So I threw this out as an idea on Reddit and was told I should put it up here.
Currently all armors come tied with some form of stat bonus. This is good but not great, the problem comes up by everybody being forced into wearing the armor that fits into their character build of choice.
My idea is that all armors come blank of stat points. Then under the armor modding kits give us more options with upgraded quality currently as it is now Basic - Intermediate - Advanced. From a RP perspective it really sucks being forced to wearing certain armors just because it increases my strength or whatever build i’m going for. With the change to armor mods people can craft whatever armor set they like the looks of, or even mix and match parts that they like and then craft the armor mods to attach on for their build points needed.
If I really like the thief armor and am RP as a rogue archer sniping from rooftops then of course thats the gear choice i’d want to go with for looks. But that would hinder my build as far as archery goes.
TL/DR: Armor is just cosmetic and weight/armor class. All stat point bonus are tied to armor mod kits you craft and apply to the armor pieces.
What do you guys think?
Theres a similar thread going in Gen discussion that I didn’t notice and I cant provide a link to it sadly.