An idea here for changing land claim to be more nuanced and help both PvE and PvP. In order to claim land and start building a base, you must place a Command Foundation. Every subsequent building piece most in some way lead back to that block. Only one block per clan would cut down on congestion on PvE/PvE-C servers and players wouldn’t be able to necessarily scour the map with a Construction Hammer looking for land claim on PvP servers to find hidden bases. Attempting to place a new Command Foundation would read “a Command Foundation already exists” or something like that while a normal foundation would read “no Command Foundation.” Obviously there are loopholes to that, alt accounts to find land claim with the Command Foundation or a player leaving the clan to go scout. If the Command Foundation is destroyed on a base the decay timer cannot be reset until one is replaced. This would also prevent a lot of claim spam because unless you attach the claim to the Command Foundation it cannot be placed.
Another effect this would have is reducing the number of thrall wheels placed outside every major NPC area. Again cutting down on clutter and arguably making it less effective for clans to mass acquire human followers in a PvP setting.
Other than the few loopholes to land claim searching, I think this would be a neat idea.
The main problem is that limiting the number of claims of only one per clan is absurdly restrictive. Not even the devs would agree that the game is meant to be played like that. Otherwise, why would Transportory Stones exist?
Another huge problem is that this game mechanic is ridiculously easy to circumvent. All you have to do is make sure your separate bases are connected by a line of sandstone foundations and they’re considered part of the same claim. Perhaps on PVP that line would be considered a vulnerability and blown up, but on PVE and PVE-C, that’s not possible. Can you imagine what those servers would look like? It would have precisely the opposite effect from the one you want.
An upkeep mechanic would probably work much better, but neither that nor this would be very popular among players.
Very Bad ideia making more restrition for builders Will Just make They leave game empty most people moved to Ark and now soulmask Because Conan bugs and restrition with no warning to builders.
Also Conan have MANYYY empty servers and the BOTH maps are so big…
For last If you are having problems with land claim and It hard to you find a place to build you can try play in SINGLE player.
You have a point, when it comes to PvE/C there needs to be something to help the congestion though. With random purges removed you’re relying fully on decay timers which can just be kept up. I think server wipes would be a good idea in a general sense.
For PvP it’s too easy to find someone hiding by using a carpenters hammer to find claim. And for people like me who work raid hours that’s an easy offline raid every time I work.
Land claim flags, like the PVP flags on PVE. They claim an area to allow you to build in. You start with 1 you gain 1 more per 10 levels. You can join them, or use them separately.
Might be worth it to find a server in a different timezone if the ping doesn’t prevent you from joining. Could be laggy af but at least you’d be around during raid time.
Indeed but the delay will ultimately favour you in fights since the server will try to even it out.
Had a job where I opted to move to evenings and I wasn’t home until 3 hrs into raid on east, so I moved to west where raid started 9 my time. This was when I was a solo too.
Personally, I would prefer an upkeep system, where you have to “pay” (in-game) to refresh your decay timer. The bigger your claim, the more you have to “pay”. And what you “pay” with would come from actually playing the game, rather than just logging in and sitting there.
That would help take care of overbuilding and deal with certain other problems.