Game mode: Online official
Type of issue: Bug
Server type: PvP
Region: NA
I wanted to provide a quick list of bugs I’ve encountered in the past few weeks. Some prior to the Followers II patch, and some after.
1) Followers stop attacking properly.
This seems to have several issues. One issue is that the follower will go up to the mobs in attack stance, but put their weapon away right before they attack. Another is that when ordered to attack, they run a few feet forward and then “leash” and run back to me. Anecdotally, this seems to resolve itself after a server reset, but once it “breaks” then all thralls are affected.
2) Followers don’t “catch up” properly.
I felt that this was better prior to the Followers II patch, with one caveat. Right now, when you run away, it’s seemingly random if a follower will catch up properly. Sometimes they are nowhere to be found for well over a minute. Prior to the Followers II patch, if you ran away, they’d join you at a very predictable distance. There was once exception with this - sometimes I believe they would warp inside something that caused insta-death and die (This only happened once in the volcano but I believe they warped inside one of the torches).
3) Decay timers are still not working properly.
This has been a problem since the game launched the decay function. Decay actions are triggered by someone running within render distance. However, the timer does not appear to be a simple display of T-minus the timestamp of the last render action by the owner. Both the “decayed” action and “abandoned” action require proximity of a user instead of simply being 7 days and 8 days from last access of owner.
Furthermore, once the decayed is triggered, it does not maintain the proper 24 hour countdown. I encountered one property that was scheduled to abandon the following day at 4PM my time (I triggered the 24h decay state). As of 1PM, this was on schedule with 3 hours remaining. However, when I visited the property at 4PM, it said there were 10 hours left until it abandoned.
In addition to all this, the “Decays in 0:00” bug still exists where the decay state is not properly triggered and sits there without applying the “Decayed” state once the time reaches zero.
4) Thralls fighting each other
I believe this is a new one following the Followers II patch. I noticed thralls in the volcano attacking each other.
5) Issues with climbing
Transitioning from climbing the wall to standing on the top seems to fail a lot. This is particularly noticeable while climbing towers to get relic fragments. Additionally, there are lots of locations which cause you to lose grip that didn’t previously.
6) Floating, non-decaying thralls
Applying thralls to the decay timer instead of a separate hunger system was a good move. However, even when a base decays or is demolished, the thralls can still remain, floating in the air. This seems to resolve eventually but it is disappointing that floating thralls are still a thing this long into the game’s life.
7) Purge is STILL broken
As a major feature of the game, this is totally unacceptable. I’ve put 1000 hours into the game and I’ve only been purged twice. I’m on Official 1655 and played since launch. Originally, I was purged once and then never again for well over a year. I took a break and returned a few weeks ago, rebuilding completely from scratch. I was purged once successfully and now my purge bar has stopped filling and is actually starting to reduce. This is similar to what happened previously. It seems, again, I’ll never hit the threshold to actually be purged.