A new magic system (sorcery, wizardry)

Greetengs!

Recently I’ve checked an information about wizardry which will be added in Update 3.0. I cannot disagree - this innovation is really impressive! Though, I was surprised that You are going to add only the dark magic in the game. What about the light magic or let’s better call it a “neutral” one?
I mean something based on taking power from the sources of nature which, in their turn, take origins in the depths of the Earth, and even in the depths of the Universe. Something that could be based on accumulation of energy in altars-conductors from the environment by using rare components (gems, shards of items, etc.) instead of sacrifices.
I think, on the one hand using such a magic will take ofcourse much more time and resources, than bloody sacrifice, but on the other hand it will allow to adhere a more humane style of play, if this word can even be used in the savage and cruel ancient world. This stile would perfectly connect to the spirit of light, order and justice of Mitra’s cult.
So, dear developers, I hope you’ll read this topic (wave, if you do :slightly_smiling_face: ), and I ask you to add to the game a neutral magic in contrast to the dark one.

Sincerely Your’s, Etnograf.

Upd.1 (22.06.2022).
I do understand, there nearly wasn’t a “good” magic in the ancient Hyborian Age. I had to be more precise, sorry. I called my variant of magic “neutral” to stress the lack of sacrifices. Phrase “light magic” was used just in contrast to the phrase “dark magic”. I didn’t mean merciful fairies, or something like that.
To clarify my point of view need to say that any interference in the powers of the Universe leads to breaching of the integrity of the existence (if we are taking magic seriously). So, every magical influence is evil more or less. In that case I just wanted to see in game a variant of sorcery that doesn’t have a sacrificial basis in it. That’s all.

Upd.2 (23.06.2022).
Sacrifice doesn’t always mean a bloody ritual. Even when someone dies or gets injured after magical manipulations, it’s only because he interacted with dangerous matters (like common electricity or radiation).
So, I still believe, there is a way to add in game a type of sorcery, that doesn’t need bloody sacrifices. I even think such a magic may be limited by its potential. For example, it may be used to neutralize effects of dark magic, to create force barriers, to heal, or something like that - all depends on possibilities of developers.

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Yeah, there are really no precedents of “good” spellcasters in the setting. Priests of Mitra weren’t D&D clerics casting healing spells and blessings. They were just dudes in robes preaching for people.

The closest characters to being “good” magic-users were probably Hadrathus the Asuran priest (who didn’t really cast any magic of his own, but had the knowledge to use the Heart of Ahriman to cancel Xaltotun’s evil sorceries) and Zelata the Witch (who was able to communicate with animals, but that’s about it). There may have been some other seers, wise folk or shamans who dabbled in the arts without committing themselves to it, but real sorcerers and spell-casting priests tended to be a nasty bunch.

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Agree. And I do understand, there nearly wasn’t a “good” magic in the ancient Hyborian Age. I had to be more precise, sorry. I called my variant of magic “neutral” to stress specially the lack of sacrifices. Phrase “light magic” was used just as in contrast to the phrase “dark magic”. I didn’t mean merciful fairies, or something like that.
To clarify my point of view need to say that any interference in the powers of the Universe leads to breaching of the integrity of the existence (if we are taking magic seriously). So, every magical influence is evil more or less. In that case I just wanted to see in game a variant of sorcery that doesn’t have a sacrificial basis in it. That’s all.

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I’m wondering if the god bubbles prevent sorcery in them. That would be a great way to negate the sorcery.

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UPD. The post below is an answer to the message that was deleted.

Well, of course and I agree again! But let’s clarify this moment too. :slight_smile:
Sacrifice doesn’t always mean a bloody ritual. Even when someone dies or gets injured after magical manipulations, it’s only because he interacted with dangerous matters (like common electricity or radiation).
So, I still believe, there is a way to add in game a type of sorcery, that doesn’t need bloody sacrifices. I even think such a magic may be limited by it potential. For example, it may be used to neutralize effects of dark magic, to create force barriers, to heal, or something like that - all depends on possibilities of developers.

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It actually depends on the books. Of which magic is inherently always a dark and evil force. Even when a sorcerer is on Conan’s side like Pelias; they’re still wielding the same dark powers.

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Well, Pelias was a particularly unpleasant person to begin with. He wasn’t even pretending to be one of the “good guys”. He just happened to be on Conan’s side because they had a common enemy (and they both needed to get out of that jail). In another situation they could just as well have been mortal enemies - Pelias had all the makings of a sorcerous villain.

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