I’ve seen some people who were upset by the removal of Al-Merayah, so I thought I’d make a mod to bring it back.
Here you go:
The mod also features the ability to toggle the fort on and off with an admin command. This way you can avoid any unnecessary performance issues if you don’t feel like visiting it for a while, or do periodic events on your server.
Also fixed the bug that made NPCs appear all over the map.
Why Bugcom don’t hire you fulltime instead of hiring the @$$ clowns over in Bugcom central, I’ll never know. You are one of the main reasons why I continue to play this game, what with all of your mods, and all. Long may you continue to release such magnificent efforts.
In the meantime:
The mod got a small update to fix an elusive bug in the vanilla game where under certain circumstances (which this mod triggered) NPCs could fail to spawn on the whole map on dedicated servers.
Stuff should properly spawn now even on dedi servers and you can seamlessly toggle with the command without having to restart or anything
It’s like the fortress never left, literally! lol The good and the bad. Spawn rates are still hell. If there was some way to tweak that element, I’m wondering if that would help the performance issues.
Well yea.. the whole point was to bring it back as it was else I would’ve just built something else. (which would’ve been far easier btw)
So far I haven’t changed anything aside from fixing a few small bugs. I might make some things configurable down the line if I decide to work on this more, we’ll see
This mod got not one.. but TWO major updates today as I’ve been putting these things off for a while now
v2.0.1 changelog:
Spent a bunch of time completely rewriting and cleaning up the gigantic mess of a code that Funcom originally made for this, while trying to preserve similar functioning of the Fort (here’s a sample of the magnitude of changes)
Changed the way Nimlot audio is played so that he hopefully doesn’t speak over himself as well as increased the range to where it’s supposed to be (after you break into the main courtyard) as well as added some additional random taunts after his bedtime story.
Fixed issue with explosives not spawning on cart
Added configuration for enemy spawns. Command to open: dc raidconfig
v2.1.2 changelog:
Fixed archer spawns not working
Made NPCs desert slowly after Nimlot dies if not in combat
Fixed some subtitles for Nimlot
Implemented a little bit of hate
Added setting to suppress fatalities (they’re very annoying against big groups)
Added setting to auto-despawn corpses after a minute
Increased cooldown slider maximum values to 120 seconds (from 60)
Here’s a picture of the new settings window with the various options: