Age of War Chapter 4 Public Beta Discussion Megathread

It disapears too quickly, I agree. :smile:

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Tudo sobre AGE OF WAR 4 - DUBLADO PT-BR :brazil:

I find the decision to not have custom splitting far worse. I use that all the time. If I understood this correctly it is now all or half and that’s it. Who thought that to be a good idea?

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I can live with it, even if I used custom spliting and stacking a lot. I wonder what prompted them to make this change.

Poor decision making skills?
A determination to remove basic QoL features while gaslighting the player base?
Some kind of half-baked attempt to force everyone to use controllers?
Take your pick…

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I use a controler (ps5). It isn’t a problem at all for customized splitting and stacking. The thing was actually pretty well designed and functional. My only reasoning is that somehow it could weight on performance, even if this sounds very unlikely, @DanQuixote ?

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Ah - interestng - I had assumed that controllers had pre-exisiting problems splitting stacks so it was being removed for kb/m. But if splitting already worked fine (which I probably should have been able to figure out from your first comment, given that I know you’re on console, so how could you be using it if it didn’t work, lol), then that cannot explain it’s removal now. That leaves me with poor decision making or deliberately removing QoL features… (Well, your suggestion is also valid, but Funcom’s got me feeling pretty snarky right now, so I’m sticking with the negatives ;). That said, I can’t see how such a simple dialog window could have meaningful performance impact - though I certainly don’t know enough to deny the possibility…)

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I’m cuting them some slack, @DanQuixote . This chapter seems better, so I consciously decided to be a little more optimistic. I… it pains me a little seeing the dudes… disenhearted, if I may put it that way. I remember much more joyful dev streams. I think players also need to… well, I’m diverging. That’s for another topic.
I don’t get the reasoning behind this change…

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I get you, I really do - I’ve argued the same thing myself, even recently. But right now I’m of the opinion that if the devs are disheartened by player complaints, maybe they should look at why they are getting these complaints.

And that (in my view) is a big part of why they are getting the complaints - changes that make no sense to the player base, with no explanation offered. And, in an update supposedly quite focused on QoL improvements, they sneak in two major QoL detriments (no longer being able to accurately split stacks, and no longer being able to maintain a custom inventory layout) without even bothering to mention them in the patchnotes. (Another major problem that I see is the comments by Dennis that ā€˜we don’t want to put out anymore broken updates’, immediately followed by putting out a broken update and going on holiday - now followed by delaying the next update (raising hopes that they were actually taking extra time to fix it) and then releasing to testlive with known issues like not being able to safely transfer items into followers inventories (and a supposed ā€˜work-around’ of logging out each time items disappear - that is already being reported as not working). Broken on testlive is, of course, not the same as broken on live (and I have previously tested on testlive when a a similar bug arose and they managed to fix it before going live), but we’ve seen no real reason over the years to think these bugs will be fixed before going live…)

It’s a two-way street - maybe the devs are disheartened by complaints (and falling player numbers, if that’s a real thing - they would know, we don’t), but players are also disheartened. I’m hoping the more positive folks like you and Stelagel can maybe draw some of us back to a more positive feeling - but honestly, right now, I’m pretty much expecting that when ch4 goes live I may well be uninstalling, having gone from someone who was once willing to devote hundreds of hours to testing and reporting bugs for the benefit of the game, to someone who no longer sees any real hope of the game not lurching from one dev-induced disaster to another :frowning_face:

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The problem aren’t the complaints, @DanQuixote .
Complaints are informative.
It’s how they are made. Disrespect became the norm.
I am the first guy pointing problems where I see them.
But it’s the way it’s done that makes dialogue very hard. Devs aren’t trying to hurt their game on purpose. They surely have some constraints we don’t know about.
We should try to be constructive if we ever want the game to improve. We should always criticize the flaws but also applaud when a job is well done or a good idea is implemented.
I am not directing this criticism at you. You seem very balanced.
Of course devs have made mistakes. Often, I would say. But the forum descended into a cesspool of accusations, speculation, search for blood…
You can’t create a parthership between players and devs like that. They also have people to whom they need to answer. It’s the new reality, but if we love this game, we need to work together in spite of that.
It’s more a matter of how things are said than what is said.
It’s impossible to create anything good with the mood that has set in this bloody forum. Devs and players will grow apart, each one making the other miserable. This needs to stop.
If people can’t find some common ground and try to support the game, just move the frak on. Because sometimes all I see is spite and a will to get some sort of revenge. We will get nowhere like that.
I an not white knighting for Funcom in the least. They share great responsibility in the current state of affairs. But we need to find a way to communicate again.

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The question is whether thralls will be able to use such modified swords.

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I agree - and have argued much the same point (even just this past week). Though, there’s also the lack of tone problem that afflicts all internet communication - without facial expressions and tone of voice, even reasonable criticisms can sometimes appear more aggressive (not to excuse or in any way deny that there are plenty where there is no misunderstanding at all). (For the record, my tone should generally be regarded as light-hearted, with a degree of facetious snark, mostly for comedic effect, and rarely should be taken too seriously Though at the moment I seem to have defaulted to more of a tired cynicism.)

