Age of War - Chapter 4: Hotfix News & More

We do get a lot of missed things lately that’s true. I did express my concerns about it a while back…

I was also under the impression this new 4th chapter was added mainly to finish the fatalities and purge waves - as those were the promised content we were aware - and then finally take time to bugfix all the things from all the previous chapters. I was wrong :slight_smile: (the rest of my comment is not addressed to you specifically, but as a general reaction to the complaints)


However, I still try to be fair and not throw stones at Funcom or anyone else for the things that aren’t really mistakes. There’s a difference between not liking a change and the change actually being a mistake.

The bearer HP was one of the age old “We like this ‘exploit’ so we’re fine with it and not going to complain” type of things, so I don’t think we should be writing it on the note that we wrap that stone in :rock: :smiley:


Another such thing is the Battlepass XP… and this might come as a shock to some as you might have seen me “complain” about it here and there or use sarcastic remarks in relation to the hidden cap.

To clarify, my main issue is that they didn’t just tell us about it… (even now…)

I knew there would be a cap as soon as they announced that general gameplay would advance the BP, in fact… I thought it would be much worse (like the old purge) where you would get credit for a single kill / craft and then get a half an hour / hour lockout for that type, making you completely unable to do big sections of it in one go.

So why am I not against it?.. While if I put my tinfoil hat on, it does seem like the intent is to slow down progression and keep people checking back later in hopes that they might buy something from the Bazaar.
Even with a tinfoil hat on, I disagree that this was in any way done to make people buy BP levels… it’s way too mild for that… you have a whole 3 months to complete it… and you can do it in like 6 days… That’s a very very far cry from “forcing you to buy levels”

The reason I’m not against it is because it seems like a cap designed for one thing… to tone down cheesing the whole BP in a matter of seconds… or minutes. It was not designed to block the progression of regular players… it was designed to hold back the ones (like myself) who just farm it quick.

I know that there’s the argument that “we paid for it so they should just give it here instantly anyway”, but that’s not how battle-passes work…
If you look at the model of this one… it’s actually not really something you consistently “paid for”… You paid for the first one… and if you completed it, it gave all of your virtual money back… so essentially you can get all subsequent ones for free.

It’s basically a “pledge” that you’re going to invest your TIME to get premium stuff at a very reduced price (or free if you keep completing them)… so while I’m all for mass-farming it in various creative ways, it’s again one of those things… just because we like it… does not mean we should be able to do it to that degree :stuck_out_tongue:

Hopefully that explains it a bit better…


So… to get back to the “issue” part in all this…
I think they should’ve just flat-out told us… “The BP has a daily XP cap so people can’t cheese it instantly on the first day” then that would be that… no guessing or conspiracy theories etc. :man_shrugging: it’s still a pretty reasonable cap and could be much… much worse.

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:brazil: Conan Exiles bug patch-notes

Obrigado por considerar os erros… Espero que resolva… Boa sorte :+1:

:grinning:

buwahahahaha! You must not have been around since 2018. They dont fix bugs. Well back in the day they did. But since they have/had no code control, the next DLC release broke it all over again. Asking funcom to fix bugs. What do you think this is!!?? A business!!??

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yep. Cannot move things into numerous boxes/benches. If you manage to get something out of the box that wont move normally (use move all or something) then you cannot use it or move it back

asking Tencent to fix the bugs would be more effective I think? :sweat_smile:

O agree. But I remember Den saying when they rolled it out that completing it was more or less in the players hand. A sandbox of sorts. That is why i believe higjer uos didnt see the revnie stream they wanted because it was a “one time” pirchase for infinitu if you completed it. Maybe they thought well we think 30% will not complete in time and repurcjase the next pack. Then saw only 10% did that. So 1/3rd the forecasted invome. Guessing on numbers to show what the bean counters may be doing.

Bearer HP swings have been going on for 4+ years with the levels ping-ponging around without rhyme or reason.

Intent does not appear to be part of the equation in this, or many other, decisions.

I see no intent behind the actual change. It’s just a bad job.

Funcom nerfed the T4 bearers hitpoints by about 30% in Chapter 3, to where a Tier 3 was always better. Now they reduced most of Tiers 2, 3, and 4 while leaving more than a dozen Tier 1s where they were. It’s ridiculous to think that whoever at Funcom is editing the bearer table has any idea what he is doing, why he is doing it, or how to measure the expected outcomes.

If I messsed up a spreadsheet that badly at work I’d get fired. We’re getting a revert only because they figured how badly it got jocked from what they actually wanted.

