All thralls and pet decaying due to no players logins after you reverted back decay timer of building to 240h

thanks funcom, have lost all thralls again after you removed the holliday decay timer (it was working fine for thralls for 20 days decay timer the whole summer)

but today connecting after 16 days to check the change of decay timer. building are fine and back to 240h, but you messed on thralls timer aoparently, i connected 16 days ago, i connect today, all thralls lost due to no players login, building are fine (apprently if you not connected for 10 days, server will erase your thralls now if you connect, even if the countdown was part of extended holliday timer)

thank you again funcom … saw it happens on one official pvp siptah server, and one official pvp conan exiles, exactly same result with thralls deleted.

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The timers started counting down those past sixteen days, and were also reduced when the overall time was halved. An even more brutal lessons than my first level ten purge, that saw thirty thralls killed by The Stygian Army.

Yup. Getting so hard to log into this game these days. I too have lost all my followers AGAIN. 3rd time this has happened to me on PS.
Was off by 2 hours… 2 hours…
Yet my buildings didnt even go into the 24hr decay stage.
I cant even express how Angry I am right now.

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Hey funcom, you need to do a roll back. This isnt a joke. Like did yall not think about this?

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@community anybody here ? communication ? to explain us, and me why my thralls that were 3 years old on a pvp server (and try to make survive some thralls and pets 3 years on a pvp official server to understand what he means) have been deleted because of an issue to manage a change of decay timer for thralls and pet beetwen hollidays and normal period ?

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The fact that this has happened to you 3 times now, is your fault at this point.

There’s only so much you can blame Funcom.

Maybe you should buy a :alarm_clock:.

Honestly if you’re thralls are that important to you then you should probably hit the ESC key, go to Server Settings and Read the times yourself.

They are available to anyone.

If you’re logging in Once every 20 days anyways, guess what?

Time to quit

Not true. You agree to play by their rules every time you log in.

You can look at the decay times anytime you want.

Interesting stance o.O

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No fault of mine…
Each time has been Funcom.
Ive never had a building Decay since day 1
I also log in at least once a week.

At some point some of the blame goes on the player.

I feel bad, but I also think players need to educate themselves and realize that they can look at server settings whenever they want.

It’s a 2 way street

But don’t you support serial refreshing? This is where I am confused.

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for two years. I constantly logged in to the game every four days and checked the countdown with the construction hammer. Just because I can’t trust the times. The server may rollback and consider you not logged in. It doesn’t hurt to take extra precautions.

See what I’ll tell you. Sometimes there is a knock on the door at a very bad time :slight_smile: Yes, you heard right, cargo is coming or pizza. Why doesn’t the game stop when I press esc? What will game companies lose if it stops? Maybe it’s not the door but the mother calling or the child crying. seriously why doesn’t the game stop in pve!!!

Actually, it’s not good enough, it’s not enough, even playing pve is a problem. “Dalinsia”, which you leveled up in 5 days, may die because of a knock at the door. What’s nice about this? Games should be more “casual”.

This issue is based on the difference between “HardCore” and “Casual” games. That’s why I made such a comment. The balance between ease and difficulty provided to the player.

Because that would require the entire server to stop. Pretty sure players would be upset if they all had to take a timeout everytime somebody knocks at one player’s door.
There is less of a reason why the game also does not pause while in singleplayer, but the most obvious point would be to keep all game modes as similar as possible (both in experience and code)

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If you seem so smart and full of insight, lets do the math shall we. If 480 hours is 20 days and they reset the time to 240 which is 10 days. They should of allowed some time for players to log in. However the buildings didnt decay. They referred to the time left from 480 if the player didnt log in. However they accounted the 2 weeks for thralls to disappear if you didnt log in. Im fully aware of the should would of could behaviour your portraying. Womp womp right? However this didnt affect me, if affected my friend. So show some compassion for other peoples feelings and commitment to the game. Lordy.

you have not saw the msg that everyserver was showing at log during whole summer that untill september 2 decay for building and thralls were extended x2 so to 20 days??? and you dont think there is a problem when was saying this message was false concerning thralls because of an error they did in the way to manage the revert back to normal timer for thralls . in the way it is working with a decay timer that are managed differently for building and thralls, they should have managed it to make it work as they announced, and it would have been to revert back normal timer for building the 2nd september, and modify the timer for thralls not before 12th september (to revert it back to 10 days), and in this case nobody would have lost thralls, and what they announced during the whole summer would have been respected (or if they want to be precise to count for server check if it has to erase thralls or not to count each day before 2nd september as half day if they modify back the server setting for thralls at 10 day the 2nd september)

i don’t see the point to defend what is an obvious error ? and this behavior is very weird and not helpfull… because the inital msg that i did was to give the information to hopefully correct the problem to avoid for others to be in same situation.

and it seems you did not understand what was explainedn so may be it is to you to hit the quit button or at least to learn to care for others problems.

You are right to want “RollBack” for the server. I understand you. It’s a very frustrating and disturbing situation. It is difficult to make high level minions to max lvl with that much time spent. But “rollback” causes much bigger problems. Because people who enter the game take this into account and re-enter at a later date if the “rollback” coincides with the time when that person entered the game. The process works as if that person had not entered the game.

I don’t want anyone to experience this. But this happens every year. And there is another crisis approaching :slight_smile: Yes, people are not aware of the danger. When job slaves on workbenches are placed automatically. I’m talking about the later age of heroes. The limit will be exceeded. Those who exceed the 65 slave limit will own 80, maybe 90 slaves as a result of the next update. What does this mean? The limit is 65 but you have 90 slaves. Some of them have the lowest level that will be automatically deleted. I’m clearing out all the counters :slight_smile: You never know what will happen.

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