An idea for an upkeep system

If that’s the case then I would suggest that whatever ideas you guys come up be applied only to people spending less than 10 hours a month in game. Spent less than 10 hours last month? Then all this month you have to feed that damned flag. Spent more than that? Then no flag is ever hungry. Or it could go 4 hours per week if months are too long.

All that said I really don’t think this idea will address the solution you’re after. Serial refreshers will just spend one day a month (or a year) and farm all the needed mats in one go… then part of their serial refreshing process will be to spawn next to the flag, dump the matts in, and log off. Repeat every 7 days.

If this is even a problem at all then wouldn’t it be better if Funcom just placed a minimum time :watch: per week or the seven day decay rate for the next week gets halved? And halved again, and again… etc.

Edit:

Of course even then serial refreshers could just load the game and leave it running the BG for the allotted time. Make the window tiny so it doesn’t eat too much power, start the game, then go out to dinner and a movie with the GF. At least mime doesn’t time me out - ever. And if they implement an inactivity timer for that then there are mouse and KB macros which will defeat them.

Maybe your whole “payment” system should be based on distance traveled?

So if you don’t travel X meters in 7 days then the next decay timer is 3 days, and the very next one is 1 day.

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PVP has that going for it, yes, but there are various other reasons why I don’t play on PVP servers. The primary reason is that there is a 5-hour window every single day when people can just come up and wreck your stuff. It’s not the only reason, but I don’t want to derail this thread with that particular discussion :wink:

I tried to propose a system that wouldn’t really be a burden most of the time, as long as you actually play the game. That’s why my proposal includes that idea about a secondary placeable that can transform other stuff into “fuel”.

Did you go farming for your next build and now you have more leather than you can use? Instead of tossing it on the ground, why not toss it into the upkeep-fuel-maker bin? Did you slaughter a few world bosses and only get stuff like The Brittle Bastard? Toss it in the upkeep-fuel-maker!

Basically, I wanted to propose a system that would not stand in the way of the people who play the game, and the idea was that the more of the buildable space you take up on a server, the more you should play.

Ideally, the cost function would work in such a way that you wouldn’t need extra resource grinding every week, as long as your total build size (or total claim area or whatever) is within a certain “sweet spot range” that I don’t care to try to define here, because even trying to define it would start a flame war :stuck_out_tongue:

Hey, that’s a nice idea :slight_smile:

I mean, that really depends on how you define “spending time in game”. If it’s just being connected to the server, then guess what will happen? People will leave their toons connected overnight. So you go from a server that’s 5/40 on a good day because nobody wants to play on a server full of huge theme parks that belong to serial refreshers, to a server that’s 40/40 and you can’t connect to it because all the serial refreshers are hogging the connections to circumvent the upkeep system.

And no, I’m not exaggerating, because there are already people who leave their toons logged in overnight to get a purge, because they play solo and can’t easily get a purge without that.

That also depends on the upkeep cost function. I don’t mind serial refreshers per se. I mind serial refreshers who have multiple huge theme parks spread all across the map.

So as long as the upkeep cost function turns serial refreshment of multiple huge builds into a chore, yeah, I believe that would solve the problem.

And the reason why I believe it would solve it is because I used to be one of those serial refreshers. I had two castles, one menagerie, one melee arena, one jousting arena, one fishery, one relatively small bridge that connected north jungle and south jungle, one outpost near New Asagarth, and several public map rooms. I used to log in once or twice a week and spend up to half an hour refreshing that stuff. The only reason it took that long to refresh it is because I built it without using the “connect-the-decay-timers” trick.

I’m not proud of it, and I’m especially not proud of how long it took me to understand that what I was doing wasn’t okay, but at least I have a good idea about how these people think. And I can tell you that I wouldn’t have lasted half as long as I did if refreshing that stuff required more than just half an hour of riding around without doing anything.

That’s why I included the idea about the upkeep-fuel-maker bench. I really don’t want to force people to do anything other than play :slight_smile:

As a bonus, having that would also create a trade economy, because plant fiber won’t give you the same amount of fuel as a Mistmourn or a tamed-but-not-placed Cannibal Brute.

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So now you’re heading up the SRA huh? :laughing: Well, it seems like a worthy cause to me anyway.

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I got my base deleted, and then a two weeks ban, for a base that took up space like this…

If they can delete a base for that, then they can delete a base for anything. Getting Funcom to blow stuff up will be the new trolling. And it’s already in effect.



(PS - before anyone says “submit a Zendesk ticket” I already did. They didn’t care.)
(PPS - before anyone says “there must be something to this she’s not mentioning” - there isn’t.)

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This is all quite off-topic, but screw it, 'cause I’m curious.

Lemme guess, a canned reply saying something vague about being banned for abuse of building system and no further details?

Rather than something you’re not mentioning on purpose, could there be something you didn’t think of? For example, if this is on a PVP server, you might have used fence foundation stacking to make your build more sturdy. Was there anything like that?

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You called it. Their response is “banned for claim spam”. When I provided pictures and asked how my tiny sandstone base was claim spam, I received the generic "“it’s your responsibility to make sure no one in your clan is abusing game mechanics or partaking in continued harassment” message.

They provided no other details and stopped answering me. Leaving me absolutely puzzled.
I still don’t know what I got banned for.

This is a PVE server. The base didn’t have much in it, and was infrequently played (it was for RL friends who rarely logged). It was still sandstone. It was in a rarely traveled area. It didn’t wall off, surround anything, or block resources. I know what the Official Server Rules are…

And I still don’t know what I did.

(Oh, didn’t mean to take this off topic. I’ll stop now)

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I don´t play a lot anymore, but just came to say i totally agree with this, and support the idea everytime it pops up in the forums.

