I agree with a lot of what’s being said here.
- the font’s too small
- the fatigue needs a meter
- impure distillates less than 250cc are worthless
- I’d rather see the duration of the mission on the list than the time until it changes, unless it’s about to expire
- Miss Faction Recruit does kinda look like a new Illuminati recruit
- level 15 is too early
I have a lowbie alt who’s actually in Savage Coast. She hasn’t been to Blue Mountain yet. Her level 3 Faction Recruit was rescuing Wabanaki from wendigoes at the trailer park in Blue Mountain on day one. If you’re going to put all the Solomon Island content in the first level of missions, maybe don’t start until we’ve at least reached Blue Mountain? Or possibly Egypt, so our brand new normal human greenhorn trainee with no equipment isn’t soloing the same missions we are.
- I think exhaustion / incapacity will be fine, once we have more agents (and a visible indication of impending exhaustion)
I don’t think 8 hours is too long to be exhausted. I think it’s perfectly reasonable to give someone 16 hours off after an 8 hour shift. The problem is we don’t have anyone else to take the next shift. We’re supposed to be choosing agents from our network to send out on the mission we want to complete, but at this early stage, we’re not there yet. We’re choosing which mission we want our single agent to attempt. This will be less of an issue once we have more agents than slots to assign them to, so I’d file this one under drop rate.
- I think the drop rate is less of a problem than the slow start with only one agent.
I’m not commenting on the drop rate, because I haven’t had time to actually play missions to try it, but I think it’s too early to tell. Patrons start with 2 slots and agents can’t work 24/7 to keep those slots full without massive expenditures, even if they get lucky and find a second, and it’s too hard to get any more agents to take up the slack. It feels like we’re not being allowed to maximize our usage of the new system without throwing money at it. The slow growth of our agent network would be a lot more palatable if we started with two or three agents. Getting a second agent when we unlock a second slot isn’t enough because It takes more than one agent to utilize a slot. And Patrons /already/ have a second slot, but only one agent.
Maybe some of this will be alleviated when we’ve all collected enough duplicate agents for them to start piling in the Auction House, when nearly every dossier the busiest bees find ends up there, but that’s apparently going to be a while and it’ll still require new players to go out and buy dossiers just to get enough to start with. If they started with 2 or 3 instead, they can still buy more to get the ones they’ll find more useful or fitting or whatever, but it won’t feel like the minimum required to start.
I don’t think it even has anything to do with the /level/ we start at. My Savage Coast lowbie and my level 50 are having nearly identical experiences of the Agent Network. They both just need a couple more agents to start with.
- The level disparity in starting a system aimed at level 15 when you’re already level 50 is the rewards.
Those first green impure distillates cost the same shards for less XP than rewards from literally every mission since Kingsmouth. Maybe the 2nd tier of missions will have rewards useful for Savage Coast levels. If you’re in Legendary equipment in Tokyo when you start, it’s going to be a long, long time before you get anything worthwhile out of this system. The drop rate won’t fix that, but what might help is actually /training/ your agents. Give them an XP bonus based on your level so they learn faster from level 50 handlers than level 15 ones. Leveling your agents is what unlocks the higher level missions that will eventually be rewarding for level 50 players, right?
 Or maybe base the XP bonus on the /difference/ between your level and the agent’s level. Agents higher level than you learn slower because you don’t have as much to teach them, but the closer you get to 50, the faster you can train up new level 1 agents, even without special training equipment.[/edit]
- Could we maybe see the selected agent’s affinity for the listed missions, like we see the selected mission’s affinity for the listed agents?
On an interface note, it was revealed in the live stream that when you select a mission, each agent’s affinity for that mission is overlaid on their thumbnail. That makes sense when you’re choosing an agent to send on a mission, but we’re not there yet. We’re still choosing missions to assign our agent, singular. Early in the network experience, it would be more helpful to be able to select an agent and see their affinity overlaid on the available missions. (Along with the duration, although duration can be guessed from XP if you have a magnifying glass,)