Good afternoon,
Direct to point: After watching the recent DLC trying to resolve some PvP issues like Structure Damage in a not very helpful way for all players, I’ve decided to finally create this thread with REAL SOLUTIONS (not just pointing fingers) and I hope that It can be considered SERIOUS by CE Staff. Please, answer this Funcom
I’ve been playing PvP & PvE games for more than 1,5 decade. 15 Years. I’m a good player overral considering mechanics and outplays capabillities.
So, let me adress the first problem:
-PvP Raiding Mechanics, aka Dynamic Building Damage. - straight to the point: It will not work.
Solution:
I suggest Funcom to abuse a little bit more on some aspects already existent in the game that can not only solve this problem, but align the identity of the player with the God they choose. Did you get it?
I will explain:
Let’s say I’m a player that work 44h week. I just play on sundays. I should be able to choose some kind of defensive/passive God that has PROS and CONS that align to my gamestyle.
These God’s aspects could be:
ALFA God
PROs
- You cannot take building damage while offline except Sundays
CONs
- If you have more than X structure units, all your buildings will be destroyable for 1 week. (Avoid exploiting of important areas).
- You cannot attack enemies/buildings except Sundays.
- You can only attack online players during Sundays.
Well, there are a plenty of valuable ideas that could make this game fly like a rocket.
I see you guys don’t have a Senior PvP Designer too… Well, I’m pretty good at it.
Played all known titles around there… I know some programming Python, C++ . But do not match the requirements. Programming is ‘learnable’ but good creative process? That’s not taught in schools.
Anyway, Funcom… really.
Hire me. This game is PURE DIAMOND and I see a HUGE INSANE potential to it. It just need some criativity of ingame players. It makes me sad to see such good game suffering with fluctuating public.
Back to the point:
Did you get what I said?
Exploit the Gods aspects so they can match this numerous amount of different players around. Even if you have to choose between 10 Gods.
Put PROs and CONs. Put some high cost to change God’s belief so players don’t exploit it.
A God for agressive players, grinder players, passive players, trading players, etc…
Put some auction house inside Sepermeru in it just like World of Warcraft.
A friend of mine and me have hundreds of ideas that will enable this game to never ever be close to die.
Want us as intelectual freelance? Works too. But please, I want the best for this franchise. Hear me.
If you read It Funcom ADM, please … send it further.
It’s serious. I should be working/programming now, but I got so sad that I came here.
If the balancing game mechanics, (I’m not talking about damage, armor, items, etc) is made in a very creative way, It’s even possible to unite PvP&PvE servers.
Seriously, this God thing only can solve a lot your problems. Hear me.
FUNCOM, you don’t need to necessarily create DLC to get new players / cash in money to pay your employees etc. DON’T GIVE REASONS FOR PLAYERS TO LEAVE and naturally you will have all you want. But don’t try to make they stay through grind-only. That’s suicide.
After you solve the EXIT of PLAYERS, you invest in marketing. Twitch players, Youtube channels, etc… and then you put how many DLC you want, cash in, be rich and pay me.
To players: Don’t polute the thread. It’s serious. Instead, help me to make DEVs see it.