just for the fact to perform, until it becomes totally annoying, adding decent pvp is fact it would be a good idea to hold a good part of the community and add new members to the world of swl
Less Drama more KIlling - Most of us know how players can be acidic. This sometimes gives rise to collective discomfort because most of the time there is a certain impunity against those who treat you badly or offend you in some way that there is no tangible reason to be reported.
Reward Feeling of KILL - Imagine the feeling that you can send the person who called you noob directly or indirectly, straight to the anima well? It would be another way to keep the community more united game, it seems a paradox, but the fact is that eventually you connect more to the game and this somewhat breaks the sense of collective apathy that sometimes arises.
One of the most disagreeable things to almost a decade of gameplay was indirect stimulation for a saturated elite and most of the time stagnant with their own convictions, adding a balanced pvp, we will have new groups, new dynamics , new ideas, perhaps an ever-renewable world ahead.
After explaining what I think is beneficial for pvp, it would be unnecessary to explain the cons, as they will appear in the comments and maybe not always I have a replica, so maybe I suggest that those who want a pvp system also raise the SWL PVP flag!
Now comes my main idea:
A Bounty Hunter System:
Put a reward system for whoever kill a certain player (whether in aurum, mof or items)
Since a group can be formed in function of this function and the rewards will be distributed equally
Open World PvP - You can kill anyone (lv 50 at least) at any point in the game, whether in raids, pvp zones, lairs, dungeons, open world, agartha obvious that in a way the individual that kills any other player inside of raids, lairs, dungeons, agartha gains a kind of debuff proportional to the area and is disabled to participate in the dungeons, raids and even chests of lair during a good time, perhaps hours, days, weeks or more
Being that every time you kill the same players, the more the debuff can increase indefinitely.
To kill players with low gear, it generates a greater punishment with respect to the debuff.
Pvp mode - you press a key, gain the same effect as the UTAs, red eyes and at that point you can kill anyone or be killed by anyone, being the one who defends himself from an initial attack of another payer does not receive any punishment if the kill.
Cabal Wars - Two or more cabals bet aurum, mofs or items for a fight in some specific arena (probably shambala) 10vs10, 5vs5 or maybe more.
Bounty Hunter Ranks - Titles, achievments, cosmetic items, those who complete bounty hunter missions can be added.
Duel system - players bet items, aurum, mofs or even items and they solve themselves in a duel that can be carried out anywhere being that there is possibility of severe punishment of the debuff for both, if you ruin a raid, lair, dungeons
That attempt to ruin a raid, lair, dungeon, after being killed will resurrect in a kind of hell prison in which are all others who tried to ruin, there is open world pvp without any restriction or punishment, you went out there in two ways, waiting o a set time to teleport to original city or paying with a reasonable amount of anima shards.
Balancing notes: real balancing almost does not exist in any game and will not exist in fact, it is obvious that there will be one hit ko or practically immortal players it is up to the other players to organize for the victory that is something tangible
Notes on immunity: players watching cutscenes will be immune
Final notes: I am part of the swl community, like everyone here, I want the game to live, I want the game to be better elaborated, I did not give up after the migration, I did not give up when I lost my notebook and now I play with a potato, I’m going to give up on trying to help create a better, more immersive, and more secretive world.
In a game in which freedom of choice makes a difference, in a game that works out its actions and consequences, in which story itself screams, crying out that there is no comfort zone, so let it be fact, that we can actually make more difficult choices and real.
Feel free to add, comment, criticize the secret world is made by and for us players
RAISE THE PVP FLAG!
There is a petition also:
at change organization
funcom-secret-world-pvp-bounty-hunter-system