Add Heat & Cold variants to all DLC content

Well when you use a mod-kit to increase defense ot a mod-kit to improve on reduced stamina drain for climbing and such its permanent I believe that once someone has leveled up enough and has a proper thrall and stuff they will need higher grade gear. Why be able to remove it and reapply it to that new gear? It makes honestly the whole of your survival and experience in conan kinda pointless if you can remove and reapply for situations.

Rather than having the need to prioritize what will you mostly be doing? Climbing? Hauling supplies? Fighting? I find I end up stripping down to the skin just to climb in most cases because dear god I love it. I have yet to spec for climbing because I found something else that helps with that. Now I can spec for hauling stuff as always find neat stuff.

Now if I plan to live in the volcano most of my gear should be specially that. I shouldn’t be able to just remove and replace if I am walking back down to the winter mountains, as one I won’t be there long. Ideally it’s the whole rp and realism thay you need to make another set of gear or just a few pieces that your thrall can hold or wear and have it as a back up, but you took the time to have more gear I suppose I just don’t like that I would have a gear set that would never have to be replaced just because I can remove interchangeable parts.

The tool is lost thou, meaning you need more if you want to change armor around. Inless Online has 1 change per armor, You just need to make tools to adjust armor as you go.

But they weigh a good bit thou… I always carry climbing gloves with me, and thats enough to get to highest peaks. (I also wear light armor)

To me, taking Skelos hood and making it cold resist, so it goes with more cold looking clothes is my thing. XD

Well technically… your pulling layers of cloth out/in so tools being used up each time works gameplay wise.
Its like shoving newspaper into coat for insulation when your homeless. XD
Its easy to remove when its warm out.

But gameplay wise, I think it should just be tools that let you swap it as needed.
Its simple change, that fixes a issue. And wouldnt eat up dev time on all extras for RP/Reasons. XD

I don’t get what you mean by the first part however this statement is correct that the vitality weather perk makes roaming nude in the winter peaks way too silly as this pretty much allows me to run naked all over except for a few locations that bring out frostbite which doesn’t really do much however frostbite in reality is very dangerous the longer its prolonged. Same for the volcanoe as heat stroke is very taxing on the bodily fluids and functions such as dizziness and blurry vision. Either way I agree it has to be looked at and to actually make it feel like your surviving. Not a naked winter peak pixie.:fairy:‍♀ :fairy:‍♂

[Its just better to be naked with vitality perk resistance to harsh climate, than wear actual winter clothing in cold climate.]

Well no one said that these mods had to weigh 50.00 :face_with_monocle:, thusly! I’ll have you know when I am a homeless person I shall take out a loan real fast and get me a nice sized green house they are ultra warm newspaper is for peasants I as fancy as I am live the lavish life in a plastic wrap bubble.

:face_with_monocle: LASTLY! I really would have even made this topic if the savage pict stuff and the Zamorian clothing fit the actual location these NPC characters are located in! I mean I see more Zamorians in the desert than in the winter peaks, that and I mean even on the men characters they look like they don’t keep you warm. I won’t even discuss the female character side. I like the design, DON’T CHANGE IT FUNCOM. I get to look like a blue mage from FFXI an a gorgeous assassin.

Now were was I…hold on… all most there… OH YES🧐 THUSLY AND VERILY I would be open to the idea of upgrading it to the higher tier of resistance as well. But I still believe it should only be removable by a tool or a dismantling bench that doesn’t dismantling any gear with the resistance mode in it and removes it first then you have to put it in again to break the gear completely but if you choose not too all you have to do is reapply the different resistance you want or even better!! Allow a combination of both resistance but not higher than if you go with a single type if you go balances you will have 3 in heat 2 in cold or 5 in heat or 3 cold 2 heat, etc or 4 cold 1 heat obviously its your choice but would make more sense. As some gear has a lot of skin showing yet is covered in heavy looking fur so I believe it can go both ways in some cases.

This is silly idea. If you learned a recipe for armor from people that live in the jungle, WTF would they know anything about the cold and vice versa? In the DLC, it should (and I think it is) one or the other. If you don’t want the cold weather armor, get a different set.

I’m actually pretty amazed at the quality of the weather effects in this game. Though, I will agree that cosmetically, some don’t make any sense. One armor that’s a +5 in the cold is like a bikini yet Silent Legion is for warm climate?? Lol.

