Age of Fixes focus list?

Can we get an idea of what fixes are on the table to work on and what aren’t?

For instance, server transfers. Is this on the list of issues that will get focus on?

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+1

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There should be a list.

There will not be a list because that would make the team accountable.

We can’t have that.

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Bingo!

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with or without a list. they are already accountable for the mess they created,

XD

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I have an idea pet and npc animation fixes, ie wight combo animations and up the gorilla damage value. My list is mostly for pve though :\ not been on pvp much but I guess the out of stamina regen could use a little reworking, could be a little more faster.

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It is age of Dune not age of fixes :cry:

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Ya but with a list we have actual bugs not fixed to point out.

Firstly, my frustration is with the production team, not you, please bear that in mind with my response.

The player base holds the prod team accountable, but we have zero agency to translate this accountability into action.

Internally, there has been no accountability since the start of Age of War and it only got worse with Age of Heroes. These missteps have reverted Conan into Alpha status. The Freya Quest was broken in Beta. It’s still broken in the same way. There is still no way to abandon a quest outside of character deletion and recreation.

That a title this mature has been allowed to be saddled with ill conceived and incompetently produced “features” to a point where it becomes a chore rather than a joy to play is testament to how little accountability there is.

Dune: Awakening my not be a reskin of Conan, but it does take all the worst ideas they tried to paste into Conan and make them even less enjoyable. In Conan they removed level locks for legendary armor but introduced level locks for dying armor. In Dune, everything you need is level locked behind dated story bound quests/tasks. The core ones you cannot fail, all you can do is prolong them until you learn, once, how to complete their puzzles, and then ignore them for the rest of the game.

I have zero faith in the production team’s ability to give us a stable game because they do not play the game and have no idea how it is unstable.

There is no public list and ranking of bugs because they will fix a floating tree in the Crownsgrove rather than address why thrall AI gets worse with every update. The tree they can see. Thrall combat they refuse to experience.

It’s disappointing

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I agree that it’s a cluster F and that is why the public focus is towards fixing vs new content but I am thinking the fault is not in the new stuff but the foundation of the game itself. If you have a crappy foundation, all the window dressings won’t matter and will make it worse.

The director letter almost explained that in that the game was originally designed with a release and thats it. Some customized cosmetics would be factored in for new content but the game is designed as a stand alone. With that as the end game of 2017, Joel had lots of methods to just get things to work and therefore no concern of future content messing up these design shortcuts that created illogical dependencies. We saw this as minor tweaks to the game prior to massive changes (still during the DLC age) would create cascades of failures that had to be plugged. So it only makes sense when they changed the model to live service game (3.0 and ages), the whole thing would crash since these weird ass dependencies can’t be understood unless the NPD creative team remembers and gets involved.

Since Dune has been declared as the same type of game design (unchanging initial release with potential DLC cosmetics) , that game will follow a near identical pattern as CE in that we will see 3-4 years of dedication towards this model until the financials would better serve as redefining it as a LSG and since the exact same NPD team is involved and I haven’t seen anything that would suggest accountability towards those folks, we should see the exact same unwinding happen as some other product management team trips over themselves trying to decipher the madness while on a schedule of new content.

But all of this is is just vents and rants on how FC manages their products. Back to the OT. Is there anything any other person would like them to focus on (and not just the generic ‘all of it’ or ‘fix the game’). I wanted this to be a squeaky wheel for specific things you are wanting them to focus on…a feed back on priority of Kiki’s list of issues.

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In that case, I’ve got two main entries I’d like to see them focus on -

  1. Pets. These were partially reworked years ago, nerfed to the point of being mostly worthless and then never finished or even properly updated to the new systems (for example - they still don’t have ‘proper’ diets, half the items on their diet lists don’t even effect growth chances at all). I’d like to see them properly set up and balanced - many of the ‘best’ pets take more effort to get than the best thralls (since you have to go to late game areas to obtain either, but then with pets you have the pretty severe rng lottery of trying to get a greater version).

