Its Bryan again!
Mason: All Apprentice Mason: This is T1. New player housing.
I would rather the building feats being grouped together in one feat and in exchange becoming more expensive to unlock. Could use a level requirement of 1, but should be unlocked using featpoints.
Boxmaker: Boxmaker. New player storage.
Could use a level requirement of 1, but should be unlocked using featpoints.
Peasant: Peasant. New player farming.
Could use a level requirement of 5 or 10, but should be unlocked using featpoints.
Thrall Taker: Thrall Taker and Apprentice Tamer. This allows new players to test the animals and thralls
system. It gets out shine by the later tiers.
No. This doesnt even deserve a reasoning.
Cook: Primitive Cook. Level 3 cap is bs for a survival game. A starting cooking item is a basic need. New player cooking.
Yes.
Armour: Armour. Base Light armour becomes useful. Below LV 10 is useful. Level 10 and above worthless. New player armor.
I dont agree basic exile armor being worthless above 10.
I run around in light armor or rather a combo of relic hunter and light armor at 60 all the time when I am not fighting with other players…
Should stay as it is, since lvl 10 is simply perfect.
Warrior: Warrior
Could use a level requirement of 1, but should be unlocked using featpoints.
Defender: Defender
Could use a level requirement of 1, but should be unlocked using featpoints.
Bruiser: Bruiser
Could use a level requirement of 1, but should be unlocked using featpoints.
Skirmisher: Skirmisher
Could use a level requirement of 1, but should be unlocked using featpoints.
Archer: Archer
Could use a level requirement of 1, but should be unlocked using featpoints.
A counter suggestion which I already left elsewhere:
Rework weaponry to apply to all tiers from iron on.
Iron would require handles crafted from raw hide and branches.
Steel would require handles crafted from thick raw hide and raw wood.
Hardened steel would require handles crafted from leather and shaped wood.
All higher weaponry would require handles crafted from thick leather and isolated wood.
Handles for highlevel weaponry of a certain kind would require all precious handles of that kind.
Same applies to bows of course!
On top of that, make obsidian deal damage like hardened steel, being handcrafted, from raw obsidian and branches. Or call those crude obsidian weaponry/tools.
People had been asking for some rebuilding weaponry+tools quite a while ago and suggested that to be obsidian.