Aquilonian gate snapping issues and wedges

Game mode: Online official
Type of issue: Bug
Server type: PvE-Conflict
Region: EU


There is a clipping / snapping issue with the aquilonian gates, wedges will not snap to the inside or outside just above the gate entrance, not the very top but 3 foundations up.

I’d love to build using this stuff but as of right now I have holes in my walls :confused:.


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Place an aquilonian gate.
  2. Try to build wedges across the entrance of the gate.
  3. See that they are not allowed to be placed.

Adding a picture for further clarification: https://i.imgur.com/vRS1tOA.jpg

All the spots missing wedges do not allow them to be placed, this is possible with other gates, noticed the issue while upgrading existing structures.

Could you document/eloborate some further testing? I have questions now that I see this bug report.

Can you succeed where the Aquilonian gate fails with other types of buildings? Aqu gate with vanilla foundation/wedges? Vanilla gate with vanilla foundation/wedges? Vanilla gate with Aqua foundation/wedges? Some gates, or all gates except Aqu?

At the moment I can tell you it is possible with T1 brick and T3 brick, both of those structures allow wedges all the way across.

As soon as the aquilonian gate gets added the wedges will no longer snap.

Interesting. Sounds like there is either a overlap box/collision issue, or a snap point is off/missing. I can’t see the DLC’s in the dev kit, but thanks for the further clarification. Hope this bug report helps out Funcom!

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