Conan Lagxiles
Archery is entirely locked under encumbrance and spamming leg shots. It is still very glitchy under heavy lag (especially massive online server>playermade junk settlements/thralls/pets>character game freezing lag waves…better at solo server)
Spamming ; quick clicking lightshots with left to right mouse continiously and dropping heavy shots ,only, once a while seems to work much better. Anyhow archer characters dont get extra movement speed (even when wearing lightest equipment or not encumbered and the only way to range is moving backwards and kite or jump over certain npcs after a couple of shots (eg: crocs) and sprint to safety before the new set of fast click spam shots. (Spamming ten thousands of Flinthead arrows, all the way all except tough bosses-Can take unnamed city mobs and Septemeru side npcs by kiting and continiously hittingtheir feet to cripple…Continiously harvesting, crafting and feathers/bird pets > epic fail for anyone who roleplays wandering adventurer and warrior…Worse for pvp server without a very big clan and dedicated craftsman)
Solution would be Unlocking alternative Combat feats instead of crafting feats; for anyone who is not interested in crafting and supporting this with combat related perks under Attributes
Its relatively safer against a single opponent not as fast dps as a Two handed sword against multiple opponents (anyhow melee takes alot more incoming damage if not on full tank which is sadly full on heavy armor set not about character skills. So actually melee is also a fail without crafting which should really be changed to let players characters pure adventuring warrior character without the need to build settlements and crafting forever>)
Locking anything under crafting; weapon and armor up should be changed to optional combat feats (or exploration feats) ; to let the players who do not seek to be landlords and meister craftsman of the realms but to roleplay as an adventuring warrior (or explorer)
Some one could go 30 at strength (melee?) and accuracy (archery?) and encumbrance, grid, vita etc and wear heavier armors to troll around at pve, only for self satisfaction though. Its clearly a parody, wearing heavy armor and ranging anything even at melee range instead of using two handed sword, or wearing light armors and still wont get (any obvious) movement and attack speed bonus.
It is pretty sad that we cant lure npcs under towers or barricades to range them. They keep getting back to their spawn spot if we wander too far, ranging pulling and kiting them.
Even for melee style…Craft forever, lvl up encumbrance/grit/vitality and wear heavier armors
Even for melee I only find Pike and Two handed sword as the only viable melee weapons (and only with heavier armors; no thanks to sad Agility armor nerfing system without even giving any additional combat/dps options> Right now Agility gives higher defensive bonus without armor. Armor gives more defensive bonus without agility> It is as if players get punished for speccing for Agility attribute> Agility doesnt give attack speed, movement speed or double attack chances aswell) if we speak of viable weapons in the game.
Archery (Accuracy?) would do much better with an early perk which rewards stamina discount. Movement speed , only when wearing ligt armor, using a bow and while not encumbered should be as +% 5 1st perk, +% 7 2nd perk, +%10 3rd perk, +%15 4th perk, +%20 5th perk. Additional attack speed perks (scaling from perk to perk 2nd perk %10, 3rd %20 , 4th %35, 5th perk %50 ), aswell as a bonus to heavy draw attack to trigger multishot of many arrows at the same time at 5th perk. There should be bleeding with stacks starting from 2nd perk to 5th perk for bows and arrows. (These specs would only work with light armor set and while not encumbered and may be with med helmet options)
Combat system dances around harvesting more, crafting more, speccing under encumbrance and then vitality/grit, wearing heavier armors then light armors; more than anything. I really wish these were all reworked, by giving the players alternative Feats focused at combat and not crafting only (offensive, defensive, mobility feats). Reworking combat related attributes and their perks for boosting performance under the lag.