Animations for Drinking/Eating

If I may link something which was posted earlier:

As I think that might be a fair solution, maybe it wont work out as effective as intended. (That range issue with non connecting hits combined with healing being spammed even more to keep it up. Though I never used crafted poison…)
Might give another boost to daggers (bleeding, so that was meant by that in the last stream) and set arrows.

Hm. The only agressive players I encountered until now always had a bow on them. That said I was eighter in not that nice terrain (very open) or south of newbie river, trying to use trees as cover, which didnt work. (Didnt have any healing then…) Thus using environment as obstacles never worked out for me.

And why did you then not ask for lowering the strenght of healing, if healing is OP?

N.O. W.A.Y !!111! :wink:
(Though I liked old bow more. With holding and releasing an arrow myself. But that is the only thing.)

That is why an serveroption for this kind of NPC would be wonderful. I dont want to be forced to install some mod to archieve that. As for the tank tanking those enemies, they would need healing as well. Black keep is easy as that one moves that slow.

And yet I never read that from you. Only going on about animations and a wish for some cooldown. (which you backed off of, as animation should block spamming heal already) Last question from my side (as I already said above): Should we have to stand still during that animation? Would we be able to sprint or dodge?

What do you think about what Ren shared on that other topic?
Maybe that idea with animation would supplement it? (Like 2 seconds long, as healing will be canceled on taken hit? (and probably when you sprint/climb as well?))