Doesn’t change the fun of the game. Try relaxin

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Steel Legion armor have higher heat resistance then regular armor. I’m not sure if Elite variants give you more temperature resistance, but modifiers like Expert or Flawless definitely do. So much so that you can’t wear it outside chosen climate. With Steel Legion for example I’m getting frostbite in a forest biome.
The math behind the cold & heat mechanic needs some attention or full redesign.

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Agreed on all of this and in fact I love the weather system of this game its actually amazing, now I play a female some times I am nude I have noticed in the winter climate a specific part seems to blur as if it was hardening due to the cold I don’t know if its just the PS4 Pro doesn’t render it well or not but I have noticed small details of the weather its amazing to live on the mountains and even more fun to roam the jungles! I fine that this world is beautifully crafted an then some gear such as Khitan makes more sense in the jungle as that’s the location of the Asian ruins yet its specific resistance is cold? What in the world so being Khitan in the jungle is suppose to kill me with heat stroke?

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Okay I am sorry after posting a reply to another person I realized that it was specific to increase the cold you retain so in a are a cold area you take frostbite faster. I guess I didn’t read it properly. But yeah that’s a issue I have because I refused to wear Zamorian Thief Gear in the winter climate and just brought a crap ton of water skins.

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I don’t think it’s the math. I think it’s just cosmetics of it. Someone running around is a loin cloth will ALWAYS be cooler than someone with plate metal armor. Fur armor will be warmer than steel etc. just the cosmetics need fixing cause it’s baffling.

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Exactly and not so much the cosmetics as much as the logical resistances of that gear. I think it was just a tad sloppy to not have noticed the smaller details like this after such a beautiful detailed world with so much small touches that make the world feel more realistic and absolutely stunning.

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I agree that current look of the armor and temperature protection it gives don’t make sense in many cases. I don’t think that fixing just the looks will do the trick, even some armor sets with fur are look like furry swimsuits. Problem kinda is that armor protects just from too extreme weather states, and there is nothing in between.
Maybe separating armor into at least 3 categories can work. Armor for extreme environment cold or heat, and “regular” armor.

The cases I mentioned earlier still need to be addressed. Getting Frostbite from to much of heat protection is just odd.

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They wouldn’t necessarily know, if they didn’t experience different locations and climates enough. Should they experience however, then there’s bound to be assimilation and adaptation. It wouldn’t necessarily look the same armour anymore, but one has to start somewhere.

Also there tends to be some scaling involved when it comes to the temperature of jungles, during the day versus during the night. If one doesn’t want to (or isn’t able to connect the dots) make a warm suit for themselves, they can alternatively keep themselves warm by setting up a bonfire or a similar heat source.

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The core problem is that the armors are - on purpose - given cold or heat protection not by what is logical from a cultural or aesthetic view, but rather from a ‘balance first’ basis. A baffling choice in a game that makes so many other unbalanced choices and options because they’re fitting to lore or other fluff bits, but there it is.

My point being that since this is evidently by design, it’s not likely to be changed. Personally I would have preferred armor choice to be entirely cosmetic, with the only limit being weight class (light. medium or heavy), leave choice of stat, look and temperature to players. Not going to happen either though, I know.

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Biggest issue here if it’s not based on logic, not based on lore, not based on design and simply based off the idea of balance then what’s the point of having it called Conan Exiles? Mine was well call It Dungeons and dragons. At least then creations can be done in a much broader sense. Either way I like it but obviously they can achieve balance and logic. But either way. I thought by now Funcom would chime in and ask what we want via a poll. But eventually I hope. Off to bed. Sleep well mikey.

I agree for addind Heat & Cold variants to all DLC (and new armors maybe)

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More armor indeed I absolutely love Hyena gear that I just found its it’s amazing looking! Pictish Warchief set is awesome as well I love how it looks I MAY try to make a cosplay of it for Pax 2020. Great to see awesome input like this :star_struck:

Hyena gear?

Hyena armour recipe that must be found on the map next to the Black Hand camp Scoundrel Gateway, south-east of the Black Galleon. I think only one or two T4 named armourers can craft the epic flawless version.

You can take something like the Hyborean armor give it to heat resistance, add add a fur and cape version, give that second version cold resistance. Because both versions exist, balance isn’t an issue, and you can pick which ever version is the most logical to be the cold one and hot one.

Why only there?