Does anyone else besides me recall Funcom more or less stating they want the players to use whatever armor they want? Currently, we wear armor for eighter temperature, or the stats on them. Even if we highly despise the look of said armor.
So here is a question:
Where is the point in cosmetic DLCs, if the reskins of armor come with certain stats, forcing us into the same armor if we want certain stat?
Which is why:
I would prefer for us to be able and use stat-kits (along with temperature bonuses) on armors, which then again come with nothing but plain armor.
This would require:
A new working bench.
I meanā¦ Just think about it:
Each stat needs two kits - one for heat, one for cold.
Epic versions would add a second bar of temperature resistance, flawless variants of both would add 2 instead of 1 to said attribute.
And that is basically it.
The first stat boost might be crafted at lvl 20, coming with stats only.
(Maybe they should actually range from 10 to 20, with encumbrance being unlocked at level 10; strenght+accuracy unlocked at level 20.)
Second tier of kits comes with stat and heat/cold - roughly at lvl 40.
(Same like with stat only kits: encumbrance+resistance at lvl 30, strenght/accuracy+resistance at lvl 40)
And finally at lvl 60, the epic versions coming with better resistance and same stats.
With named thralls allowing us to craft flawless kits, better stat boosts would be aviable anywhere between 10 and 20. Which is basically the same like currently.
The problem now lies in the current kits. I would assume we should be able to use both on armor - or those get calculated in all that as well - making strenght, cold, reduction kits i.eā¦
Also the different thralls might grant different flawless kits. Maybe that would be what combines the current kits into it. And in case anyone wonders what kind of thralls I am speaking of: armorers.