I don’t need you to take me seriously. Feel free to ignore me if that makes you feel less stress on the forums. But because you disagree with me gives you no right to disrespect me.
I’ve played ~20 hours since Age of War was launched. I have built things (and nothing has collapsed or falled through the mesh), fought bosses at Pools of the Grey Ones, done several Vaults, explored, raided NPC camps, cast spells, leveled up thralls, completed Journey steps, etc. Not a single bug that would have crashed the game, or made me lose progress or items, or anything else I’ve even noticed (except the notorious FLS authentication fail on Sunday-Monday).
Yeah, I cranked up the challenge on my SP a couple of notches because combat felt a little too easy (on my regular character on Siptah. My guy on Exiled Lands is fully corrupted, and the new stamina cost of weapon attacks is painful, but manageable.). I’m not convinced the NPC rebalancing has been entirely successful (some things die very easily now and still hit like they’re armed with feathers), and as I said, the aggro range and leashing is weird and unintuitive - I’d go as far as say it’s somewhat broken.
Please note that I’m not a blinkered, idealistic fanboy. I’m a grown-up man with an academic background and an IQ well within the top 1 % of population, with no diagnosed mental disorders that would affect my judgment. I’ve played the game since Early Access, and I’ve always approached updates with a critical eye. (Do note that “critical” in this context does not mean “opposing”, but rather, an analytical approach to both the merits and flaws of a new feature.) I’m hardly living in Narnia, you know.
But as I’m sure you know, I play Single-Player, on PC. I don’t need to deal with crappy online servers, or whatever problems console hardware has. Both of these are of course problems Funcom could address by better optimization, and maybe more robust servers. But they’re not problems that affect me, which is why our subjective experiences may be very different.