Watching the newest Funcom video, I wanted to make some suggestions on things that would make the game more fun in my opinion. Alex has already touched on some of them, and not on others. Obviously there are some priority fixes right now that put these way down at the bottom.
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Transmogification system for everyone. That means you can choose the look of your character over the armor you’re wearing. So if you wanted to wear Darfari light armor, but liked the bonuses from silent legion, then you’d craft silent legion and select the Darfari armor appearance for it assuming you had the feat. It’s a costume system of sorts. It would allow players to use all the dlc armor’s looks they liked, regardless of temperature or bonuses. For PvP, this is something y’all would have to discuss since it could make it hard to see what a player is using and how to counter them.
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Blizzard up North like the Sandstorm (credit to Aaron Tye in the video comment section)
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Tweaks to dodge cost (maybe? Not too sure on this one. Reaction timing’s new importance and the comparison to Dark Souls should mean you’re also able to react more as needed?)
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Better thrall AI (Funcom talked about this one)
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Ability to dye saddles (Funcom talked about this one)
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In PvE Officials, it would be fun to have the purge frequency and difficulty increase as players got more powerful to the point where it became nearly daily. It would not happen offline, however. I guess it could be tied to the % items you have concentrated in locations across the map. Collectors with everything are at higher risk versus fresh spawns. Or have the purge meter trigger value slowly decrease the longer you actively play. Something along those lines? This is a controversial one because many don’t like the purge. I think it’s fun to face an assault by huge PvE mobs with friends that pose a threat to your base on PvE servers. The game can get boring really fast.
Add your suggestions below and feel free to disagree with mine.