Another Plea for Dynamic Building Damage

Another offline raid after being on a server for less than a week, another post asking for Dynamic Building Damage on Official PvP.

Still in Sandstone. Iron tools and weapons.

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I tried to play PvP official for few days and I got robbed every time I logged out since day 1 while I was still at noob river.
I saw dozens of noob river bases blown up and robbed.

This must be some bad PvP players trying to shine against newbies :grin:

I think this is why you need to hide your stuff/base the best you can and join some clan maybe.

It’s fun, you just need to have a lot of time to play on PvP.

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Playing since launch, current day raiders are bad at PvP, that’s why they prefer to offline/pick on people in Sandstone.

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Completely agree that DBD should have been implemented a long time ago on Officials.

This is a multi-faceted issue though, offline raiding is a symptom of a few bigger problems.

Official player count has gone down drastically which can be attributed to many factors and not limited to: poor balancing, removal of the survival element, higher XP rates, frivolous ToC land claim violations, exploits and if you’re on PC, hacking. Not to mention it’s an older game and there’s many newer, shinier, titles out there.

So with little consistent, frequent players, lack of viable targets and boredom sets in. The want to raid is just there and it doesn’t matter what it is. Without considering the consequences such as the probability of the victim not returning.

Then you have longstanding clans that believe they own the server. They refresh, watch logins and cull any new blood. Why is that? They may not want competition, fear of being offlined themselves, get rid of solos who potentially exploit/hack, that type of stuff.

Newer players may offline because they are inexperienced, so they look for easy targets to enjoy what the game has to offer. Sometimes they don’t even know that the person isn’t online; they haven’t figured out the player list or how to check decay yet.

With the survival elements having all but been removed and in consideration of how easy it is to freely obtain raiding items, there’s little risk. You used to have to have a well oiled 10 person on a busy server to have thousands of dragon powder. You picked and chose your targets wisely. Risk vs. cost and loss.

Now, spawn into a new server, run to Al-Merayah and profit from a free legendary weapon, 4 premades and 4 rams, hit any sandstone you like and gain their loot, rinse and repeat. On Siptah it’s even easier with those raid caches.

Will it really matter now though? The game is so broken, the players are tired and fed up.

And they STILL have not dealt with hacking on PC. The wave that has been going on for 3 months unchecked is being ignored.

I don’t even know if DBD would be enough to bring me back.

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They will never deal with hacking. There are bigger games from bigger studios and you literally buy hacks and subscribe to monthly fees to use them and the devs are clueless unless you do something very dumb and get recorded by someone.

They can and have though. BE needs regular updating and secondary oversight aside from the reactive Zendesk method.

When you’ve paid attention and wiggled your way into “the know” you have this knowledge.

Hacking will always be a problem in every online multiplayer game, that is reality 100%. But they need to actively address it. Which they’re not.

The most prevalent cause to player population drop on PC Official PVP has been hacking. Not because of little things that can easily go unnoticed.

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FC doesn’t want to offer DBD enabled servers. They don’t feel it offers the experience they wish to provide. The ability to offline raid is a playstyle they wish to cater to.

Can’t say I agree with that, but then again I typically play PVP where online raiding is the standard. Its their servers to do with as they wish.

What is Dynamic Building Damage ?

After a set period of being offline the owned buildings of that clan/player cannot be raided. I believe it’s after 30 minutes if memory serves.

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They just don’t have a complete set of building pieces. The new fortress puts the missing ones on display. I was being raided twice a week, all offliners. Being raided once on line I felt I should open the vault to these brave attackers. It’s rare…
:upside_down_face:

Nothing beats a siege of a dozen or so people on each side that goes on for several hours. It is some of the most fun I’ve had in Conan Exiles. I just wish that drama wouldn’t eventually happen in many cases.

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The person who raided me too did so out of spite. They saw me get back on server, and that night offlined me. Foundation wiping sandstone. I even reported it as griefing and the dev got back to me today saying, “play PvE-C or PvP.”

Did you piss in their cornflakes or what?

I mean I can kinda see why reporting wasn’t required. DBD and their beef with you aside, they didn’t really do anything wrong under the current circumstances.

Yeah but if they keep hitting my fresh sandstone that’ll be more in line with grief. Last time we were on server they were shoved under the Chaos Mouth on highlands side just making bombs and offlining bases. We got her out of there while she ran and despawned all her loot and quit. Since we’ve been off she must have set up again and is doing it again.

Not really. Official servers have set raid time so anyone can raid over and over again with motive or not.

I agree with you that DBD needs implementing but until then or never, you have to be on to defend, hide, BV or find another server.

My advice to you is not to use Zendesk in this way. Ya you’re pissed, rightfully so, but it is not griefing under the current settings.

Gamers today… joins PvP server… his ass get’s kicked because he sucks… reports colleagues from server for griefing…

It was the same story with me but I know I am supposed to hide etc, join a clan.

DBD is BS… Funcom should wipe and recycle their servers, this way everyone can start on the same day and have equal chances.
Right now there are some alpha clans placing their builds on entire server, they destroy every new player…

PvP servers should be wiped once a year and start fresh. Just like how it is in some other games.
Or just new servers should launch in certain intervals and the old, depopulated should be closed.

Just look at private PvP servers, they wipe the server all the time, because it’s fun to compete.

That’s just it. Many of us do not have the time to deal with complete wipes. Instead, the officials can merge pvp servers together. A better deal…

How would you merge a server? Let’s say guys from other server have their base where your base is on your server?

They need to start opening fresh, new servers, announce it in advance and people are going to queue and wait to join them.
This is how they run things in other games to keep playerbase fresh and engaged.,

Right now Funcom does it wrong.

Right now when you join a PvP server you are against clans that are 6 years worth of building and gathering resources ahead of you - this is madness.
These old servers are dull, rotten and full of stench. They are often filled with bases that are refreshed once every 2 weeks and nobody plays there.

They need to create new rules as to activity, wipe these dead servers and put a fresh ones in their place.

Every other company keeps offering new fresh servers in regular intervals of time.
Funcom needs to learn it too.
I understand costs of adding new servers hence I advise recycling and wiping old servers.

On the server being merged-from, players can only hold 200+ items. Those on the merge-to server players get to keep their bases.

I’ve played since launch on this same server. I quite literally know this person. That’s the only reason I call it a spite wipe. But it doesn’t matter. I’ve perpetrated and defended from many online raids since launch. My biggest point is that doesn’t happen anymore. Last online raid I got to defend against on an official server was a few YEARS ago.