A new stat for sorcery, Increase max Level to 100 and learn all skills

Bryan, I said you can “almost” get two stats maxed, never said you should.

You don’t need 20 points in all your stats. For one, accuracy is trash. Don’t put points in accuracy. You’re losing points that would be better placed elsewhere. Second, if you’re going to make a “ballanced” build, expect to get a “jack of all trades, master of none.” I have several verry effetive specialised builds. Third, you don’t need to bring any stat all the way to 50. You CAN, but you don’t HAVE TO. Your build will be plenty amazing with 30 points in 3 stats.

Going 50 in two stats is just an extreme that would be cool to achieve just for the hell of it. For example, making a build that had maxed agility and grit for maximum parcour effectiveness, str and accuracy to three shot tigres, Encumberance and grit to move mountains at will. All builds that would utterly suck, but would be cool to try nonetheless.

So long as we have respec potions, you do not need a jack of all trades build. Stop trying to be superman. Life is about making choices. Giving too many points will only take away choices. If this doesn’t sit well with you, get a mod.

I’m LV 60. I see the wikia. Not a single bow of 30. Do you put points in Survival? I do. Do you put points in agility. So why limit my build? Oh no what to do with the extra skill points. First get 30 in Encumbrance. So let do the Math. It takes 105 points for perk rank of 30. Ending with 550 stat points. It takes 275 to max a stat out. My data shows only 5 abilities going to 30 and one 20 if you ignore accuracy but that if you don’t max a stat. Balance builds all ability going 25. Throw in new stat for sorcery decrease the numbers.

You are missing the entire point of everything I’ve been trying to say for the last three posts. What you are suggesting, is to have access to a build that does everything flawlessly. If such a build exists, everyone will run it. There would be no reason not to. The whole customisation bit would become moot and boring. “Oh! but you could still do other builds like lowering one stat to max out an other!” you might say, but in the end, that one general build would simply be the default anyway.

Also, to answer your question about investing into stats, I said it once and I’ll say it again. You do not NEED all the points everywhere all the time. When you’re building, you don’t need str. or survival. When you’re gathering, you don’t need agility or str. When you’re fighting, you don’t need survival or insane encumberance and (sadly) you NEVER need accuracy. You don’t need to go past the first perk in Grit, the first perk in agility is great and the second one in there is amazing, but you can live without the full 20 pt investment. Make choices and prepare accordingly.

Lastly, don’t forget that you can get 9 points in certain stats through flawless quality armor and another 3 through warpaints. If you really felt like it, you could go further beond by drinking a stat boosting elixir which will last for something like an hour(?). If you factor this into your build and DON’T try to hit 50 points into a stat through your personal points alone, you’ll see that you will have alot of points to allocate elsewhere. Heck, with that in mind, I managed to pull off a build that’s 21,20,30,0,10,50,1 without the use of elixirs. That is, a full on encumberance build that can do great in combat. Heck, if I had a named armorer that could make str based flawless armor, all of a sudden, that build could have 30 str and 41 encumberance all of a sudden! Already a hybrid build right here that DOESN’t need you to go over level 60 and I could see a bunch of other ways people would like to run. Heck, I’ve had a build that hits 30 in everything but grit, agility and accuracy. Build smart instead of just looking for the easy way out.

Again, stop trying to be superman or go get a mod.

Why would you want us to have lvl 100 or having enough points go make 20 points in all stats? or being able to hit 50 in two attributes? That takes away unique builds, like I said, it will lead to Super Sayajin battles, and that would ruin the game. I don’t wanna be rude man, but seems like you trying to morph this game into something it doesnt fit here, WoW, GW2, Tera, Black Desert you might have more satisfaction there.

Look I have shown you data. LV 100 stll allow builds. God Mode is 50 in all stats. My Idea adds a new stat. Cutting the numbers down. Do you use your brain? A Level increase to 100 doesn’t make you a god. And if you did the Math you gain 4 stat points on 40 more levels. 550-390= 160/40= 4

Don’t go all bs on me. LV 60 allows for 21 in all stats as of right now. It would only increase to max of 25 with LV 100. My new stat would reduce it to 20 at LV 100. It would be reduce to 19 right now. But that with all stats balance and added in Intelligence for a stat.