Indeed - and I hope that when the chapter goes live, and I actually try things for myself, I shall find the good out-weighing the bad. I’m just deeply frustrated by not just Funcom’s usual flawed execution (as you rightly point out, we can only ever speculate on the causes for that), but also a particularly extended run of what I view as bad decisions and broken promises (okay, ā€˜promises’ is too strong, but positive statements that are then almost immediately invalidated by doing the opposite).

And I didn’t take it as such :slight_smile: but appreciate the clarification nonetheless (to my point above about internet communication’s lack of tone, misunderstandings can happen so easily). Likewise, I hope it is understood that I in no way wished to imply that you were white-knighting, and apologise if I gave that impression (though I don’t think you took it that way, and rather were just aiming to forestall the usual accusation when it inevitably comes from somewhere).

I have also bemoaned the state of these forums, and wish that we could return to the days when AndyB and Ignasi (and others) used to just join in on threads for the fun of it - flawed as things were even in such halcyon days of yore. (LostBrythunian can be infectious, lol). When I originally joined, it was in a spirit of positivity, simply looking to connect with others who loved the game as much as I did - I would hold up the mighty @stelagel as perhaps the best example of the sort of pure positivity that I was originally looking for - and I have made friends here, and regretted absenting myself from them for so long. But it is hard to say which has had the greater impact on my positivity - Funcom’s failings, or the constant toxicity of the forums. Whatever the case, I don’t wish to contribute to such toxicity, no matter how cynical I may have become. But you are also right - it takes more than not contributing to the toxicity - active positivity has a better chance of achieving some positive result, and I need to find a way to start doing that. If all I have to offer right now is cynicism and snark, then that is not really helping anything. Either I still care about the game and should return to trying to lift it up, or I no longer care and should avoid dragging it down for others.

I agree. And, while I understand it was not aimed at me, I should decide which side of that equation I fall under. Either way, I choose to stay a part of the forums in order to stay in contact with the friends I have made here, so it is for me to either make my contributions more positive, or make them less frequent and less negative. As you say, we need to find a way to communicate again.

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They likely will. The current player-only weapons are restricted from thralls by a hidden debuff that checks if the user is a player, and if they are not, multiplies damage by 0. Buffs on equipment are not something kits maintain through patches, only modified stats. So kitting the Sword of Crom will lock in its stats, and then the patch will remove the debuff.

Funcom may choose to run a script that resets all SoCs to base stats if they believe the nerf-proofed swords are too powerful, but I do not think the update itself will stop you from giving pre-nerf SoCs to your thralls.

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Your answer is exactly what I try to aim for. You did a better job than me describing what I think the forum and its reason for existing, the community and the game, need.

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I have some original SoC’s, base damage 121 if I remember correctly, which are auged on an official pvp server. That should be interesting.

Though I can’t imagine there’s very many of them left overall nowadays. Perhaps Funcom has a way to tell.

Possible there are other factors as well. CE is transitioning from flagship product to Dune’s red headed stepchild. Depending on how things are going layoffs could be looming on the horizon. Been a lot of that lately in the gaming industry.

Just speculation of course and there could be other issues as well.

I did notice Andy seemed a lot more mellow than usual in the stream.

Clan colors help to differentiate between friend or foe.

My thralls still want to box, rather then draw a weapon, when attacked.

Definitely! @LostBrythunian has infected me with humanity and friendship all these years.
He is damn beautiful Corona-brythunian-virus! I don’t even want the antidote, i am junky with this virus :heart_eyes:.

Thank you for your kindness my friend, it’s both ways and you know it. I remember sending messages to you and @CodeMage when you decide to leave. Do it no more please!
Stay.

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To quote a favourite spoken word artist…

This one comes to you like an affliction, and leaves you like an addiction.
:wink:

Obvious jest.

But in all seriousness, this one is just a troll in a clown costume. There are some valid (or at least sincere) points under the shenanigans, but at the end of the day, this is a forum about a game. Games should be fun. Ergo, the meta-discussion around the game should be fun.

The young these days. They are so hurt by the things they see online. And this one sees it too, a non-stop ruptured sewer main of doom and despair, expressing it’s effluvium upon all and sundry, leaving a befouled miasma that is hard to wash off, as detergent for the spirit is often a prickly topic. Truely it is the era of enshittification… But it doesn’t have to be. If one must be mad to laugh in days like this, then what merit does sanity offer?
The alternative, that perhaps matters of posturing in digital communication are given weight far outside of reason, is just from beyound the pale, an assertion so staggeringly implausible that only the arithmetic of dreaming Imrryr or sunken R’lyeh could give such an answer.

So here we are.
Discussing the finer points of how best the game should facilitate that we digitally eviscerate some hapless pixels in the hopes of acquiring enough plunder to provoke other pixels to drop meteors on us (for mining, of course).

It’s all very absurd, and all the better for it.

And then there’s @stelagel here, who is one of the absolute best in humanity, and this one frequently wonders how this dirty old and useless clown ended up in such good company as him.

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