Game mode: [Online official]
Type of issue: [Misc]
Server type: [PvE-Conflict]
So, as title says, archery is very confusing right now.
The thing is, before patch, power shot (one with holding right mouse button) - consumes a lot of stamina but deals great damage, great ballistics and aim. Rewarding your aiming.
Regular shot (with left mouse button, single click) - consumes moderate amount of stamina, moderate damage, bad ballistics ( almost impossible to hit something far than 20 m).
And special shot (one with CTRL) - almost no stamina cost, lowest damage, same ballistic as regular one.
Nice system, logical and working.
Now. After latest update:
Power shot - push back \ knocking, deals little damage. Still best ballistics.
Regular shot - same as it was. Bad aim, moderate damage.
Special shot - deals more(?) damage now. And still almost don’t cost stamina.
Like…why?! If before update I really was in need to do calculations, considering stamina cost and aim to place perfect power shot. Taking necessary distance corrections and timing to one-shot hyena. Now its takes 2-3(!) shots.
So instead I just spam CTRL attack in close combat and ONE SHOT them. Wow.
So instead of making an archery hard to learn but interesting skill, all I have to do now is spamming one button with no thinking at all.
Oh, yes. Power shot knock back enemy now. We all know how knocking back is working in Conan. Enemy gets on his feet in less than 0.1 ms already attacking you. Like he don’t even stops for a sec to understand from where that hit came. Maybe its good in PVP, but how that benefits you vs NPC?
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Waste all stamina to hit distant enemy, knocking him down just to see him shooting at you less that in one second and almost not damaged. Refill stamina bar. Repeat 2-4 times to kill him.
- Instead, get close, spam CTRL and kill with same amount or even less shots but with almost no stamina cost.