Apparently you skipped the “Went through the steps” part.
It does when they just heal back up to full hit points the minute you roll away. Every time I rolled out of reach to take a potion it ran back to spawn in and fully healed. I was getting no where with it. After half an hour of fighting it still had full HP and I was out of potions. Not sure how you managed it but I can’t kill something that heals faster then I can damage it.
I’d say I can’t believe this half finished buggy crap goes live tomorrow, but it wouldn’t be funcom if it didn’t.
Thought I was safe for a biobreak. Thralls still wont fight the werehyena prowlers, so came back to a respawn. Ran back, she’s not there, not back in her spot. Going to try a relog, but I hope they have those night prowlers fixed before this goes live; or fix something so thralls will at least fight back.
I’m not seeing a mention about fixes to the building issues on PS. There’s no point to not being able to rotate the top one of stacked foundations in every direction, now they rotate only in two directions when stacked unless the top one is on contact with the terrain as well. It makes upgrading the buildings extremely difficult when you have to demolish and rebuild foundations from the very bottom.
And then the Aesir build set. From the very beginning it had issues and some were fixed LONG after the release. But it still has some bugs, like when you upgrade/replace a ceiling piece averything placed on top of it gets returned to inventory. And to think that you actually have to pay those amounts of money for something that works so poorly… Well, hopefully the issues are fixed in this update.