Age of Sorcery set the bar high for future seasons.
It was a season with really good features. The introduction and establishment of sorcery, bounty hunting, then that… was it called Karuk? With golems, the solar eclipse, and a new mini-dungeon that was actually quite fun.
Now, Age of War… yay, the Stygians have invaded and are plundering… but where are they?! I don’t see any camps, special caravans, or any signs that Stygian invaders have been at work.
Instead, there’s a clan update with banners, a change to the combat system that nobody wanted, and a new power balance between thralls, with Darfari now being tough cookies.
With Chapter 2 now, the Purge has been revamped. Yes, it only half works and doesn’t really justify the rewards. There are no more T4 craftsmen in the Purge, only fighters or bearers in the cages, and a one-eyed merchant.
The change to move Legendary chests into dungeons is good; it at least makes you visit them more often.
What can we expect with Chapter 3?
My expectations remain low. There are rumors of an Open World PvE Raid (Stygians seem to be building something in the savannah, but no one is ever present), but I doubt this will greatly excite players. I doubt that the siege possibilities offered by Conan Exiles will be fully realized.
All in all, exactly what I expected when Age of War was announced has come true. Too little new content, too little to permanently excite players for the features being introduced.
Instead, more investment was made in the Bazaar and less in the Battle Pass. Apart from some nice armor sets, there wasn’t much that I was really excited about. I had high expectations for the Chakrams, but… well, those things just can’t compare to the claws we got in Age of Sorcery ^^
These are my thoughts on the current season so far. Funcom might as well take it as feedback