Got a little issue with the purge damaging structures on a PvE server where candamageplayerstructures = false and structuredamagetakenmulty is 0 in the server ini files(becomes 0,1 ingame)
Is this supposed to be like that? If so is there a way to prevent the purge from doing damage to structures?
a lot of our players like the tower-defence like purge system but not at the cost of their builds being destroyed
then all other npc’s dont do damage either which kils the pve aspect , we just don’t want building damage as a lot of people on our server focus on building cool places and castles/tree houses etc and dont want their work to go boom.
But also enjoying a hunt for thralls and dungeon runs and grouping for bosses
we dident actualy have that file in the list so i googled it a bit and pasted it in with values on 0 so now the testing can begin! this might actualy be wat i needed lets find out