You’re not very easy to discuss anything with you know that?

You need to invest your energy into mods and mods only and leave the core game alone. Your idea would be terrible for pve, pvp and the single player experience. We need build diversity, not god mode and you are suggesting just that. Just because someone CAN invest differently with your suggested stat increase doesnt mean they will. Nautral adaptation will eventually lead every player to run that same max capability build that has no downsides.

Balance is about making sure there are no such builds. Until we see what Joel and his team have for us in terms of sorcery intelligence shouldnt even be up for discussion in terms of adding levels and stats.

LV 100 wouldn’t break the game. It allows for more special builds. They plan to bump the cap to 70. At least I’m trying to keep 61-100 stat points to 4 per level. I’m also trying to keep stat points under 600. 550 is the max I’m trying to keep. My idea helps balance 61-100.

All you gamers did was complain about max LV increase to 100. Where my damn feedback on were forms and magic staffs for sorcery.

It’s a game about sacrifice, not having it all. Think that over for a bit :thinking:

Bryan, you’re the only one complaining here. Well, that’s a lie. I complained about your inability to read. But that didn’t solve anything either. :stuck_out_tongue:

Also, going to level 100 would not simply give you 25 points to allocate. The amount of points you get per level increases at certain thresholds. You get something like 12(?) for going from 59 to 60. With such scaling, how many points do you think we would have by 100? It could be 500, it could be 1000, but in either case, it would make customisation moot. You didn’t provide data, you provided a dream, subjective information without backing, stating it as fact.

And lastly, I did not bs you. If you seriously think I did, that just further supports that you did not understand what I wrote one bit, and that you have not actually experimented with the game past “gaining levels”. I only gave you the stats I actually have/had. The earlier of the two was written down as is from my game screen. I’m warning you now, assuming things without proper backing will backfire against me.

I wouldnt mind if they redesign it… if they took The approach of Crackdown… of where everything you did increase your stats to some degree. It would be neat if you could specialized a stat or two but if you tried to specialized other area you would start to degrade stat in other area.

Or maybe if a level increase were to happen, what if higher capstone perks existed for each of the skills (maybe requiring something along the lines of 75 points to be spent on that skill) this skill could allow for something extreamly powerful, but in its own right. In a game design sense, this can be viewed as a point dump, requiring massive amounts of points to be spent in a single skill, where you lack in the other (that possible now, and the discussion has already come up about it, but the capstones we have now don’t give too much gratification for maxing a stat) like for example, the strength capstone may allow you to hit the ground with a massive force, creating a schockwave around you(this would have a cooldown of corse) but this would be a great way to introduce something balanced if we were to have a higher level cap. Not that i agree or disagree in any particual way

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What part about 4 stat points after 60 don’t you understand. Max 550. :face_with_symbols_over_mouth:

That why in my version of 61-100 you get 4 stat points per level.

Wereforms? Anyone want to talk about them?

No one wants to talk to you because you’re acting like a child. (Perhaps you are, ergo the issue.)

If you want to have a civil discussion, I’ll indulge. Transformation is fine to an extent, the rule of mass would have to apply. (No rats, insects, behemoths, etc.) Large adder for worshippers of Set, that sort of thing. I’m very much on board with a magic system, as well as level 100. But the leveling would have to be reworked, giving only a slightly larger base than current.

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What Alaminerxd and Einherjar propose seems viable to me. Makes sense. I’m still somewhat fearfull of messing with a system that isn’t broken, but with careful consideration, that might work out.

Armor and potion bonuses would need some revisions if the overall point pool increased though… Since they would lose value as the player’s direct influence increases.

You are thick skull like the rest. My version of 61-100 is balance. The math doesn’t lie. Adding a new stat rebalance the game when they decide to go to LV 100. They might go to 99 instead of 100. It a comman trait for open world survival games.

I’m betting level cap increase to 70 once sorcery comes out. The game files is why I say that.

We need more skill points. That the bigger Issue. Why do you think I stated stat points be 4 per level after level 60. They are going to increase the LV cap.