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(To be clear, I’m not trying to lecture you (fairly sure you know most/all of this) or even suggest that you are wrong, merely to lay out my opinion on why bearers should not be nerfed)
Whereas I would argue that bearers as they were already fitted into a different role to fighters. They provided a different option (options, of course, being key to ‘sandbox’ as a concept). Under the old paradigm, you could take a good fighter with you and they would complete a large chunk of the content on their own with little input from the player. Or you could choose to take a bearer instead and, because they hit like a wet noodle, the player still gets to do the meaningful fighting. The third option, of course, being to go completely solo, but this is particularly hampering in group fights, and made even more punishing by the removal of hyper-armor and introduction of player stun-locking. (Technically I guess you could take a pet - but at this point, why? - Different issue - Funcom, please fix pets to be more than just resource-heavy decor.)
To put it simply - a bearer provided the extra ‘person’ to split the aggro, without being an over-powered fighter that ends the fight on your behalf. That is why I liked them. Losing that option will leave me with a choice of ‘hard way’ (solo) or ‘easy way’ (with eg berserker), it loses the middle ground option.

Absolutely true - though I think it could be fair to say that some of the UI changes were a ‘misjudgement’…

As for the Battlepass XP - I agree - I really wish they would make some sort of official statement regarding the cap - but otherwise it seems basically fine. I have seen one post from someone pointing out that they work 60+ hrs a week and that the new system may not allow them time to complete the BP. I can see how that would be a problem (though even then, with a max of 15,500 xp available in a single session once a week, it should still be doable), but for the majority of players, it looks like completion should still be pretty easy. Possibly a little harder to ‘cheese’ in a couple of sessions, but still cheesable if that’s the choice people want to make. I dislike the whole battlepass and FOMO approach, but this remains the least predatory battlepass I’ve encountered, before or after the change.

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Really looking forward to the fix, Funcom. I can’t wait for things to get back to normal. :sob:

When are you going to fix warparty? Also the new UI looks awful.

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Why does it take you guys a whole week to fix some of the more pressing matters? Like can’t you just hotfix the inventory issue without even including all the other trivialities since, it seems to be the most pressing matter that quite literally makes ppl leave the game?

I don’t wanna struggle to wear a chest armor for 30 mins straight, fix it.

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I was there year before covid, yep 2018, before some stupid corpo buyed conan and added bps, when there was myra andy and nicole, and even players was able to get special title that i aimed for to have free dlcs that later got killed due to stupid bazzar… So ye i miss good old times when there was actually something listening to players not just promising

also when there was actually regional balanced game not like 1 stupid bazzaar skin cost 4 times of full game price…

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Having been an alpha tester daily downloads are a PITFA :wink: I’d rather wait a week or 2 for one good sized download that address a lot of issue.

He doesn’t deserve a single like or upvote for listening. Why? Because it’s what they’re supposed to do. There’s no excuse for how long it took for them to finally admit they messed up, to listen to the players that they IGNORED during testing, and to agree that they need to fix the things that they themselves broke in the first place.

They shouldn’t have messed with the interface, UI, controls, bearer health, and other systems, period, so don’t slather them in praise for simply fixing their massive, ridiculous, and obvious mistakes or for listening like they should have in the first place… doing that is just plain silly. Stop doing that because you’re reinforcing their bad behaviour.

Don’t make it seem like it’s okay for them to massively mess up the game despite KNOWING in advance that what they’re doing is wrong and that most players are going to HATE it. If all they have to do is fix 2 or 3 things and can get away with leaving the rest of the fetid garbage water changes and bugs in the game to get people like you to worship them for doing it… well, that’s a problem.

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Why do you waste time and resources by messing with the inventory in the first place, there was absolutely no need for it. The only thing that was a nice add was the quick stack. Otherwise there was nothing wrong with the old system, just focus on fixing the older problems.

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Bingo. Zero need to touch the control scheme, UI, or inventory systems. Didn’t need any of that changed. Adding quick stack would have been sufficient. They could have left EVERYTHING else alone.

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Thanks.

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5 hours ago? What are you on about? I’ve been here a lot longer than 5 hours, mate. Joined these forums in mid 2021. I think you’re confused.

I’m angry, but I’m not being toxic - I’m holding people ACCOUNTABLE and I’m not sugar coating the issues. Big, big difference. You don’t like it? That’s fine. You don’t have to.

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So are we. We’re holding funcom accountable for

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