I would like to open the discussion for a possible solution to the massive bases owned by players who never play the game, but only log in to reset timers (for months on end) just to keep their massive builds active.
I suggest a minimum monthly total of gameplay hours in addition to resetting the 168hrs on the decay timers for a building (per server). A player should not be able to log in for 5 minutes every week to reset a building and not play the game.
The attached photo is from an official-pve PC server that I play on frequently, often 5 days a week, and there are huge bases owned by players and clans whom I never see in the player list. If I do see their names pop up, they are on briefly before logging off. The builds are oftentimes lagging the server when riding close to them, or taking up nice real estate locations from new players who will never be able to build in those spots.
I do not yet know what would be considered a decent amount of time for required playtime, so I am open to hearing others’ thoughts. Thank you.
EDIT: I am adding additional screenshots to provide proof to points brought up by the continuation of the discussion. I also change my original position from minimum monthly set hours of playtime to a more lenient 60 days to reach a minimum set number of played hours to maintain a build. Since my playstyle is PVE and this topic affects PVE play, I would suggest this change not be a blanket rollout but limited to the most relaxed play style of PVE. I would also like to mention the many repetitive posts about “abusive land claim” and " I don’t know why I was banned" posts. Not all, of course, but we can all agree that the most repetitive topics are build size or land claim. I am not speaking for PvP, I do not play PvP, so do not make PvP arguments that do not affect PvE play styles. In my current opinion, on PvE official servers, a minimum required hours of play in a 60-day consecutive period would ease players trying to decide if they want to be “that guy” who reports a build, or avoid the typical “why was my base removed” post. If you do not play, you do not keep the land claim. Also, PvE players do not have to act as server sheriff by filing reports, do not have to chase after players in the server to tame their builds, and can play in the relaxed environment they intended to play in after all.
Added proof:
This is owned by one clan. It’s so big, they opted to hire contractors to install convenient horizontal elevators to make just crossing their own build more timely.
The back of the build shows proof of a comment I made about surrounding the base with unnecessary palisades, because they never play the game, their purge meter will never reach full capacity to even warrant their continuous placement.
Bonus round! behind this base, is a random foundation road that has been unchanged since mid-October. What is the purpose? no one knows!
A nearby base, close the one above.
I had trouble even framing this entire thing on my screen. Apparently, the main base wasn’t large enough, they had to spring for the Storage Wars style side building to store all 31 Cupboards of things they own but do not use.
This same build is actually blocking a world spawn learnable item, I cannot even grab the bottle out of their fish trap. So, collectionists can not complete their goal of learning every single recipe, emote or language even if they wanted to. ( I am a completionist, this affects me).
Pets and thralls scattering a beachside. The base Decayed last week and the clan has another location further south they are still maintaining, yet no urgency to move these guys. This server rudeness does not make room for a new player to make a small start base here, since the thralls are acting as a land-claim.