Pict expansion armor

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The Pict armors are heat resistant armor instead of cold resistant as they should be. This doesn’t make sense considering they all, even the light armor, appear to be covered in overly warm materials. It also gives heat resistant armors 2 sets of light accuracy AND heavy strength armor while cold resistant has none, since Shemite and Hyperborean Slaver armors cover these already. The only reason I could figure this decision was made was because the medium armor is Survival armor, and that does have a cold resistant counterpart…but it’s Dogs of the Desert armor, which is a faction that exists purely in the HOTTEST areas of the map. It would go without saying that the Dogs of the Desert set should be heat resistant instead.

Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

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Yes, while i agree on the idea, it’s not a bug, but a designer-choice i would say.
Sure the pictish armours are largely covered by fur, and i would also love them more for the north. Same as the building parts. But let say, most area are just fine with them anyway. There few region where you need really warm armors, only the snow and frozen north.

I imagine making them also for the cold would make to much warm and not enough hot resistent armours.

it still doesn’t address that it doubles up on heat resistant armors of those types. I know the game has a healthy RP community(I am a part of it), but on the technical levels, there are 2 sets of heat resistant accuracy light armors now(Shemite and Pictish Wizard) as well as 2 sets of heat resistant strength heavy armors(Hyperborean Slaver and Pictish Warlord), while having no cold resistant offerings to these stat choices.

Making them cold resist and making the Dogs of the Desert actually heat resistant to fit it’s intended theme(there are no Dogs of the Desert in any part of the map that isn’t Hot or above) would actually balance the game in regards to temp resistances and armors, because as it is now it’s lopsided toward heat resistant offerings with very few for cold.

The Hyperborean gear is actually cold resist in its epic form. I dont know why its the opposite of the standard armor but it is. Certainly to look at it the pictish would insulate you better than a loincloth and a steel breastplate. But it does fit with the lore.

Reported this allready back in the days without feedback. And the Hyperborean Cloth is also a designers-choice. Normally the Hyperboreans live in the Far North and coldest hemisphere of Howards world, so they need some cold resistance, but these little Fur and Chains thingy ingame doesnt fit to cold resistance. So back in the days they changed it to heat, than accidently back to cold and so on. And actually we are mixed up between cold and warm, base and epic :crazy_face:

Yeah i think its a designers-choice too.
Lore related the Picts are living far west in Howards world and allways in battle with Vanaheim, Asgard, Cimmeria and Aquilonia. But that doesnt mean, that the pict lives in the cold northern hemisphere.

To describe the Picts with our world, they are more the American Natives, wild, living in caves and trees, later in tents of hides or brush-thatched huts of mud and wattle, as they learned from the Bossonians. Allways hostile to every neighbor and praying to Gullah, the Gorilla God, where the Fur armor is coming from.

So yeah, the armor looks very warming because of the Fur and would fit perfect to cold resist ingame.
At the other hand, the pictish never lived in the cold north and wear this fur because of their God.
Decisions … desicions … but yeah at the end i agree it would fit better with COLD RESISTANCE, just my opinion.


Hey there,

Thanks for the input, we’ll send it to our designers.
Regarding the Hyperborean resistances, it has been fixed on Testlive and it should come out live soon.

Hyperborean armors now both grant the same type of temperature protection

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Which is what?
Hopefully still cold otherwise there will be no strength armor for the north. Except for the rather unattractive Kambujan.
I’ll need a rethink on my character build to get the lvl 40 perk.

Heat protection. :slight_smile:


Guess its time to give archery a go.

Just heavy armor for archery + cold if I don’t wrong.

Pict Light armor has a bonus to accuracy.

Yes, but it has heat-resist.

All of the armor needs a rework for heat and cold. Zimorian Thief should not be cold resistant at all. (Especially on the female model)

What we need (I have suggested before) is linings for both heat and cold.

Dont change the stats on the armor. Just the linings. Although some would complain about PVP balance as people could wear different pieces together. Which people do now anyways.

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Hopefully then this means the plan will end up being making the pict armors cold resist. Dog’s of the Desert armor is Cold Resist and probably should be Heat Resist as well. That is the Pict Medium analog, and thematically Dog’s of the Desert are only in the hottest areas of the map.

I think the hyperborean should stay cold resist and the pict heat resist. Despite how they look, it fits with the geographical lore.
The hyperboreans would raid the surrounding frozen territories for slaves wearing this to show there strength and cause fear.
The picts would raid mainly the Bossonian Marches in the warmer climate.

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