With the split of potions and dyes to different work stations (which I like), does that mean we can expect an increase in Alchemy thralls (now that we’ll need twice as many as before)?
In older versions of the game, cooks were originally allowed to work at alchemy stations (prior to the creation of “Alchemy thralls”). Is that still the plan or will cooks be changed to only work “in the kitchen”?
(Currently, we can still place cooks at firebowls)
Just trying to get some clarification on the game’s intended design for the 2.1 patch release (and potential “bugs” that are going to be addressed).