Age of War - Chapter 4: Hotfix News & More

So? I read fast and I type fast. My 5-ish hours is equal to 15+ for most people.

It’s also irrelevant, doesn’t matter if I spend 100 hours here, or 5, plus when I drop by I’m usually not logged in because I usually don’t comment so it doesn’t log my time.

Got anything else you want me to explain to you or are you good now?

p.s. Mind taking that giant screenshot down? It’s not necessary and has NOTHING to do with the thread.

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No your are just harping/complaining/berating. The difference you fail at distinguishing is that accountability requires both criticism and praise. You only have half of the requirement. It’s OK. Most people don’t understand this as you probably know from bad management of previous work experiences. The scale back of the issue children of the update is directly listening to feedback from the players and adjusting the release based on that feedback…is that not the overall goal that you want? Then why treat that the exact way you would if they didn’t? The only thing that is being related is that you just are never happy or that you will only get happy if there is blood (ie a firing) and then you can be discounted as a Karen at that point.

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Sure, I’m being a bit rough with Funcom right now but it’s because they’re absolutely ruining the game. I’m just fed up with what they’re doing, and the fact that they did not listen to feedback and went ahead and implemented this horrid update anyway is why I’m no longer being nice. People were nice - Funcom ignored them.

They need to roll it back, that’s the only sensible and viable solution. Putting a bunch of band-aid fixes on it isn’t going to solve the problem, the problem IS the update. It’s almost entirely bad and re-adding a few functions isn’t going to be enough. What they MUST do to atone, to fix the problem, is roll it back, re-implement the 2 or 3 good functions they added along with any actual bug fixes, then leave it alone while they sit down and actually figure out what they’ve been doing wrong for the last year and a half.

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Do not Karen an update topic, it’s unnecessary! We can solve this another day, the game should be fixed first.

What in the world are you on about?

How about you stop responding, eh? You’re just causing trouble. Move along.

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These changes are a good thing.
Devs listened and tweaked the game.
Progress has been made.
Communication is happening.

Let’s also try to be constructive, shall we?
“Damned if you do, damned if you don’t” mentality takes us nowhere.

Thanks for listening Funcom. :+1:
Next time, let’s try doing that during the beta testing, shall we? :smile:

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I just want to make sure they got the part to make the new sorting an opt-in only because that seems to be the linchpin of the crash at spawn issue. Apparently larger bases with more storage are at the heart of the issue as the processing power to resort everything crashes the entire server.

Okay, so are you going to reimburse people for the new battlepass and bazaar content they paid for this update that’s going to be taken away from them? Are you going to help everyone rebuild to make up for the four days worth of lost progress? Are you going to help mod authors unpatch their mods?

You’re only thinking about yourself and what you want, ignoring the consequences that impact everyone else.

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Fix it or roll it back. But don’t tell us you might get to it next week, maybe, possibly.

Let me get this straight… you’re mad because they said they’re going to fix it?

You people really are insatiable.

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How about, given your track record of taking something that works and utterly ■■■■■■■■ it up because the devs ego is bruised, how about just leaving them alone?

They already have the worst damage output. Taking away their health makes them functionally useless outside of being a mobile chest with a habit of getting lost or stuck (see: doors) that is only useful in bases or safe areas.

At the most just increase whatever internal timer Irritate uses for bearers ONLY. That way bearers can have the health and armor they need to be trusted with our goodies when we need them. They just won’t be able to hold a critters attention for more than a few seconds. Viola - other thralls are now the better tank.

Seems like another case of a “solution” that required that a problem be made. Maybe its a Scandanavian thing but have you people every heard the phrase “if something isn’t broken keep your damn mits off”? It might save your a whole lot of backtracking and keep at least a tiny fraction of whatever goodwill your players have left for you around. Nah…

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WARNING: This message contains heavy sarcasm. Viewer discretion is advised.

They probably have to. All the coders are working on Dune. It takes a while to get a coder to a stopping point, fly him over to office where the Conan code sits, have him type in the 5 minute patch, pay for his hotel, meals, and “accommodations” before flying him back to pick up on Dune again.

You don’t expect the skeleton team working on Conan to have any real coders left, so you?

