Bat and ice bridge to op?

Or, or … and just hear me out on this – they’ve seen what has become of a once-vibrant and once-growing PvP base and think it needs a reset. I’m a latecomer to this state of mind, and sensible PvP players like @biggcane55 have helped me see the light.

Funcom wants to create a new PvP paradigm.

Forgive me for taking the two of these replies out of sequence. @Winthor, this right here appears to be an anti-griefing effort. While this is not my playstyle, I respect others’ rights to play more passively during gathering times. If this is a deliberate anti-griefing effort, I applaud Funcom and think they are once again on the cutting edge of improving the experience for us. And – even if we don’t agree with their direction on PvP, we can make our own.

To the subject matter, why I came here in the first place, my mind reels at all the great locations for my loot and all the groovy places to build RP stuff that will waste enemy resources. I will build high and annoyingly so that they waste their ice bridges and bat dinguses. Meanwhile my loot is one kit and a note from my former clanmate. :heart:

This is against tos. Official servers will suffer on the end it’s just way to much overlook on raiding bs defending.

ETA Good point. Well like I alluded in my previous post, my intention is to jump ship to a good Private server after 3.0 drops. I only Raid to counter enemies or destroy them, so my playstyle on Officials will be stripped down to just loot lockers. That doesn’t seem appealing to me in a building game like this.

Unfortunately it’s the direction the game is going in. Good private sever are hard to find and not as rewarding as a good official can be. There really isn’t any advantage to building a base anymore and it’s sad like you said to be stripped of all the fun of building.

Completely disagree. The bat has no benefit to PVE. You mean I can waste myself with 50% corruption to get to a place that I could if I equipped climbing gear? Sign me up!

No the bat, the ice bridge, the invisibility, the darkess, etc etc etc have real PVP implications that forces all of us to rethink our strategies.

Exactly and by asking the question you realize the real root is offline raiding. Pushing FC towards closing their exploits that they fear would be available if they turned on DBD is where the outcry needs to go.

No more than being" forced" to use avatars.

I’m sorry but tell me again how raiding is efficient? You spend your time farming for explosives and alter favors to get what?..materials that you could have farmed yourself in that same time? There is no logical reason to raid and people do it because it’s PVP and they like pretend arson.

Only to those that refuse to adapt to a new playing field.

I agree here. Base defenses have been getting the shaft for quite a few updates so you gotta ask what are they really wanting PVP to be. I believe they want fighting and such but to rotate power from clan to clan on servers. You aren’t supposed to survive for months as the alpha. That’s not healthy for the game and leads to stagnation.

It started with locust clans that would bounce from server to server wiping clans that were playing on these servers. No commitment to the players of that server or the established community there…just murder them all and give the loot to smaller clans that think like they do. This had drastic repercussions on the servers and the type of play that was promoted.

And this is the root. FC’s desire for PVP isn’t what the current PVP’ers are wanting and so there is significant concern and pushback because FC is now promoting a style of play that the PVP community hasn’t done and the community is trying to scramble to secure some essence of the control they once had in determining the play style.

This! This is healthy. This is acceptance of the change and looking forward to something new.

Lastly, this is a game. I think folks forget this and so games should have some level of finality in them in a reasonable time frame. What has been going on, for years now is miserly hording materials and loot in castles that are far too built up to effectively raid and controlling servers with overwhelming power that has been amassed long ago when 9 other people were garnered to take over a server. That isn’t fun. That isn’t balanced. That is the exact opposite of what a growing game should be. I’m loving the fact that FC is actively working against these hoarders with a mixture of ToS enforcement and ease of circumventing defenses. The game needs to be refreshed. Get on board.

