tbh, I’m almost happier with the rewards post-nerf… I made a lot of MoF farming and selling keys, but the shards I’m getting instead now are proving useful in getting that bleepity-bleep museum filled.
TSW’s NM raids were never going to be massively successful. They came at a time when a huge chunk of the end game population had already left, built on a system that many players despised and required a massive farm of just two dungeons just to stand a fighting chance.
When did “tryhard” change from a description of edgy 12 year olds to a description of people willing to try things they weren’t guaranteed to succeed at?
They also required the purchase of I12, which didn’t sell well. SWL will very likely have a bigger pool of players at the very end of the end game because of that, but I’m not going to be terribly surprised if it’s not much bigger.
I’m glad I’m not the only one disconcerted to see my vernacular being appropriated by whippersnappers.
The description isn’t about an age, or being “edgy” whatever that means but a behaviour, in this case, it means someone who puts a lot of effort (usually late teenagers who have more free time to invest in a videogame). And in this game it’s extremely rare, rarer than in other games because our age average is higher and the game isn’t regarded as a competitive platform.
I’m assuming you mean the Aegis system. Now that’s an attitude I could never understand. I’m a stubborn and determined rather than highly skilled player, but I liked Aegis; it added a new tactical dimension to the fights, was interesting in its own right and fun in practice. OK, not everybody likes innovation, and I can see that not everyone would go for it - but that doesn’t explain the extreme reaction of so many players against it. Perhaps it was something to do with how it was introduced, or that it was associated with Tokyo?
I liked it to. It added a lot to the mechanics of fights in that even in a lot of the aegis dungeons everyone played a key role. Was likely mostly to do with how it was introduced and the switching mechanic made combat less fluid similarily to how elemental overheating mechanic in SWL makes elemental an unpopular choice. Another slight drawback was that it was aegis content specific and unlike something like augments it really provided no benefit to other aspects of the game.
What a bizarre thing to insult people over.
How was it insulting? It was actually an exemple of exceedingly proficient people with a lot of time (so quite positive), the kind that doesn’t even exist in SWL.
It was a bit like saying “If someone wants to spend time building a pole vault apparatus in a retirement home, they should design it low enough so the residents can use it (as opposed to young and athletic people) and it’s probably a bad idea in the first place”.
That’s funny, I always thought tryhards were the people who put a lot of effort into something outside what’s merited. Like someone who does a super fancy poster for their 8th grade science project even though they’ll get the same A grade as someone who just did what’s on the grading rubric.
In SWL terms it’d be all the people using KSRs they bought for 700k I guess.
“Tryhard” is an insult for someone who tries hard to present an image they can’t back up; see edgy 12 year old, compare poser. I’ll assume that you didn’t mean it that way and/or weren’t aware of that meaning! After looking it up, I also found there’s a newer meaning which is an insult for videogame players that more or less maps to obnoxious elitist. That doesn’t match the way you were using it either.
I’ll assume there’s a newer, not insulting meaning for it though, and shake my cane at everyone to get off my lawn
…I was that kid.
But only for science!
Thanks for that. I was trying to find a way to articulate this myself.
Cheers!
thx for saying something i wasnt able to say ^:slight_smile:
all that he said +1
At this point in gaming its become a term for anyone that is actually trying to play the [redacted] game and isn’t actively trolling.
See: TF2. Overwatch.
Excuse me, I actively try to play the game and troll people simultaneously.
The crucial difference between true elitist, hardcore groups and what I at least would consider the best kind of cabal, by which I guess I mean those socially more open and pro-active, is that the latter would make a serious effort to take along less experienced players on difficult raids and have the patience to put up with an often difficult learning curve. That said, some players might, for any number of reasons, simply lack the ability to tackle the very hardest content - but they would at least have been given a chance!
Put more bluntly, once they had cobbled together an effective raiding team, hardcore groups were in most cases not open to giving anyone else a chance.
that’s far from my experience. Both, in TSW and SWL where I’m using different approach.
First, hard content is fun and important, even when you can’t do it. But at least you have something you haven’t done. So you can work on that.
Second, hard stuff in TSW doesn’t require anything special. We did it as a group of 5 working people. Everyday for 2 hours of progressing on our own. And in the end we just run through Penthouse and later both manufactories like any other dungeon. That was fun three months of wiping, but it was new and rewards dropped not just from the last boss.
Third, since I’ve lost my former co-players already due to either SWL transition or no content update since the start, I’ve joined “random” cabal in SWL. Even being new guy with “the worst weapon in SWL” I could attend the raid. We were trying E10 NYR for three months. (Which leads me to belief that if was given the chance, everyone would have.)
If you are wiping then yes, you prefer people who die less, to make it even possible to finish. But once you do, you make runs smoother. Or at least you will know your chances just after first or second try.
But that never in my experience made a group fixed or closed. Right the opposite. Once you have 10-12 people capable of running the hard content and they can do it on first or second try they are open to carry one, or two or three “new” guys because they can still finish it and new guy will learn. And “new” guy doesn’t really mean fresh. People know each other. They run easier content with each other. Plenty room for improvement, for questions, for seeing who can do E10 NYR and not screw up totally.
On top of that, our cabal leader runs the training runs. Often composed of people who can’t possibly finish it. But to get familiar with the mechanics while they grow stronger and then they can join the other group.
The other cabal that does E10 runs also does it for everyone who is capable of doing it. So they run it once, then they switch few people who “need” it and then run again.
Neither of them are “hardcore” cabal. Some people log in, some don’t, no mandatory 3am sieges here. No roster, no obligations, bad English is not a problem (much), we have mute guys on discord… how easier it can be?
So it’s not really a problem to get into hard content “group”.
It’s good to know your limits tho. Everyone should understand if they are helping or if their presence actually prevents from success. And make their own effort to get better before they attend. If someone has 1.2k IP but does 8k DPS then he is not suit for E10. That’s not elitism. Can be carried through some, yes. But his own conscience should tell he should do something to improve before he asks others to join Mount Everest tour if somebody can take his luggage.
But aside these cases the groups doing “hard content” are in reality open in most cases (I would say “in all cases” - so far I got into any I’ve put some effort to get into, no matter the game).
Well… you’re describing exactly what I defined as “the best kind of cabal”!
BTW, I wouldn’t have called Penthouse and Manufactory 1 & 2 the hardest content in TSW ; I was thinking more of the NM raids.