In time, this could be a really good way to go. For those who doesn’t know, it could be like this; you have a “main base chest” where you need to store building material based on the building type (T1-T3, south or north) which is used to indirectly repair the base from decaying HP over time. So if you build a base without adding this decay upkeep materials it will lose HP in line with the decay timer, and reach 0 HP when time is up. (Or, scrap the decay timer and only use upkeep)
Here is a few reasons for it:
-
When you are done building the base, you dont have any more to do on the building front - now you do.
-
Prevent people from building massive bases that put a strain on the server preformance - as the upkeep for a massive base would be too time consuming. (Upkeep cost shouldn’t be too expensive though)
-
Making it possible to remove abandoned bases cheaper before their decay time is up.
-
Base will auto repair (slowly and perhaps with a delay) after the base is raided. (Additionally it should be a delay on manual repair on a live raid - say 30 seconds - so that you cannot just out repair the explosive jars.