A revival of an old topic but with more than just a back slot.
- Add Utility slot unlocked after level 30 granting players the ability to equip 1 utility, some having the restriction based on your attributes. Bonuses should not have any significant impact on pvp or pve balance.
-Backpack; adds encumberance with various materials for aesthetic change only.
-Weapon holister; allows you to equip a 4th weapon (limit added to only allow 3 base, not including throwing weapons, harvest tools, consumables, or ammo). Various materials for aesthetic change only. Shield counts as a weapon slot.
-Quiver; lowers the weight of any arrow in your inventory by 25%. Various materials for aesthetic change only. With 20 points in accuracy this bonus is doubled. Special arrows are 10%/25%.
-Water Satchel; Hold 25 drinks of water, with 10 points in survival this bonus is doubled.
-Cleansed Icon; Gain a natural resistance to corruption, reducing the speed it applies to you by 50%, with 30 points in Vitality this effect is instead immunity against zone applied corruption.
-Cloak; Allows sprinting while crouched and reduces the range of agro by creatures by 50%. Various materials for aesthetic change only. With 30 points in agility you extend the aggro reduction to humanoids.
-Fur; Increase your resistance to cold temperatures, various materials for aesthetic change only, freeing your off-hand pulls the cloak over you more for a greater warmth benefit to handle fluctuating temperatures.
-Filtered Mask; Filter out sand and gas from harming you, various materials for aesthetic change only.
-Climbing Gear; Enhance your ability to climb by reducing stamina costs during vertical travel. With 30 points in grit, further increase your climbing speed by 20%. Various materials for aesthetic change only.
==Religious Utilities Requires rank 2 of the religion to use their utility.
-Mitra’s Cleansed Canteen- holds 15 drinks of water, each providing an effect which slightly removes corruption when consumed in addition to cooling you down.
-Carved doll of Ymir- Cool yourself down naturally with a icon of the frost giant.
-Yog’s preservation pack- A coated container for all your items, which decreases the spoil rate of any item you carry.
-Blood Gem of Set- increase the amount of blood you harvest from creatures by 25%.
-Derketo’s Necklace- Reap from enemies you harvest, returning health to you upon final harvest (35?) with a collection tool.
-Jhebbal Sag’s Face Paint- Deal an extra 25% to untamed wildlife creatures.
- Allow choice of stats applied to epic quality armors you craft, IN RESPECT TO CLIMATE. Currently you get restricted on build choices when traveling between various climates which I feel is bad for gameplay. I agree with packing warm/cool sets if you plan to travel there but my build shouldn’t have to be changed too, especially since practically every type of armor (light/medium/heavy) have some set for each attribute.
The type of armor and attribute is already in place, just not in regards to temperature and I think that should be fixed so with proper crafting knowledge you can make the set specific to your attributes, so we can pick more styles of armor without worry of sacrificing our build to suite a climate.