Sorry for my language.
i want report problem widh create horses in stable.
when i increase on server amount of resources required increase items example to x5, i ned 5 foals to create horse, but in stable i can set only 1 foal.
Sorry for my language.
i want report problem widh create horses in stable.
when i increase on server amount of resources required increase items example to x5, i ned 5 foals to create horse, but in stable i can set only 1 foal.
Hey, this post would be better suited for the “suggestions” section of the forums. This is the “Players Helping Players” section. You can find it in the menu where you selected this section. Good luck!
he is not making an suggestion but asking why when he increases the spawn rate or the needed resources to make something the amount of horses needed to create one increases also.
The point is that you can’t make horses on the server with an creation cost multiplier for creation.
because you can only put one horse in the stable.
example i must put 2 foals in stable to take one horse.
but second foals not entered.
in option is set “creation cost multiplier” x 2.
My b
that is true, you can only put one horse in at a time but the multiplier does not effect animals only resources is my understanding.
Are you talking about the crafting cost multiplier if you are then setting it to 2 means it will require more to make set it to 1 for the default amount or to .5 for half as much or .75 for 3 thirds, but up above 1 means it requires more to make not less.
This looks more like a bug report. Additional information is needed as to how you play the game. I.E. Official or Private sever, Single Player, Co-Op, PC, Xbox, PS4, etc…
It would seem that it does.
@Agrrr is pointing out an interresting collision of features.
A little test I just did:
PC, SP, no mods, fresh game
crafting materials set to x2
Put 1 foal (and some fiber plants) into stables… nothing happens
moving to animal pen. Put 1 fawn in… again nothing happens
Put 2nd fawn in, a single gazelle appears in crafting queue
I do not know if it is intended that you would need 2 “base elements” to grow 1 animal, but whatever the case, current features literally prevent making a horse with “resource cost multiplier” set to more than 1 (as long as stables will remain limited to 1 foal).
@Ignasi, I believe this should consiedered as not intended behaviour?
thanks Meo
It’s exactly that i want say.
and submit problem.
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