Any news on fixing the dodge roll nerf?

Dev answered that question earlier last week and said no thats not possible as they totally removed the old animations and code.

Why should you not be able to do it if u are skillfull enough? Look at other games, where u easily could take on 3-5 opponents by yourself if u are good enough. Skillgap should be higher than it actually is now. That’s it.

RIP solo players.

Also when you get raided and you are outnumbered, you just let them raid your base and let them kill all your thralls/pets/whatever. Just grab the most important stuff and flee. Then rebuild and repeat. #boringgameplay

You do know that every hit has a stunlock in this game? So you either tank a full combo (which you most often can’t, because a player will kill you with a full combo) or you dodge. With this slow dodge the enemy can just wait 0.5 seconds, aim and start a new combo at you, stunlocking you again. You can counter that if you are lucky with your hit after a roll with your 40 agility. But where is the damage? Also healing is not an option.

With the old dodge the enemy had to predict your roll, roll into the same direction in order to hit you again. This could be done best with a spear and the spear required skill because it was no cheap AoE weapon like 2h sword or 1h axe. Then Funcom made the 2h hammer viable, reducing this skill cap, because with the light swing it was so easy to hit. Also with full hyper armor.

Well all you said so far makes it obvious for me that you did not play PvP to the extend I did.

It’s fine though if you still like the game. I got bored of it, because time invested means nothing anymore. And this is wasted time for me.

I guess we can go on and on about how you aren’t skilled if you can’t deal with sonic the hedge hog roll, because that seems to be how people react to something they don’t like - they say that means you aren’t as skilled if you didn’t like the thing that they like -

Others seem to be playing along just fine without the need to jedi master down 5 people at the same time.

Also … the spear / sonic roll combo was probably the least skilled thing I have seen in a very very long time. It was so obvious the choice you should gear out in that for a long time that was practically the ONLY thing that people were doing… which is just as much a detriment to the game. Spear / sonic roll combo is as skillful as playing warcraft and memorizing your key combos. “Press 1, 3, 4, 8, repeat when 1 is cooled down”.

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But NEO is the one. IF we all could accomplish this, he would be just a gy (JAG). SO you are saying that we should all be the one?

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SO they are using sklll. YOur argument is that skilled players houls own unskilled groups. An my clan has on occasion, been able to fight 3 v6 (+2 or three thralls for THEM). And I am no way the most skille dfighter. But i am a quick study, and also work well in teams. SO three people working in tandem, with team goal in mind and not worriyng about personal status is the way to “win” when outnumbered. My clan also rarely relies on the latest meta. We do builds and use weapons we are comfortable with, and thus over 2 years we have gotten skilled at using those weapons. Dropping bombs, palisades, and spamming axes is not in our strategy. Our strategy is to study the enemy, learn the weakest and strongest fighter, then using cut off/bait tactics to get match-ups we can win. Sometimes it works, sometimes it doesn’t because they didn’t have low skilled fighters.
TBH, we look at three traits
combo spammer
counter striker
Ragers

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As another PvE-only player. It’s not just the dodge, most of the combat related changes have just made PvE un-fun.

The stagger changes made it so NPCs either stagger well shorter than PCs or they just ignore it half the time. The net result being that you can’t just power through them anymore and that getting any attack off while fighting a group head on is just unlikely to succeed.

Sure, you can work around this, but I really don’t care to put in a massive effort fighting the same mooks over and over. Being able to just power through them with the greatsword was nice, as was being able to just stab them to death with daggers. Can’t even back off properly anymore due to the dodge changes either, making getting out of any fight unscathed really much harder than it should be when fighting NPCs and in the end I just end up taking it resulting in spending just way too much time healing.

Or you know, just dragging a thrall around and being bored out of my skull while (s)he plays the game for me.

I’m still playing, but for me the game is now a building sim. We’ll see how long it manages to retain my attention that way.

So where are the videos?

It would be educational for people to see new strategies with the new dodge roll.

I don’t record. I never have, never will. I play the game not to be youtube/twitch famous. So i never really care about thinking to record. I am in the moment, not worried about entertaining others. Like i said, my clan plays for fun. We lose some, we win some. But we always have fun. I am just throwing what i experience. Rolling around with spears was not fun. And i actually never indulged in that meta. I have my build, my aesthetic for me to escape into fantasy. I am not overtly worried just about “winning”, whatever that is on CE PVP.

Final say on this old meta v new meta. Any player worth their salt in PVP CE knows the real meta, that has not changed since day 1 is…
Build faster than they destroy. IE, just keep farming in the off hours. And build. build build. You never really have to melee anyone. If you want a real perma-meta, There it is. All the combat tweaks, and yet if you play 8 hours a day, and farm and build, you are “winning” at CE on a particular server.

I will have to disagree.

I use the dodge roll all the time in medium armor. You need to dodge to the side, rather than back. It’s been very, if not 100% effective.

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It isn’t broken because it is working as designed; nothing to “fix”. You could make an argument for balancing the new dodge though. Maybe have agility have a greater effect on it?

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I don’t get how people are saying you can’t avoid attacks. I sit in south africa with my 180 - 200 ping on eu servers and manage to use the dodge to avoid damage? I am by no means an experienced or really good player, in fact I would still ocnsider myself really fresh at the game, If you time the attack you dodge it, that is how it works. When I want to disengage I double roll and then run away, if I am fighting I dodge at the moment the attack comes at me and I avoid the damage. Not sure how so many other people are struggling with this when my laggy ■■■ is managing just fine, and that is from playing on both PVE and PVP btw.

Old dodge I must admit was much easier, when I first started the game and was still uber noob, I managed to kill bosses no problem with the old dodge because it made the game easy mode. I remeber feeling almost untouchable when fighting the A.I and I pretty much was as I could engage disengage and get fully out of combat range with one simple button. Now I actually feel like I need to work and think in a fight, be ready to time my dodges, watch my stamina to make sure I have enough for a double roll if I need to disengage. Makes the game feel a lot less easy mode, but still do able. Before as a noob I felt I could kill a world boss at level 1, sure it would take ages but I could essentially never take damage with the old dodge. So i can understand why it changed.

Something the old dodge did was make the direction of your dodge irrelivant and the timing of your dodge unimportant, you could dodge in any direction and be completely fine, all you had to do was dodge before the ai attacked and thats it you fine. Now the direction of the dodge as well as the timing matters. You have to time the dodge for when the attack is coming, not just dodge before it comes, also you have to watch what the attack coming is, if it is a horizontal swing then a backwards or forwards dodge will avoid it, if it is a vertical downwards/upwards swing then you need a sideways dodge to avoid it. It isn’t rocket science but definitely requires much more fines timing and effort than it did before. I dont see that as a bad thing :man_shrugging:

Thats the key. It was easier… much easier… before.

Again see my other reply, if you’re struggling with the new roll, then perhaps you weren’t all that skilled to begin with? if you’re unable to adapt and get good at the new roll.

I have found the side roll a better strategy as well.

The back roll puts me out of distance for a counter. Side roll, and then attack has been knid.

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my feedback is that the new dodge is very good. please improve from this base and don’t go back. I really appreciate that every style of play is used now. This increases the variety in pvp and rewards the skill.

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Dont worry I adapted, but still think it suck.

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