Enough said here as this is the point we are trying to reach. Pvp will be more toxic then before believe it’s or not is up to you. Making it to where you don’t need bombs and arrows to raid isn’t going to to help smaller clans. What it does do is make the fate of their survival even worse. Just because you play the game like hide and seek doesn’t mean everyone wants that. None of this promotes pvp or online raiding which should be the direction they are going for. Any new player that joins official severs will be completely destroyed by people abusing the spells. You can’t argue that. Then they will leave and it will be back to the same old players going around and ruing severs. Sever transfer with bombs wah wah wah. Now it’s sever transfer get a few recipes and wipe a clan big or small in half the time. What is refreshing about that? There are hardly any clans anymore that have been on a sever longer than a few months. Why? The tos has fixed all of that and that’s a fact. It’s been the same story over and over. They’ve been here for so long naturally they will have a few buildings across the map. So what do people coming into that server do? They maybe try to fight but when they loose, they simply hit the report button and poof it’s your sever.
Do you know where the most pvp goes down?
Answer- raiding and defending.
This WILL make less player vs player engagements.
You want to promote better gameplay of official severs? Why not make solo, duo and 5 man clan severs.
Now we will see less and less bases and more people hiding their loot to just get offlined because any hidey hole is a easy raid with no pvp. So say what you will but the number of complaints and lack of players will speak for itself.

It would be so easy to alpha the crap out of those. Especially one of the solo ones. A crew of 20 could go in there and easily collaborate against a bunch of lonewolves.

This is why you all are getting destroyed in PVP. You have no thoughts outside the boxes some youtuber (especially from those who weren’t in the beta) told you to have. If you think that smaller clan sizes is better than larger ones, then that is where the problem is. Not with game balance.

exactly. True solo in PVP isn’t about “winning” the server. It’s about surviving in a manner that is 1)sustainable and 2) fun by either being that sage that is always one step ahead of everyone else that wants to take them out and help the new people on the server or the agent of chaos that just wants to shake up the entire server to see how stable the server really is.

Why would a group of 20 come to a solo server when there are regular servers? Makes zero sense

Did I say anything like that?

You guys read what I say and this is what you choose to pick apart…. I needed a good Laugh thank you

To win. Just as they do in 10 man servers now.

Right… I can tell you don’t play official severs no worries

We can tell you don’t play PVP as well.

Good argument so is that why I’m bringing the topic up? Let’s stay on topic pls

I do and he is 100% right. Very recently (like end of last year) a server I play on was hit with 2X10 member clans working together as one clan. Yes there are people that toxic that play the game. Been that way since 2019 and probably earlier. Inter-server clans are a thing.

Of course these things do happen but to say a solo/duo sever is a bad idea because 20 people will come in and wipe a solo is just a silly, out of left field thing to say. No one is arguing there aren’t toxic players but I can assure the toxicity will be turned right up by these spells.

Take your own advice first.

while i get where you are coming from that is not entirely true.
You still need to get out to get those resources so there is always the chance of being ganked during the farming.

But then again once you setup your farm routes, you farm what you need, you put it in a vault or whatever in your farming base, you can either teleport with the new tp or just summon your body from a safe location. specially if the risk of getting intercepted is higher (lets say, a 40/40 server).

i always prefer raiding offline for loot because offline means that people did not get away with the loot like they ALWAYS do during online. and as they should.
Now? this is heaven for me there is no more stacking, walls are now basically painted
thralls are made of out paper i can melt a base with trebuchets, the fire of explosive arrow got buffed, i can even consider using demon fire orbs if i have some extra volatile glands.
and no drawbridge to protect caves bases.

it doesn’t matter what kind of base you have, i will destroy it in 5 minutes if you are offline.

But yeah, i agree that with the new armor there is no reason to engage in pvp fights. there is not reward for killing somone with armor that cannot be looted. why even bother? i would only engage when they are attacking my base with a huge firepower my base. but i am not going to go out to engage in meaningless pvp if there is no reward for killing them. is almost a waste of time.
is like in mobas when you go “for the kill” and not the objective.

they nerfed pillar bases to the ground they nerfed cave bases, they nerfed any kind of base in the outside walls are decorations.
Defender needs more defensive tools to make the attacker feel the home field. not less.