  2. Fix persistent custom inventory sorting. It is a continuous irritation every single time that I play that this feature was removed and the excuse was ‘QoL’ - this loss is a massive QoL decrease. If we want to have certain items in specific slots in our inventory (so that they can be found quickly when we want them, without having to search through the entire inventory (which can often be multiple screens full)) then under the new ‘system’ we cannot ever temporarily sort our inventory by any other method. What this means in practice is that while out in the world, if I want to place the heaviest items of loot into my horse or follower’s inventory slots, then I have to go through the entire inventory, clicking on each item that potentially might be heavier just to see what specific weight it has. Is the golem part heavier? what about 23 hides? Is that piece of armour heavy? Is it these 6 potions that need to be moved? And on and on.

Additional features that I’d also like to see fixed (but of lower priority to me than the first two), in no particular order -
a) return of the mouse pointer to radial menus (removed for no reason whatsoever)
b) dyeing items no longer pointlessly level gated by being locked to a massive and unwanted bench (I won’t go into detail on this, because we all know the arguments)
c) give us back the ability to tell a follower to ‘wait here’, because the majority of places that we would want to do that do not allow placing a follower ‘on guard’, and telling them to ‘stop following’ can result in them ‘returning home’ before we are ready for that (prime example - when going to fight the Arena Champion - many of us do not want a follower to engage in that fight, but we may well want a follower to travel through the rest of the dungeon with us).

There are many other items I would like to see prioritised, but a list needs to start and stop somewhere, so this would represent my top priorities.

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There is a HUGE difference between being accountable for a “mess they created” and a “specific list of bugs” they are claiming will be worked on and or fixed in the next update. The gulf of different between those something amorphous and something with specificity is vast. So yes, a list makes a massive amount of difference.

Then why did we get so many fixes with the last update? :thinking: Kinda goes against your agenda doesn’t it? :woman_shrugging:

I would say that things started earlier than that, though the Age of War was things really fell off the cliff and the lack of accountability and Standard Operating Procedures became even more apparent than ever before. But the core issues definitely started prior to the Age/Chapter implementation, though the Age/Chapter system exasperated those core issues exponentially.

I am not sure if it is that they do not play the game that is the issue. Because they have created such a convoluted “custom” version of UE4 in which NONE of the people who actually created this system and the codes involved are still working on Conan Exiles, or possibly even for Funcom, it may very well be that they simply do not understand HOW to unfvck the code the the point that it functions properly. This is purly speculation, but it is no less so than simply saying “they don’t play the game so they don’t know how to fix it”. If they know the code, they “should” know how to fix it, yet they still consistently can’t.

Well, it’s a bit of both, though the foundation is the core issue. Because the foundation is so shoddy adding more and more and more on top of it makes the whole structure become less and less stable every time you slap more shyte onto it. A shoddy foundation block will stand on it’s own. It may even hold up one floor. But by the time you get to the 3rd floor, it’s likely to wobble. They are slapping a 15th floor onto it at this point and you see shyte tumbling down left and right now. :rofl: So yes, the foundation IS the core problem, but that does not mean the new stuff is not also a problem. Both things can be true at the same time.

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There should be a bug list but that ain’t gonna happen.

IMO. When Funcom say “they will fix all the bugs before any future developement” what they are saying is they will continue developement and only fix the bugs that will affect the new developement. Other bugs will be put on the “lets repair it later list”.
Funcom have to continue developement because without developement they cannot attract new customers (players). No new customers, no new revenue, no profits ($), no Funcom. They cannot fiscally drop everything and make bug fixing a priority.

This is quite a balancing act for them, but it is self inflicted. In the past they have concentrated on new material (update developement) while only fixing historic bugs piecemeal.
With all the negative feedback/feeling from their customers it has now come to a crisis. The bugs of the past have now become a ticking Atom bomb embedded in Funcoms butt, and they know it.

I love the game. Six years (13,500 hrs) but I’ve reached the point where I’m thinking I have to agree with God, ie help only those who help themselves.
Funcom are doing nothing to help themselves. Their silence (lack of communication) speaks volumes.

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all i ask is better server performance… in medium/full servers lag is crazy

Exactly what I came here to post. They are not going to give us a list because they don’t want to be held accountable and they want to try and take credit for fixing crap that was likely never happening in the first place.

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