I’m loving your game. But I don’t know if this is a bug, or is intentional. So I didn’t post this in Bug Reports.
When you go into the wild, NPCs will attack you on sight. Fair enough.
However, if you go into that small city where Conan is standing in that pub, the NPCs are mostly neutral to the player (except for a few thugs hiding in corners). And if one of those NPCs leaves the city, the NPC will stay neutral to the player. But if that NPC then gets into a fight with another NPC like a rhino or a scorpion, the NPC will stay in “hostile mode” and then attack the player even though I’m minding my own business building my base or gathering resources. It’s like there’s a program switch that says hostile = true; when they are attacked, but the devs forgot to code hostile = false; when the attack is over. Is this a bug? Or is this the way the devs intended NPCs to behave?
BTW, I’m in single-player PVE mode on my own machine, running on Steam and Windows 7.