exemple of a pvp video, combo is not used ? you never did a fight in a closed environement ? or never raided a base full of thrall to kill ? (3) Raiding Huge Base In Damm duo - Raid & Pvp Highlight With Loot Result : Conan exiles Chapter 3 - YouTube
These guys were perfectly happy with poke and roll for years. Spears are the most boring weapons in the game, followed by daggers. You donāt see them complaining because what goes is whatever it takes to win. Thatās what will be used. Thatās the nature of the beast.
yup and one of the most deadly weapons is now a spear that apply cripple, it will cry, because into hand of experienced player there will be simply nothing to do against.
Roll, roll, roll.
if you are not crippled ![]()
What a garbage, Hitting twice with daggers and run out of stamina not to mention other weapons.
Does anyone enjoy this kind of fights?
One or two hits and run & roll, repeat
How do you fight multiple enemies?
Of course you can. You can roll when crippled. Or that changed too?
Rolling, my friend, rolling⦠![]()
have not tested to be honest and i dont like spear ![]()
Theyāre just too useful to be ignored on pvp, but I donāt like them either.
Were you in that video you posted? It was pretty cool, @azaroth .
You could get legendaries at level 5 during the age of sorcery.
Yeah but they made them stronger than crafted weapons.
Yup was me ![]()
Well done, @azaroth . ![]()
Dude, Iāve been playing on the test server right from the opening and there are no problems with pve. It became even more interesting to play
Not a opinion shared by many, dude.
But I hope you are right, @Warlock_1115 .
Dude, Iāve been playing on the test server right from the opening and there are the regular legacy bugs, problems with stamina, weapon damage, npc health. So itās became even more
to play.
Maybe itās just the soft test server settings but
I like that idea of yours a lot. Setting up a Npc Blacksmith in Serpermaru or other big camp that is able to repair any legendary or unique item in exchange for treasures. The new treasure feature could also work as payment system to vendors. So in order to beeing able to use vendors you need to gather treasures first. But having those treasures then risk you getting a purge. So there is a sacrifize or risk to it.
Since legendaries deal the highest damage in the game I would make them require you beeing level 60 in order to use them.
If I brain storm this through it would be great if the weapon repair system would work like that:
-
you get a non craftable weapon/item (torches etc) and you can repair it only with a legendary/unique etc. repair kit. Every time you repair your weapon you will loose 10% of durability.
-
If your weapon gets to the point where it has low durability you then can take that weapon to a Npc Blacksmith who will grant you a full repair in exchange for treasures.
This way repairkits won“t loose their value while you aren“t beeing able to use a weapon forever without paying a price for it.
Players then have to deside for themself if their weapon is worth getting a repair or if they simply farm a new one.
This would also be solving the problem with rare legendary weapons/items, since you would be able to repair them for a price.
The new treasure system could make it possible to pay Npc“s traders. Instead of gold they can demand treasures.
Outdated bugs are also found on live servers - itās impossible to surprise me with this ![]()
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