I’ve seen some people who were upset by the removal of Al-Merayah, so I thought I’d make a mod to bring it back.
Here you go:
The mod also features the ability to toggle the fort on and off with an admin command. This way you can avoid any unnecessary performance issues if you don’t feel like visiting it for a while, or do periodic events on your server.
Also fixed the bug that made NPCs appear all over the map.
Why Bugcom don’t hire you fulltime instead of hiring the @$$ clowns over in Bugcom central, I’ll never know. You are one of the main reasons why I continue to play this game, what with all of your mods, and all. Long may you continue to release such magnificent efforts.
In the meantime:
The mod got a small update to fix an elusive bug in the vanilla game where under certain circumstances (which this mod triggered) NPCs could fail to spawn on the whole map on dedicated servers.
Stuff should properly spawn now even on dedi servers and you can seamlessly toggle with the command without having to restart or anything
It’s like the fortress never left, literally! lol The good and the bad. Spawn rates are still hell. If there was some way to tweak that element, I’m wondering if that would help the performance issues.
Well yea.. the whole point was to bring it back as it was else I would’ve just built something else. (which would’ve been far easier btw)
So far I haven’t changed anything aside from fixing a few small bugs. I might make some things configurable down the line if I decide to work on this more, we’ll see