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The things you wanted to ‘fix’ not one person moaned about it because it made your game drag on, then you end up creating actual problems and bugs when you do an update. Like what about not being able to harvest a crystal with a pickaxe now or maybe the completely bugged legendary chests which have always been bugged, or too far away to summon corpse when you’re on the damn thing, just to name a few. How about all the body vaults people have floating on all official pvp servers with everything they want because of previous dupe exploits they abused? Us pvpers just get shit on I swear, I love this game but Jesus you need to fix it. Maybe wipe servers every other month so that stuff is no longer in the sever, maybe bring servers out with smaller max clan sizes so you don’t have 2 10 man clans all allied up on a 40man server. So much you could have achieved with this game but you’ve just left it for dead, it’s a shame.

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You didn’t think this through and you definitely didn’t read my other posts or you wouldn’t have responded with this nonsense.

Battle pass, etc? Don’t care. If you choose to spend money on that garbage then it’s your own fault. It’s FOMO anyway and if they have to remove it or roll it back then you missed out, too bad. To make up for it they can easily drop a few Crom coins or some free cosmetics into everyone’s account as a “Sorry we messed up.” gift and it costs them absolutely nothing since it’s just virtual currency. Problem solved.

Players can figure out any rebuilding they may have to do on their own just like I had to when Funcom decided to close down my main server and “merge” it with another one. Or just like I had to do when the foundation bug destroyed an entire base that took me weeks to construct. Or just like a bug with the decay timers that cost me yet another base that took a few weeks to build. Losing only a few days, or a week, worth of building progress is something players can move past. Not ideal but not the end of the world. I lost YEARS of progress and simply re-started when they “merged” my main CE serve so people can handle losing a few days progress - but here’s the thing… they won’t lose much, if anything, were Funcom to roll the update back.

Why? Rolling the update back does not mean undoing or removing everything players have done since it was implemented just like updating the game doesn’t mean wiping all progress that was made up to that point. They can change the CODE without removing what players have done. This isn’t a server rollback that sets the server back hours, days, or weeks, it’s just the update that needs to be removed.

I am absolutely not thinking of only myself. I’m thinking of everyone who would benefit from this asinine update being rescinded. That’s thousands of other players. We need to have this update rolled back, period. That’s what’s needed. They probably won’t do it, but they should.

Am I going to help the mod authors un-patch their mods? Heck no, but I don’t have to. Why? They’re smart enough to mod the game so they’re probably smart enough to have backups of each major version or revision of their mods, or at least the last few versions in case a patch or update gets rolled back, or something else happens that necessitates rolling the mod back to an older version. Also - it’s their mod so it’s up to them to keep it updated no matter what happens with the game - more patches, hotfixes, updates, or rollbacks…

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Thank you for taking the time to drop by and tell Funcom what you think. I appreciate it. I hope that people like you keep showing up for the first time so Funcom will realize what a massive mistake this update was, and maybe if we get enough voices all saying the same things they will do the right thing and roll it back.

Exactly this, they’ve basically made them into a pet and we all know how hard most pets got hit with the nerf hammer not too long ago. After this ridiculous update they’re only marginally better than a normal bear or elephant.

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Oh, you’re one of those people. Enjoy being on my ignored list.

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Yes, I’m one of “those” people. The kind who know that predatory marketing systems, FOMO, and cash shops are very bad things that are ruining gaming. Just look at what it’s been doing to Conan Exiles, mate. Really think about when things started going downhill - know when that was? When the FOMO battle pass, Crom Coins, and the in game cash shop showed up.

There is no ignore or block function on this forum so you’ll just have to try to ignore me the old fashioned way - by using some self control. Probably going to be really tough for you though. Why? Well, it seems that you are one of “those people” who easily succumbs to the lure of microtransactions, battle passes, FOMO, in game cash shops, etc. so I doubt you’ll be able to resist firing a few more “zingers” my way.

Have a good day, kid.

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My impressions so far:

The week before the update
The week before the update, I was playing Isle of Women and Isle of Men. Enjoyed my time there. New areas to explore, new bases to build, new things to kill. I was excited about the updates to both maps.

The update and mods
I use mods. Conan Exiles without mods wouldn’t be interesting to me. Hence, mod support is crucial for me.
After the update, the game crashed on start. That was due to a mod (not naming which) was updated in time, but still crashed the game. It took several hours to find out which mod this was, as removing mods and restarting the game takes quite some time - and as luck would have it, it was the last mod I tested.

Even after the fix, a lot of armors lost their transmutation. May be related to mods, may not be.

Is this Funcom’s fault? No, probably not. But still… if they wouldn’t have done the update at all, no mod would have been broken.

Is the update, overall, a net negative due to that? We’ll see below.

New thrall and follower controls
The removal of the “stop” command is very annoying. There are a lot of areas where you absolutely cannot bring thralls without risking their untimely, bug-induced death, especially everything with multiple levels. The AI is too stupid to deal with some areas, and the only way to ensure thrall survival was the “stop” command.

The “hold” command might be an adequate replacement… if it wouldn’t constantly teleport your thralls next to you. That takes away the main use of the “stop” command - keeping your thralls away from certain areas.

The simplified menu to change their settings probably is a win for non-modded games. For “pc master race” gamers, Xevyr’s excellent mods already did that, and they did it better, to be frank.

Horses now seem to run towards the enemy if you command your thralls to attack, only to stand around helplessly at the enemy.
Due to their high health (to be nerfed, now that is was mentioned), they still survive many boss if ights. Arena Champion, Judge, …? I doubt it.
But they do block the area and impair your vision. Am I hitting the horse? Am I being hit? Who knows with a big fat horse arse in your face.

So, for me, this is a net negative.

Inventory
The inventory change is horrible. Everything is super tiny on my screen, and the removal of category sorting requires us to scroll through two pages of super tiny icons to find whatever we’re looking for. Yes, the items are still highlighted, but… why the scrolling? Why that change at all?

Net negative. In fact, using the inventory is so annoying that I just stopped playing and invested the time write this angry review. It’s that bad.

Combat
Mouse facing was restored. Yay! A seriously f’ed up decision was reversed. Else, no improvements. Some pvp-related changes to stamina regeneration - I don’t care about that.

The fix wouldn’t have been necessary without messing it up before. Also, again, Xevyr fixed that with a mod for pc players.

So… net neutral for me.

Jhebbal Sag Event
The event… looks okayish by itself. I ran through it to get the werebear pet, will now never do a single step again. Maybe 30 minutes of gametime from a brand-new event which looks as if some effort was put into it. The design looks well-done, but the ration of effort required to play time added seems a bit lacking.

I admin-spawned the final lure, as I will not have that game running just to see a 24 h countdown tick down. What the f…!?

I also spoiled the rest of the event by admin-spawning all the fangs required to buy all recipes.

Why?

Grinding fangs by teleporting all across the map and fighing pretty boring animal bosses is just stupid. The boss fights are boring; the fight against the mammoth is as annoying as all fights with elephant-type anemies are. Weird hit box, lots of crowd control, pushes thralls into the landscape.

If fangs would have been added to all enemies… or all bosses… or if were-hyenas spawned all over the map… or if all bosses had a change to replaced by event bosses and drop massive amounts of fangs… maybe. But running across the whole map to farm three lame bosses all over again for hundreds of times? No, thank you.

Purge
I fail to grasp the lack of imagination behind the changes to the purge:

  • Before the update, people complained that the rewards for the highest level purges were too poor.
  • People learned how to use the geometry of bases to control the purge pretty well.
  • Funcom had three new, more dangerous enemies for the purge in the pipeline. Two of them are good for destroying bases without being hindered by their geometry as much as the ram-guys.

Looking at these three facts, it seems obvious what to do: Add new, higher level purges with better rewards and new, more dangerous enemy types: “Want better rewards? Then deal with our new and improved, base-wrecking purge waves 11 to 15.”

But… no, they tacked them on to the existing purge waves. Same reward, higher difficulty. That’s… uhm… an incentive to never do them again?

What… why… How is it possible to make such a stupid decision? I dealt with cleaning up other people’s fvckvps professionally for some years, and I’d say I have seen some stupid shit in this world.
I wouldn’t say that Funcom beats the most stupid, half-assed jobs I’ve seen over that time, and this is much less serious stuff. But oh boy, on the “fail to think” scale, they’d be high up in the ranking with this one.

Overall
The update is a net negative for me, even game-breaking. A week ago, I was happily building by new base on the Isle of Women. Now, I’m watching on the recently released and older games I haven’t finished so far.

Funcom, seriously, pull yourself together. Or just revert the game back to Age of Sorcery, chapter 3, and leave it be.

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It’s a net negative for all but a small handful of players, really. I appreciate you writing such a long post about this.

Reverting to AoS chapter 3 would be enough. For me the ideal would be to go back to the patch just before Age of Sorcery but I’d happily settle for AoS ch. 3, or anything else that gets me the heck out of everything that came with the current Age of Utter Nonsense.