A few more free Recipes unlock automatically at start of game

4 out of many is nothing. Many players didn’t want nerfs.

You PVP players cause nerfs.

My idea helps everyone.

You save 36 points.

You chose a weapon style you like.

Default cooking at level 1.

This helps everyone.

Noobs now will be able to fight back.

PVP players can plan better.

PVE players can role play better.

Solo players aren’t handicap now.

Single player offline is better.

Teamwork becomes better. Bob drank a yellow lotus potion. Oh look he has his basics still.

These are the basics that should be unlock automatically.

It just sounds like you can’t do solo on your own stop trying to waste devs time. I’ve seen many times when players say “it’s bryan” it makes sense now. Just unnecessary and useless information in a scattered hard to follow and unknowingly withheld information that confuses everyone or misleads the conversation. Just drink a yellow lotus potion and move on.

Whay you ding lv 10 the first day, just after you build youre first house more or less.

Lemme tell you this:
I am a chicken.
Even though that is the case, I wanted to experience pvp - and pvp is a mode which comes with another feel to it. The nervosity, anytime another player may come around and kill me or even raid my base. (If that happens while I am online AND while I can actually defend against that player. Because of raiding being the way it is, a lot people resort to certain methods.)

I’ve been playing ~1200 hours in pve only. Dancing nights away with other people. Finding out how dragons got a ■■■■■■■■ and not being able to calm down from laughting as if I went nuts.

This means: I do understand how always doing things in favor of pvp will hurt a huge chunk of players who prefer pve/pve-c. Thus I try to leave no disadvantages for pveplayers just because of pvp.
I myself had been set against pvp guys who would have liked the game to only focus on pvp.

However, most things you mentioned would kill early pve - because you got to remember that pve means player versus environment. Feats are just another part of this pve.
If it was all about pvp, then I think people would be better off not having to level at all, get all feats instantly and so on. Just starting to build up and then sieging each other.

Teamwork isnt required in pve for anything except if doing everything head on, always trading hits with the NPCs. (Hint, light armor is GREAT for dodging - thus fighting harder NPCs solo becomes a lot easier.)
With your suggestion, there wouldnt even be the one who is in charge of interior decoration of a base.
On the other hand this counter suggestion of mine was meant to show how teamwork might actually be enforced.
Solo players can just decide on a single weapon. Fine by me if you want to lump all weapons together in a giant stone weapon feat to have players try each weapon - I do so without though. Lotus potion.

Do you want to know how a friend and mine were starting back in early EA? “I will do armors and buildings, you take the rest.” That is Teamwork.

All you want is getting more feat points so you can be lazy.
You have been asking for lvl 100 with lower points per level before which would still result in higher points overall.

Also you dont get to blame yellow lotus resetting both feat and stat points anymore.
You can learn the seperate potions near the den, and those wont even decay anymore. They come at a slightly higher cost though.

I think four weeks of Life is feudal or similar games may cure you from that “I wanna unlock all feats without having to use anything!”-attitude for life. (Hint, there at least 8 characters are needed to cover all jobs - with all jobs depending on each other.)

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I have no idea how to cook a fish, its not basic knowledge. let alone gut a rabbit and cook it.

Its not just slapping meat on a fire… there intestines to yank to prevent being sic, some parts eaten, even cooked will mess stomach up.
Fish have small bones, scales…

I tried the whole sticks and twine making fire thing, its not that easy… >_> Its not basic knowledge. XD If I ever get lost, and don’t have matches or lighter…I’d be SOL. HA HA.

granted, basic knowledge during times of Conan was likely different. (or rich, and had people do tanning and gutting for you =p)

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If a player’s culture gave bonuses, one of them could be basic recipes based on the region they came from. Dafari: bug soup, people soup. Cimmerian: Rabbit stew, deer steaks. Etc.

Ya, That would be a neat bonus. And it would work game play wise to. It bring abit more Conan Lore snuck in.

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No.

Survival games include suffering. That’s part of the point. If you can’t survive, don’t play.

