Age of Disappoinment

I don’t need you to take me seriously. Feel free to ignore me if that makes you feel less stress on the forums. But because you disagree with me gives you no right to disrespect me.

I’ve played ~20 hours since Age of War was launched. I have built things (and nothing has collapsed or falled through the mesh), fought bosses at Pools of the Grey Ones, done several Vaults, explored, raided NPC camps, cast spells, leveled up thralls, completed Journey steps, etc. Not a single bug that would have crashed the game, or made me lose progress or items, or anything else I’ve even noticed (except the notorious FLS authentication fail on Sunday-Monday).

Yeah, I cranked up the challenge on my SP a couple of notches because combat felt a little too easy (on my regular character on Siptah. My guy on Exiled Lands is fully corrupted, and the new stamina cost of weapon attacks is painful, but manageable.). I’m not convinced the NPC rebalancing has been entirely successful (some things die very easily now and still hit like they’re armed with feathers), and as I said, the aggro range and leashing is weird and unintuitive - I’d go as far as say it’s somewhat broken.

Please note that I’m not a blinkered, idealistic fanboy. I’m a grown-up man with an academic background and an IQ well within the top 1 % of population, with no diagnosed mental disorders that would affect my judgment. I’ve played the game since Early Access, and I’ve always approached updates with a critical eye. (Do note that “critical” in this context does not mean “opposing”, but rather, an analytical approach to both the merits and flaws of a new feature.) I’m hardly living in Narnia, you know.

But as I’m sure you know, I play Single-Player, on PC. I don’t need to deal with crappy online servers, or whatever problems console hardware has. Both of these are of course problems Funcom could address by better optimization, and maybe more robust servers. But they’re not problems that affect me, which is why our subjective experiences may be very different.

I’ve had the same experience. Game hardly has any bugs, except for some broken stuf in the bazar, and minor exploits that can possibly hurt someone’s feelings.

I don’t get where is this hate train coming from? Self-entitelment?

Good then, because I don’t, with all due respect. Let me be more precise. I don’t take your opinion about the state of this game seriously. Beyond that, you may be wisdom personified, but that doesn’t really matter to me.

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Are you sure you are playing the same game as me? The game HARDLY has any bugs??

No, really, you two are living a fantasy.

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It is a fantasy game. :rofl:

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I love the game @GodlyVoice .
My tolerance with all the stuff that’s been going wrong is through the roof. Any other game with similar problems would have been long unistalled.
And even with all the screw ups, I still have a lot of fun, so much that this is my favorite game. But I call a spade a spade.

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We could say that, currently, the game on PC has almost no game-breaking bugs.
But the statement “game hardly has any bugs” is false, I have found and reported a fair amount of new bugs since AoW came out, none of them were so game breaking that it makes the game crash, that is correct.

The problem with exploits rarely comes from bugs in the strict sense, some exploits and hacks are, but many exploits are simply oversight in decision made by the developers.
For example, how you could craft a golem, kill it, harvest more Blood Crystal than it cost you to craft it, infinite farming for free? That’s not a bug in the strict sense, that’s an oversight.

The one good thing devs have really done this patch is the removal of the stun-break mechanic from NPCs, which was a bad system they introduced prior, which felt inconsistent and thus close to a bug… And despite this mechanic being removed, many NPCs still have weird attack behavior, as if they got more hyper-armor than a player would for the same attack, which does look like a bug to me, but maybe it’s just another bad design decision :snake:

Regardless, to answer the question of the “hate train.”
→ PvP needs to be somewhat balanced, and the new stamina changes are game-breaking for PvP due to dodge roll-spam being possible no matter your build or armor!
↳ The stamina changes make PvE easier than ever for anyone who isn’t fully spamming attacks without letting stamina regen. Some people adapt, I have adapted and changed my playstyle a little bit, but it is clear that fights became less challenging. Those same stamina changes also outright kill many aspects of the game, like corruption builds (not all of them because Grit exists, but still), or some Heavy Weapons that simply take too much stamina (strictly talking PvE though, because in PvP it’s just Spear 24/7) so all in all AoW introduced something that kills possibilities in the game. This is also true for pets who are decorative unless you change all the server settings yourself (but on any official server, a pet is a decoration or an extension of inventory).

But beyond this change where people adapt even if they don’t like it, things like having your entire base wiped and losing all your hard work due to a little change and an oversight from devs (yeah we’re talking about the Nemedian Constructions bug), then same devs not providing a quick fix, a rollback, or even anything beyond “we’re looking into it, expect it to be fixed in 6 months at best feels unfair.
Unfairness and helplessness generate frustration and anger. Then people who see this even if they did not suffer from the issue themselves, amplify this anger because they have basic empathy.

