Healing still heals. Eating also heals, but not as much.
Oh, no, someone discovered my secret identity as a Funcom developer in disguise!
I don’t have any firsthand experience with raiding. Most of the time I spend in game is on PVE-C servers, where there is combat between players, although it’s not as frequent as on PVP servers.
Now that I’ve satisfied your curiosity, please return the favor: what does my knowledge of PVP have to do with the topic at hand? Were you under the impression that healing changes affect only PVP?
If you call running around healing yourself from 1 to max with a single button in 5-6 secs good PvP then you clearly don’t see the point. It ends up in a battle of attrition rather than skill. And before you ask: I sank almost 2k hours on PvP servers. And I approve of almost all the changes to healing.
It’s actually not too frequent on the PvP servers anymore either.
But in regards to doing the math I would think you’d need to be able to both see and understand the actual code coz the core values are only whatever they say they are, which could be a number 20 digits long with a decimal in front of it or maybe not actually even a number at all But rather a true or false with an assigned value. ( not that I know anything about it).
But seems to me if they were just trying to stop fast healing during a combat then they could have easily disabled whatever…function… that allows food and other healing items to be keyed to the radial dial or any other hot-key for that matter. But that would probably be waaaaay too easy, and fast and then their employers would find other work for them to do.
So far, the main gripe I have with the PvP changes is the fact that there are 3 days of no raiding with DBD turned off.
My reason? Quite simple. Build spam. Yes you can report to FC for certain mechanics, but frankly, it’s just easier to build a treb or some bombs and take care of the problem yourself. Day 1 had a clan block off a mountain passage. Would’ve been nice to just throw up a treb and give them a proper welcome. On Day 3 I came across most of the redwoods in the northeast foundation blocked. Again, can’t do anything about it until raid window opens up. 3 days of raiding protection is going to cause some unintended problems. While I understand the intention to have some reprieve on a pvp server, I can’t get on board with this at the moment. The 3 days of no raid window would be more tolerable if DBD was turned on.
My observation this far at least. Headed into the weekend, I might change my tune. But I really do forsee an ongoing griefing issue developing if this is the way it stays.
I am personally in favor of a 2 - 3 day raid window (6 hr ea.) with Dynamic Building Damage always being enabled with a 30 min logout window.
I have already established from another thread that @Berserker has a lot of time on his hands and is the kind of player that just likes to raid constantly. With the Addition of DBD, players like @Berserker can raid me any time I’m online. GREAT. That’s exactly how PVP servers SHOULD be. Players like @Berserker are exactly why I play PvP. I enjoy fighting for survival. However, this means that people who don’t get to play EVERY SINGLE DAY–like me–now have even LESS respite from potential raiding, and more time we have to be online to prevent raids. We don’t ONLY have to worry about the raid window, we ALSO have to worry about DBD.
(Sidenote, FC Please fix the Thralls not defending bases (a.k.a. aggroing players on aggressive stance) outside of raid time before enabling DBD–last thing we need is players able to raid our bases without any thrall intervention.)
I stand by my earlier post that I LOVE the idea of DBD, but with the introduction of DBD, the raid window needs to decrease to less than 30 hours a week… because with DBD raids are ALWAYS on.
I am saying all this based on the assumption that DBD does not protect any bases during raid time.
That is to say: if a clanmate is online = base is raidable; if it is raid during raid window = base is raidable; if it’s not raid time and no clanmates are online = base is not raidable (unless it’s been <30 min since logout.
As mentioned below, I think 3 days + DBD is a good place to start. My vote? Friday, Saturday, Sunday. But yea. 3 days WITHOUT DBD would be a problem. I swear though, when they finally enable DBD… Public PvP is about to get LIT
So while I love new content and QoL changes, especially to make exploring more rewarding, my ultimate concern with this game since the beginning is the combat. It has seen many big changes but it is still far from fluid and I don’t see many changes with this expansion.
Is there any plan to make another major stride to fix combat to not feel so sluggish and promote timing vs swinging wild? I don’t feel like this game can succeed for me if the combat stays this way, even with how much of the game I do enjoy.
Absolutely, + 1000. Healing issues and all that only arise because upstream there is a combat issue. Options, fluidity, etc …
Tout à fait, + 1000. Les problèmes de guérison et tout ça, ne surviennent juste parce qu’en amont, il y a un problème de combat. D’options, de fluidité, etc…
3 days off on a pvp server is a hugh problem, with and without dbd. 3 days are enough to build a base that is big enough to withstand 30 minutes of raiding. This said: give the server 1 week and after that the whole small and easy raidable buildings are gone and then their is barely any raiding anymore. This turns every pvp server in no time into a pve-c.
If you play pvp and I mean pvp not pve-c, then you need enough (and long) raidtimes(hours) to outplay thoose people who spam build. Or you make building a base a much larger process. Their is no other way around this if you want people to actually fight each other instead of hiding in an overlarged base and log out everytime a player with a bomb gets near.
If you really don´t want your base get destroyed, then please play pve-c. Thats what it is for. But everyone who is coming to a pvp server needs to be aware of that everything he/she is building or owning might be gone the next day. Why is it so hard for people to understand that?
Merging everything into one thread so they can ignore is extremely frustrating, I personally dont care about PVP so seing post after post about raid times and maybe skipping the gutting of healing posts … ohh wait nevermind, it was put all in one place to be ignored easier
They’re merging everything into one thread precisely so they won’t miss it. Think about it: in one corner, you have hundreds of posters from time zones all across the world creating posts and threads round the clock; in the other corner, you have a handful of people who are expected to read through all of it and still find time to eat and sleep.
I love the new heal system but agree some of these concerns. I think the following would be a good change:
If you use a bandage it immediately removes bleed.
You can cancel the animation with ESC key at any time to free yourself, but lose the heal effect and bandage.
This would keep the system effective when allowing more freedom in combat.
Feedback: Healing and food. Make the aloe potions weigh less and stack more. Switch the specialty foods to the thralls for healing, since there is no point in using them for ourselves. Add more aloe plants across the CE map, especially in the North below the snowline.
Just, HEAL work like a charm just take the right food and heal in the right order and work.
But, no need cooking recipe now food is just for to starve.