A vast majority of the nerfs I didn’t mind and I thought the vault needed a hit considering larger clans spam them to deny building of siege within range.

Wow…
Uhm… Hard to get all of those toons together again…
Prior to full launch I had joined roughly half a dozen servers because back then I played with people who often switched servers - pve; not even pvp. :wink:

On full release I was on one of the pve-c which then got converted to pvp. I joined a friends server, but soon everyone quit. (Only took a few days.)
I accidently landed on some american server which was listed as EU afterwards. 2-3 servers later, never staying longer than 20ish I went to one of the newly set up pve-c servers.
I spent roughly a month on that one. When mates who burnt themselves on pvp joined us on said pve-c which was really really peaceful I was already losing interest since there wasnt much to do anymore. We had built a base which everyone around there adored - in a place noone had thought of.
So I secretly began on some pvp server and reached 30ish pretty soon.
Later I told my (back then) sole mate about my thoughts of pve/pve-c being a lil boring and that mate was in for pvp. We convinced two others whom we had known from some EA server (prior to combat update) to join us, while they were still depressed about having lost everything.
That was 1153. A few weeks after having been there, the alpha of that server supressed known griefers. After a while another clan joined and looking back they had been planning to kill that alpha. Later they gifted all they had to these known griefers. Server died down because of that. Funny thing is those griefers quit that server after another guy on that server totally robbed them. I followed them for an hour or two on their new server - they were known as lil crybaby griefers who had run from countless servers before already. I also visited an allied clan we got to know on 1153.
So we joined 1152. That one is dead. A few people logging in every now and then, but otherwise dead.
So we wanted to join another server. Me and my mate tried 1122, and had a third guy help. However when I met up with the other two and discussed a lil with them, we decided to do the compromise and move to 1200, where we currently are.

So from full launch on I have been on 14 servers - not maxed on all but always in 20ish at least…

Dont give me some bs those who answered here wouldnt have leveled a number of toons.

As I said, some feats might use a decrease in their level requirement down to 1 because of reasons. But that doesnt mean they should be for free.
If anything, I think some features should be opened in the first few hours. Like fish traps. They dont include the press anyway. :wink: Or how seeds can be turned into new flowers/berries/stuff.

Speaking of which. Great move making the maproom not require a level!
I would say the same about serpentmen, but unfortunately all need handles - aside of the arrows.

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The whole thing is a balancing act right now they are stretched out trying not to fall by appeasing us PvP players. In X amount of time it’ll setting the other way and sides will switch again. They chose the pvp first because that’s what their initial market target was pvp. Hopefully they will now see that the general game needs adjustments rather than balances that aren’t necessary yet. Let’s be generous like 60% of the game is working as intended the other 40% belongs to imbalanced, forgotten, broken, or not implemented systems yet.

What does suffering have to do with:

  • insta respecs - which are a thing again due to some guys crying they cant play without x respecs per hour and had previously beed used to get all stats maxed out. I think if all potions get some animation that would already be okay. (If potions get canceled if getting hurt during the animation.)

  • legion not being totally op anymore

  • dancer OP regen not being a thing anymore?

Tell me.

Those werent balanced. Those were bugs or glitches - or just unintended because people used instarespecs to have all stats maxed out.

Which nerfes do you mean which were suggested “by pvp players” which caused pve players to suffer?

edit:

True.
They even killed the first pve-c server back at full launch because Gportal was out of stock and Funcom needed new servers for people interested in a pvp game.
I really lost it back then.

Also speaking of balancing in terms of balancing weapons, armors and stuff… well…
They got a ton to do. There are a lot minor things. And also gamebreaking things like undermeshing, duping and whatever else. And it seems there are other gliches which cause players to be killed from high range instantly… Those things.
Bosses being killed by having them walk up a staircase and then dissolving a piece to have the boss fall to its death seems like a minor exploit compared to those…

The issues when a new player starts the game isn’t that they have to actually level up and learn how to make a stone sword or a campfire.