There are other things like how obvious the clan emblems are just here for cash-grabbing that contribute to the feeling of the devs not caring for anything but money, but I would say that the “hate train” mainly comes from how unfair the Nemedian bug was, plus how ridiculous the recent changes to the combat system are.

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I think it’s just because it was poorly implemented. For example, stun breaking mechanic is a normal thing in fighting and beat-em-up games where developers encounter the same problem: they have stun mechanics but want to give both player and AI characters a chance to fight back instead of getting stunlocked to death.

In those games it’s usually visualized in some way, in the livestream Funcom guys said they didn’t want to give the stun break any “arcade” effects but in reality they did absolutely nothing, nothing at all. What if enemies would break out with a parry or sidestep or roll like player characters do? I think it would look perfectly fine and give a clear signal NPC takes their turn instead “glitching out” of stun.

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99% of the bugs in this game wont do that, doesn’t make them not bugs. If my bug bar was so high it only counting game enders then I haven’t hit any bugs. To bad most peoples bugs are down here on the ground; literally.

And I’m a Venusian from Mars. :roll_eyes:

So you’ve never had an NPC drop through the map? A thrall that forgot their job? Or got stuck on nothing?

Here tell all these people they are not experiencing bugs. Since you don’t experience them they must be making it up, right?

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I agree that a stun-break mechanic is not problematic per see.

One thing that I’ve seen despite not being stun-break, is in Hades. If you stay too close to the boss for too long, it knocks you back and briefly stuns you without dealing damage, which has an effect and animation that make sense in context.

Basically any mechanic that is here to stop infinite-tricks is a good idea, but the implementation needs to be feel right! I agree that enemies could just have been forced to roll away when they stun-break in Conan, although that only works for human NPCs and not the rest of wildlife, it’s a start :+1:

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Oh, certainly I’ve seen those. Those weren’t introduced in the Age of War, so I see no reason to complain about them as part of my feedback about the Age of War features, which this thread seems to be about. Enemy archers still shoot arrows out of their butts, huge monsters still bounce into the orbit when they die, and some NPCs yell wrong insults at me. Those are minor annoyances that are not enough to ruin my day, even though I would, of course, be happier if they stopped bugging me.

No placed thrall of mine has fallen through the mesh in several years, and KOed NPCs pop back up once I leave render range and return. Thralls are less idiotic on SP than online, although still dumb as a beer can. As I said, I have not lost any items or progress since the last update - not placed treasures, not thralls, not building pieces. None. (In the last Age, one hatch randomly lost stability and disappeared. And I think a hostile Cimmerian Berserker spawned inside my base near the Mounds once or twice. And of course, the AoS events never functioned properly. That’s the extent of my suffering.)

I also never expected to meet a Venusian from Mars playing the same games as me, but it seems the world still has some surprises in store for me.

Please stop trying to put words in my mouth. I never said that those bugs don’t exist. I very specifically said, and you even quoted it, that we seem to have different subjective experiences. The word in italics means something based on personal experience, as opposed to “objective”, ie. universally perceived facts.

(And it’s not like all of those reported bugs are universal, either. Many are experienced only by a fraction of the player base. Again, not saying those bugs don’t exist, but tracking them down may be hard if they cannot be reliably reproduced.)

So bugs :person_facepalming:
What do you call the nemedian foundation bug? A minor inconvenience?
Treasures vanishing from vaults?

What bugs? By your measure none of those are bugs just inconveniences. :roll_eyes:

You are looking at this from your own little world and drawing conclusion from your lacking experience.

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Now you’re just being intentionally obtuse.

As I said above, I have not encountered the Nemedian foundation bug. I have not encountered the vanishing treasure bug. Therefore I cannot feel the emotional despair others are clearly suffering right now. I never said those bugs don’t exist. I would definitely call those bugs, and if I had encountered them, I would have reported them already (note: reported, not ranted - extra swearwords, threats and demands to fire developers will not make the report better).

I have not told people to stop caring about those bugs. I have not told them they’re being wrong. All I’m saying that in my personal experience, I’m having a lot of fun with the game and not suffering from the plague that seems to affect many online players, as well as console players. Nothing more.

I’m not drawing any conclusions (beyond speculation that some of those recently reported stability-related bugs may be caused by crappy online servers). I’m only describing my own experiences, which I assure you are not creations of a delusional mind. You seem to be drawing conclusions about me based on these personal, subjective experiences - and not doing a very good job about it, I’m sorry to say.

I’m having a hard time figuring out why some people are going out of their way to convince me that I’m somehow delusional, and my game is actually as broken as theirs? When to me it’s clear that out of the tens of thousands of people playing the game, not everyone is equally affected by these problems. This discovery may even help the developers narrow down the list of possible causes to the bugs. Yet somehow my little corner of the world is wronger than yours, because it’s actually working more or less as intended.

