Disclaimereedoo -This Suggestion is intended for Official servers. Even if it’s implemented, it would be a feature that could be toggled off on Private Servers… because it’s really not necessary for a well managed Private Server. The focus here is to create a system that circumvents the need for frequent Mod intervention to prevent gameplay that violates the TOS. As a side benefit, anything that clears out excess structures will lighten the server load as well.
This is a God-aligned list of intended, but easily abused behaviors as well as unintended behaviors that exist in Conan Exiles. Rather than relying on hard bans, hard limits, or more strict implementation of existing game elements… this system seeks to implement a mysterious system of Soft Limits governed by the existing Deities in Game, to punish players who wield undue (and often against the game’s intended design) influence recklessly. The Goal is to slowly influence people to play the game as it was intended such that when new players enter an Official server they will be impressed with what they see, rather than disappointed.
Each God will have areas they focus on, but all highly effective (not counting flat out cheating) gameplay behaviors will provoke their wrath on some level. Players can appease the Gods with worship, but if their boldness outpaces their piety, they will suffer an automagic call down of that God’s Avatar/Wrath.
Crom- He is the God that requires no worship. In fact, it’s impossible to appease him. He do not care. This also means that Crom is an unavoidable consequence for players who are breaking the unspoken rules. However, there are a few things that set Crom apart from other Gods. First off, Crom’s followers only “worship” him. They don’t waste time with other religions, because if they do, they are no longer Crom’s Faithful. This means it should be relatively unlikely to target his followers and incur his wrath this way. Crom is also deeply stoic and generally uninterested in the affairs of mortals. Only the most bold tyrants will provoke his wrath. Finally, Crom has no Avatar call down… he can’t be bothered to show up. He’ll just hit offenders with a Meteor Shower. Anyone who is nearby can harvest the remains once the danger is passed. Crom randomly picks targets from a territory when he strikes.
Derketo - Fertility, Lust, and Death. Derketo despises players who block resource spawns. If you block enough of these, you will activate a constant trickle of ire from her much earlier than other Gods. Her Vengeful Avatar will target buildings that are blocking the most Resource Spawns first.
Jhebbal Sag - Animals, Nature, Savagery. Jhebbal Sag despises players who block animal and boss spawns. He has a lower tolerance for this than other Gods and will target structures that block Boss Spawns, then Animal Spawns as his priority stack.
Mitra - Right and Justice. Mitra has a low tolerance for players who engage in exploitive combat. If you’ve got lag problems and are teleporting all over the map while attacking other players, you will invoke Mitra’s wrath before other Gods. Mitra will target the offending player or clan’s Highest Density structures (as a priority to eliminate Server Lag).
Set - Serpents and Sacrifice. Set is jealous of players that overbuild… If an especially large building is created but doesn’t incorporate his temple, it will generate his unholy ire earlier than other Gods. Set will strategically target the Temples of Gods he isn’t allied with, Mitra topping the list. He won’t purposefully target his own or Derketo’s Temples, but if he is provoke and has no favored target, he will hit your biggest structures, regardless of allied Temples.
Ymir - Snow, Storms, and War. Ymir is provoked by people who claim absurd swaths of territory more quickly than other Gods. Some might just say he’s looking for an excuse to go to war. He will attack where the most resources are stored as a priority, because he really was just looking for an excuse to raid.
Yog - Cannibals. Yog can’t tolerate people who block Human NPC spawns… you’re messing with his food supply! He also is watchful of people who maintain excessive entourages of Thralls and Pets. He will target structures that are blocking spawns of Human NPCs first when he’s provoked enough. If the offender isn’t blocking NPC Spawns, he’s going to target the densest area of the offenders thralls and grab a bite, so to speak.
Zath - Purity and Service. Blocking off Obelisks really ticks this God off… after all, it abhors Corruption. Also killing too many players within a certain radius of Obelisks frequently will also provoke Zath. Perfectly good sacrafices being ruined by Corruption! Building structures around such Corruptive places displays an embrace of Corruption that Zath will not tolerate. Zath will prioritize targeting Structures closest to an Obelisk within a certain radius of Obelisks. (This may include other things similar to Obelisks which exist in the game.)
All undesirable behaviors or cheesy exploits will slowly provoke each God ultimately… but each God has different thresholds and focuses in their domain. Other than Crom, all the Gods would have slow decay on their Wrath and the ability to Appease them through worship. However, most things that cause you to provoke them aren’t one time increases to their displeasure. Many of these behaviors will start trickling build up, which gets faster the more you repeat the behaviors. You could anger a God, provoke an automagic Call down, but if the conditions that provoked them aren’t changed, another call down will soon be on it’s way. If a God that is targeting an offender doesn’t have access to a priority target, they will target the largest/most dense structures.
There are other gameplay behaviors which can offend the Gods as well. Most of these would probably be intentional behaviors that the community needs to have limits on. For instance, they never added the ability to capture and imprison other players… This can be put in, if by capturing a player, you offend any Gods they are faithful to and risk provoking their wrath. (Multi-worship could result in slower generation of ire for each God… or they could balance that out in different way) Another consideration for something that might provoke the Gods- Use of Maprooms or the future Waystone Feature. This would be a one time cost each time… this way players who have very little time each week to play can use these shortcuts to speed travel up… but highly active players have to balance their use of fast travel (Or other magical) features more cautiously. Jealousy of Magic might be a Server/Game Setting that can be toggled specifically too, since players will have different feelings about Fast Travel. Having this setting activated would represent a more hardcore stance, for instance… at least for players who clock a huge amount of time into live official servers each week.
Moderating servers is simply punishing people with bans for violating rules that most players are WHOLLY unclear on. 
With Mods you need to rely on people’s trust in the system to report and document the issue, rather than just leave and post angry on the forums. 
With This system you get more options and none of them require you to rely on outside interference.
I think FunCom has made it clear they won’t increase moderation on Official Servers. As far as they are concerned with rule enforcement, anyone who wants more MOD intervention can get it at a private server. 
However, their recent Thrall Update makes it clear that not only are they listening to players, they AGREE That the number of thralls was too much. Their reasoning is different from what most Forum Posters feel the issues are and more focused on appeasing console users. Keep in mind, this new rule is a HARD LIMIT… it’s been promised for years, so people who were paying attention knew it was coming… but it’s still deeply unpopular. 
On the current path, more hard limits are coming to Officials. I think this actually could kill them, because ultimately, FunCom will point back to Private Servers… and reasonably so when people treat “Moderators” as the solutions to bad behavior. 
I want to suggest an alternative path for many issues that plague the game. I want to point out opportunities that are created by those weaknesses to create a deeper experience as well. 