PvE servers are often filled with buildings not being used and in the nicest places. Some of them are huge and there is no real consequence for occupying tso much space, that´s a mayor flaw in the game design too.

If any player play constantly wouldn’t have any problem keeping their bases from decaying, and if they build huge they better play a lot in order to get the resources to maintain it… that´s only fair.

For those amusement parks and roads, is not like the floor is lava you know? at least for the most part… they´re also ugly and annoying, for they take so much good space for actual players.

For PvP servers sounds like agood idea too, that way players can´t hide in their bases all the time…

So for all i care, this is the best thing that could happen to the game right now… and just because it has been so long since we are asking for it…

that is the most reasonable thing to do …test cause if fails you knew it was a test you got your mindset for that

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Welcome @John.Doe. I wish I was a modder to be able to fix these things. I am just a key pressor for fun, gaming fun. These things to be done demands hours and hours of work, not fun. There for I can only give my greatest respect and gratitude to people who work so hard for others to have fun.

Maybe skipping that “decay of 24 hours” part, if it could somehow sneak into the game, it would be fun. But that’s really just that. The inability to repair (or even pick up build parts) means that we think twice as long whether to build something beyond what we need. This does not really limit players’ imaginations, but gives more strategy when building and deciding on defense placement.


Currently, I like what devs are doing. Instead of introducing one large system that fixes all problems, they create small POI (Point of Interest) protection system, to fix only a single problem. :+1:

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I don’t know, I feel like that’s still not enough on PVE(-C) servers. On PVP, sure, but on PVE(-C) you can still plop down as much crap as you want and only worry about purges – and that’s not a lot of worry.

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I agree that different types of servers need different solutions. Therefore, with small steps, small changes, many problems related to building and balance could be dealt with. I can see it in new updates as if someone was really read our comments and topic like this could really makes a difference :shushing_face:

I fully support this idea.

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There is something similiar in ValHeim. They use a construction bench that has a radius. You can only construct inside the radius. you can move the bench, but if anything is not in a radius in cannot be repaired or added to.

Very nice idea and interactive from all angles. Very cool.

Why put a more grindy thingie in a game that favours grind?
I believe the week decay is fine as it is. As most of the times it gets the job done…
As for players that only log in to renew timmers, remember that most have played the game up to a point where nothing more left to achieve, but they respect their own effort and time spent ,and retain their bases untill new content is added…

But even if they add some sort of upkeep, i would rather have it as missions with a variety of difficulty and rewards ,and a minimum of missions needed to be fullfilled in order to stay in a server… So lets say a mission would be to capture 5 thralls of a specific tier that belong to a faction, or kill specific number of certain beasts(like kill 100 felines) … Reward could be some materials, some eldarium, random recipes, fops or tops AND counter resets for u. If u do not catch up a certain goal of missions (lets say 15/30) ur base decays… The only thing they need to keep in mind is that not all players have the same playtime… some play a lot certain days, others log in certain time more days… So missions should not be restricted daily, but monthly… A player that is ON 7;hours on weekends should be equally faced as one who logs in 1 hr per day…
Its the lack of content that keeps players that only refresh , away, and not their interest of the game…

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If there’s a lack of content for those players, then they should consider the game done and move on, leaving their stuff to decay.

An upkeep system would simply be part of the game. Its a challenge people would have to work out in order to keep their things. You have to pick up rocks to make that first pick. You have to pick up rocks occasionally to keep that sandstone hut going. Its just playing the game. Building buildings is playing too. You play to play. If you’re not playing, you’re not playing.

In short, I totally agree with @Ragnaguard. I think it would be the opposite of fun, just collecting fuel, just grinding like working in a game (the game could easily be renamed to Conan the Woodcutter or to Conan Chop Chop Wood!). There would have to be other ways to fill the fuel. :pleading_face:


I forced myself to figure out what kind of refueling would please me. And in the easiest way, it would be enough if the fuel for the upkeep could be anything. Completely everything! :dizzy:

  • Imagine you really want to go hunting today. After several minutes of killing and skinning creatures, you can fill upkeep with unnecessary items obtained during the hunt - I always have too many bones from there. :bone::bone::bone::bone::bone::bone::bone:
  • Imagine that you can use up items that are unnecessarily stuck in your chests: demon blood; fiber; bees; bone meal, T1 thralls… There would be more space for important things! :pizza:
  • Imagine you are repeating a dungeon all the time. But you don’t need the items from it anymore. You could use them in the bottomless maw of the upkeep system :v:

This way, you can choose what you want to do in the game and fill the fuel with this activity. Through the gameplay of your choice :grinning: You could live your own story :heart:

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Exactly my words… why add more grind??

Any player dedicated to log in once per week is eligible to keep his build… This is conans upkeep system. Who says someone does not play? I for example have 5k hours… Currently rebuilding i ios (after my base decayed there)… This means my main playing time is spent 99,9% on ios…

I maintain my exiled land base and outposts by playing once a week for about an hour there…
To most, i am inactive in exiled lands… someone who logs in morning hours will never see me… this means i do not play? Or that my base needs to be decayed…???

To avoid missunderstanding, all i wanna say is that EVERYTHING, and ALL perspectives need to be taken under consideration upon implementing a change… And when done it should be an interesting thing about players, and not something poorly implemented like a flag or bench… Needs to be something that will provoke and poke players to be more active, and not just implement a quick useless thing that u need to repeat…

As for the pick, yes u need to collect stone, but once u get to obsidians u stop collecting stones for picks… And in my case u make sure u have enough obsidian composite to last over a year in order to maintain ur tools…

Solution should be gameplay interesting, and not repeat the mistake of repeatted grinding…

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You mean add more game? You all wanted more content, there you go. You built all the structures to begin with. So gathering resources couldn’t have been that bad. If it wasn’t fun, why were the structures built in the first place?

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