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No we are saying your little corner of the world is not at all reflective of the majority of players experience. “this has been my experience” well good for you, now climb down in to these trenches with us so you can get some of the same experience the rest of us do.

No really :flushed: Guess our IQs are too low to realize that :roll_eyes:

No I’m drawing those conclusions from this

That speak volumes.

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Well, playing devil’s advocate here, you told people to stop making angry noise. So… it started with you wanting others to do something (or rather not do something) just because your game experience is fine. That’s a little bit unfair, you have to agree, to [indicrectly] call people crybabies because it ruins their play when thralls fall through the floor and buildings lose stability and treasure disappears, and say that they should mind their business and stop making angry noise because your own game is fine.

Well outside of a few bugs that need corrected in a update patch, I don’t see this beef either. People complaining about things that they have been complaining about for 5 years.

‘Pvp is broken because player can abuse a mechanic’…and how is that different from any other revision of the game? Maybe, just maybe you should stop trying to find ways to leverage the game that makes it not fun to play. Crazy I know.

'My level 60 toon is too powerful and can wipe anything off the map. ’ So nothing changed for you outside the time it takes you to put down the pathetic beast of lore? I mean am I hearing this right in that you are equating time to difficulty? Once you figure out the boss move set, the thing is easy. I don’t need artificial time sink in a battle that is not engaging. Just get it over with and move on.

After playing for a bit they took my suggestions I had back in 2021 or2022. My observations back then was that they over inflated 3skull HP as a cheap way to make these bosses more ‘difficult’ and encourage getting multiplayer support. This change of higher damage over hp is a welcome change of battles with bite over battles that drag.
Also this change brought back the viability of heavy armor.

All my level 60s are still gods but now I have to be a bit more perfect withy execution meaning I need less damage taken vs the old method of more time to just play the routine out. This is a better representation of skill.
When starting a new character, it has been surprisingly difficult and slow moving. But I also savor those moments more than most so it’s completely subjective and I know there are others that just beeline to quickly shoot up the ranks at the jungle or mining black ice.

Yeah, everything is peachy. I guess we must all be crazy then and you folks have it right. :roll_eyes:

I’m also having a lot of fun DESPITE the miserable state of the game. But that doesn’t close my eyes to all the problems I must ignore so I can still enjoy it.
This says a lot about the love WE PLAYERS have for the game, but it doesn’t bode well at all for FUNCOM.
Fainess where fairness is due: the performance of the game on PS5 seems to have improved, although there’s still texture rendering delay and a lot of invisible npcs.

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Ugh. OK is it different than AoS? If not, then its not the update that you have an issue with but what wasn’t covered. Get in line with the rest of us that have put out lists of features we have wanted for years now and not fulfilled. I’m not saying your shouldn’t have a voice but if the update doesn’t have the feature you want, that isn’t about the update itself but your request and their ignoring it.

This is a paradox statement. You are having fun with this update and yet it is in a miserable state? What is the purpose of gaming if not having fun? It’s not the same game. Its not supposed to be. It wasn’t the same game after AoS cp1 update either. If you are having fun with it, then mission accomplished…right? Or am I missing something ? It’s different but if it’s still enjoyable, what’s the issue? IMHO, it’s too early to determine which is better enjoyment as the bias of change is still too fresh. If you are enjoying the current changes; it can sit and after a month or two, then we can assess if these changes are better or worse for the game.

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@erjoh you’re not dumb, so don’t pretend you are. Really, I was going to explain it, but I know you for too long. You are perfectly capable of understanding what I said and why I said it.

I do understand but this is where the issue lies. Two fans of the game and both intelligent. Both find the changes as enjoyable yet come to completely 180 difference in the state of the game. I actually view the changes made as a step forward and yet you find it a step backward. Yes there are things that need to be fixed but overall, I’m happy with the changes in combat. It actually adds value to my experience overall as I get accustomated with the stamina management (and running into time I dominate and times I fail multiple times and get ganked trying to get a thrall from Sep city as they all aggro on me and drop me faster than I can react).

I do agree that things as they sit now will be ugly when the purge changes come. I’m curious how Den and team are going to get around that because I think we are in agreement that a stage has been set that is going to mean all of us in all server types will need to rebuild more often than not. To me, that isn’t an issue and tends to fit with what I see them direct people towards in all aspects of this game (PVP ease of base destruction, draconian ToS enforcement, the hesitation of pulling back the servers due to bugs dropping precious inventory) . The game isn’t about maintaining your castle/empire but about building up as variables tear you down. Everyone on here wanted a survival game and what better way to do it besides making it near impossible to maintain your builds?