Funcom: maaaaan, those Palworld guys are really making big bucks! What can we do???
Dennis: It’s their stack splitting. That’s gotta be it. We will copy their killer feature and Conan will make all the bucks!
Players: guys… are you really this brilliant?
I agree with you; I do not think the devs are malicious and I do think they give themselves WAY too tight of a deadline between announcement of the next chapter/test release and actual patch release meaning they cannot make a lot of changes if they want to meet deadlines.
However, I also completely disagree with their current approach to the game changes. A LOT has changed with Age of War that didn’t need changing and few of those changes have been embraced. There’s a lot of “fixing” things that weren’t broken, trying to change the game into something it’s not, and reinventing game systems.
I’d really like to be excited about patches again, instead of dreading them.
Today was surely the day.
“Hmm, I’m low on feasts. Better take some with me.”
Open an ice box.
See 7567 Yog Feasts.
“I need only 50.”
Split.Split.Split.Split.Split.Split.Split.Split.Split.Split. Not enough slots in the inventory
Take the smallest stack out of box.
Drop into a random chest.
Split.Split.Split.Split.
Get something close to 50.
Yippee!
Such a good change @den
Please remove the PC hotbar and KBM support next update. No one uses that anyway.
The only thing i was looking forward to was the new follower AI settings.
But i‘m either too stupid or it’s buggy. Need to do more testing i guess.
I can’t set the attack distance to a different number than the chasing distance.
Every time i tried it automatically set both values to the same distance.
Funcom “improved” the dye experience. Doesn’t everyone just love the new QoL changes that no one asked for yet ignored all the broken things players ‘did’ ask for?
Not adding anything new here, but the stack splitting is a really, really bad idea (I am trying to be polite here). Perhaps especially for those of us who have been around this game for a while. The shift-drag way of moving material was something I used pretty much every time. For me in terms of playability this one might be worse than the combat change.
Gives me second thoughts about trying Dune: Awakening. They already stated they based a fair amount of it off of Conan Exiles… But with “improvements”. If the improvements are anything like this… I don’t even want to bother.
Olha essa mudança que divertida e quebrada que fizeram, certeza que foi intencional para fazer os “espertos” correr para o jogo e comprar o seguidor “Bugado”