The issues are a lot of crafting stations don’t have good instructions on what you put in them to craft items. Like the game doesn’t tell you to make steel bars, you need iron bars and steelfire. The game doesn’t tell you pressing fish creates oil. The game doesn’t tell you you can cook human meat and eat it. The game doesn’t tell you that thick hide makes tar and thick leather in the tannery. Etc, etc, etc…

Leaning how to craft a lot of things requires trial and error by throwing stuff into a crafting station. For example, it took me forever to figure out making bread required seeds, plant fiber and leavening agent in the furnace.

Stuff like that should be more user friendly to do, not just automatically having the ability to craft a sword or campfire from the start.

I think I partly lost it when I misunderstood. Something else really bad happened today (private rl stuff) and maybe now I am seeing ghosts everywhere… :confused:

Okay. Tier 2 insulated wood buildings… those should be reviewed. I guess noone really has them on mind. Usually by the time a player is actually able to properly upgrade their base, they are often able to do t3 instead.

Autoregen?
True, but not having it only made this more survival. However I still think this should have been put below survival instead of vitality. Everyone wants a good amount of health anyway, so why give a stat which people want anyway these important perks? Well… I wont argue too much about it.
I think they nerfed 30 vit perk because when in heatstroke, I can actually die. Before I stayed at 100% all the time. So they did tune it down. Not the worst thing to do.

Food regen nerfed?
Well healing really has been OP. Even more when it wasnt canceled upon received damage.
This applies to pve even more than in pvp. For pvp, it caused the same issue with worldbossHP but just with PvP. PvP became heal vs heal then. For PvE it just fixed idling facetanking performed by nude people.

HP of “world bosses”?
Not due to PvP guys but rather everyone agreeing on them being way too easy.
I killed the spiderboss in that cavern in a few seconds. Also not every single boss still has that huge HP.
There is at least one which seems to have old value of HP. That one is nasty but fun for melee. I guess most farm him using poison though…
Btw. Players always get creative. First they killed them using spikes. Now they kill them by luring them on top of a structure and then dissolve one part to have the boss fall to its death.
That being said, I agree they completely overdid it with them.

A teleporting consumable decaying? I wonder why…

(Btw, one can craft it at home and instantly place it in the fridge. Tadaa! No more decaying Midnight Grove dungeon entry. I think lots of players have thought about keeping a few in case of a raid. Overwhelmed by raiding faction? No problem! Go full encumbrance, take a sip and laugh your ass off because you vanished into thin air with all the loot!)

Vaults? They should have limited the number per owner instead. (People used to place hundreds of them because one vault took some hundreds of jars…)

Orbs not stacking?
They probably were used the most for offline raiding - which then again probably makes up 90% of raiding on official servers. Now they are what they are supposed to be. Tier 1 raiding. (Guess what. They were brought to us because of there having been missing a tier 1 raiding device. So newbies couldnt raid back.) However for starmetal farming this is bad. Hint: Eighter use all 3 different orbs or just use 4 fire orbs. Or a single jar.

What do you mean by that last part?
Has the exit at the beginning of the dungeon disappeared? Because when I did that dungeon we got out at the end in midst of seperemu. Or does one always end up there? Then its still usable to escape.

When I first ran in there and attempted to exit, I simply died, lol. (When leaving that dungeon caused one to die…)

I have not ever had an issue with when things unlock. Other than preservation box and explosives.

That being said. I have never even put on heavy armor. Not once.

Give me light or medium at best.

Actually this is one of things, I wanted for some time…then realized easy mode sucks…

My suggest to Funcom thou is, add notes with recipes for the player to find. (or hints)

NPC drop them, can be found at early camps. So example would be something like gruel recipe, steel fire + iron ingots etc.
You could have “notebook” drops of Foundry recipes. Another notebook of Press recipes.
They don’t unlock them like cook recipes do, just a visual note to put it in your head.

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The learning curve is very high in this game which I’m okay with. It’d be nice if they would drop hints at what mixes together like steelfire kinda hints at its use. The aspect of choosing your growth through attributes and feats, although you can respec, is more appealing for survival than a “Here you go” starter pack of craftables.