The problem are the efing cry babies who don’t understand that there will always be the next “OP” thing killing them, not mattering how much the devs keep nerfing shit. The greatest flaw harming the poor artisan is that he always blames the tool.
Have you tested it?
All it did was add a few more steps to the process. As in taking the armor off your thrall and putting it in the bench, rather then just dying it on the thrall.
Also note the right mouse button does nothing in inventory. As in select that heeling potion in your inventory and click the right mouse button to take it. Nope, select with the left and role your pointer to use. making a relatively fast simple process 3X harder.
No bigger then the T3 workbenches
Yes because what we have now doesn’t lag me down enough when I’m running through the latest couple acre roman plaza.
Exactly! The only play that this would affect is pvp and if I am pvping, I’m not that concerned over dyes…except maybe for camouflage.
Yeah, I agree on the free strike being the main value in that perk. But that is what Dennis said on the stream.
@den please rethink this one. There a few perks that have lost their luster recently, or not been worth taking. Please don’t add Rolling Thrust to the list.
- Combo Master: a lot of people can’t even use full combos (especially sorcerers, even with full grit)
- Endurance: Do people really need even faster stamina regen?
- Stout: “1/5 of your current stamina” This has always been bad and sadly, is the other side of the level 10 perk coin toss for grit.
This is how it works now
Terrible design decision. I hope a modder fixes it.
Hi I’m not sure if this where to suggest this but thralls don’t do emotes while sitting. So I walk into a bar and nobody moves lol. I’ve done conversation emotes nothing. My bar looks so sad.
Hard disagree.
Because this one has respect for you, this one will strain to be polite and concise in this response, but there is vitriol bubbling behind the scenes.
Why this is not fine.
- A change no one asked for and that benefits no one. A supreme waste of dev time.
- It strips the ability to dye gear in the field, forcing a trip back to base is putting someone out.
- Time is the resource that is being squandered. This process wastes the player’s time. It adds extra steps to the process. Instead of armour and dye and done in inventory, now it is armour and dye, grab the materials (no longer able to be specifically grabbed by amount but only full stacks or progressive halvings) build the dye station (which here still must be blank space for) move both to the dye station, then dye, then move it back to inventory, then deconstruct dye station, then put the materials for the dye station back in storage.
- The players this inconveniences the most are also the ones the monetization is aimed at. Dollhouse Builders. PvE or PvP irrelevant. In creative mode this makes the entire process significantly more cumbersome. And it punishes the people whom the new outfits are going to sell to.
In short, it has no benefit and creates a new hassle.
Thus it is bad.
The only way this one would consider this not a direct disrespect of player time is if it gave the option to dye channels of armour that only appear on opposite genders from the player, because some armours have different dye channels depending on who is wearing it.
I used to love being able to find random dye drops and applying them to my armor BEFORE I had leveled up enough to even unlock the bench. Now you get the dye drops and a big old “screw you, you can’t use this”. What the **** is that?
@Tephra I am currently putting together a feedback thread on this could you or any other member please also tell me what its current durability is on testlive?
Agree, this is regression not progression.
Thralls at the bar move. Just have multiple bars.
Damage: 100 → 78
Armor Pen: 22.5% → 20%
Durability: 450 = 450
Weight: 5.25 = 5.25
Notably, the increased stamina cost to use it was reversed and it now costs slightly less stamina to use than other great swords (2 stamina less on both heavy and light attacks).
Many humble thanks for providing this data for myself and others @Tephra, I really appreciate it.
If you don’t want your SoC’s to change, I highly recommend putting a mod on them before chapter 4 releases.
On Siptah I did this to all of my Void Forge Gladius’s to prevent the nerf.
I must admit this Jhebbal Sag event business feels like it should kick off a new age. Age of gods, or primal age or somesuch.
I thought the storyline would end with the dissolution of the alliance after defeating the stygians and fighting over the treasures taken. Leading to faction based purges and new pve purge strongholds. I always wanted to besiege supermeru, or new asagarth.
Um, wow is that light attack fatality so very, very incredibly loud. Like I thought I was back in a 90’s anime fatality where you can hear the sword go through someone a mile away and they sprayed at least a gallon of blood.
Spawn rates at Al Merayah are still at unplayable levels.
Auto face on attack is nice. Thank you.
Assaulted Al-Merayah on God Mode and my sorcery spawn demons were spawning INSIDE building foundations.
Clip-through on guards rushing the gates to try to get at me still present.
Follower interface showing combat settings is nice, thank you.
Not a fan of disabling custom stack amounts. Shift-Rclick perhaps?
Will say more after I’ve tested purges.
Still no fix for the Nemedian Libary Bookcase? 4 months now and still waiting.
I love the gore of the new update. Now it would be nice if we had a way to display blood effects on the player character and on the ground for longer. How nice it would be if you could look back on a real bloody mess after the work is done.